Fey Merchant

Disulfiram·9/28/2016, 9:34:37 AM·1 votes·537 views

I've recently rebooted Warlords Battlecry 3, and have had a blast playing as a Fey Merchant; was wondering if this playstyle could find its way in League too.

For those unfamiliar with that game: it is an RTS, and the Fey are one of the playable races. Fey units are cheap and fast but extremely weak, so much so that you barely notice if you don't build any of them. But 20 minutes and 4000 upgrades and researches later, they become some of the strongest units in the game - while staying just as cheap and fast as they were in the beginning. (Playing as a Fey Merchant just makes them even cheaper, but your hero is literally helpless) (The standard strategy against Fey Merchants is "destroy them as soon as possible")

So... what would you think about something like this in LoL? For example, a champion so weak early that it feels like a 4v5, but that scales so insanely well that if the game gets to 40 minutes he can basically win the game by himself?

He could be the "minion champion" the boards asked for some time ago... maybe he would start the game as a plain, regular minion, but he could improve and buff (and lead?) the other minions with his skills, and end up (well into the lategame) winning by sheer buffed Super Minions spamming.

EDIT: Nasus and Veigar fit the bill of "scaling insanely well", but they are not the kind of spammy minion champion I had in mind. :P

3 Comments

GreenLore9/28/2016, 11:03:59 AM3 votes

Yeah I doubt that this would work. I meean we have some champs who scale extremely well into the lategame,but taking that to the extreme would just end up feeling bad for one side. If the enemies manage to win before the fey merchant reaches his full potential then that sucks for the team of the fey merchant as they basically just played a 4v5 hell and didn't win anyway.

If the fey merchant manages to get into the lategame it would really suck for his enemies who would now just feel like they can't do anything anymore. And honestly that wouldn't even feel that great for the team of the fey merchant either as they would feel kinda obsolete after the fey merchant managed to reach lategame.

So eitherway a game with a fey merchant would always suck for more than half the players.

Angry Monster9/28/2016, 9:47:58 AM2 votes

does not work for league, the game would have way to artificial tipping point. Either the game would be rushed as fast as possible or face the fear that at X moment in time they lose cause no matter what they no longer have a chance.

Also it would feel bad to play as (meaningless in the early game) and would promote a non interactive play style.

Concept may work in DOTA2 though were the game is balanced around the possibility of throwing away a lane or feeding your own creeps into monsters and CS denial.