Valek: Test Champion Concept (AP Sion Remake)
Disclaimer: I designed this champ before the Sion remake, so I’m sorry for any grammatical errors and such. This champ is supposed to be similar to AP SIon, but with some added elements to improve playing both as and against him. I am willing to change many things in the name of balance and fun.
Another disclaimer: This is not the finished product! I just wanted some feedback
Role: AP Mage, AP Fighter
Inspiration: This is an attempted remake at “AP Sion”. It was apparent to both the fan base as well as Riot that the previous Sion was a disjointed champion. He had the choice of two playstyles that either focused on him being a burst mage or a lumbering behemoth of a tank. While both play styles were fun, Riot recognized that Sion had a huge divide with his abilities versus outlook. Whenever you played AP or tank, the other half of his abilities were almost worthless. Thus, Riot reworked Sion as a full tank, which made sense cause he’s an undead barbarian with a giant axe. However, a significant portion of the player base at the time enjoyed AP Sion. So it’s my goal to create a champion with similarities to AP Sion while implementing other features that allow him to be fun playing as and against. Enjoy!
Champion Background (Cliff Notes): As an apprentice necromancer, Valek stumbled upon a scythe/staff when grave robbing a master necromancer. Turns out while the body is dead, the master still lives on in the weapon in some spirit form. The spirit made a blood pact with Valek, promising him power beyond measure. In return, the master would blood bind to Valek and exist next to him in his staff. Valek agreed and drained a portion of his blood into the staff, where the spirit thrives off the blood in order to continue its ambitions.
http://www.deviantart.com/art/The-Dark-Mage-329610430 http://www.deviantart.com/art/Flem-ber-Mage-380225243 http://www.deviantart.com/art/Dark-Mage-296604291
Passive-Spirit of the Harvest: On kill or assist, Valek is granted additional permanent health based from a percentage of damage that he dealt to the target in the last 5 seconds before the kill. This permanent bonus is increased during his ult. Possibility #1: Bonus health has various thresholds which upon surpassing, reduces amount of permanent health gained afterward
Q -Ethereal Blast: Shoots a linear skillshot that deals a large amount of magic damage and stuns the first target hit. Cannot hit minions. Range/width/velocity is similar to Elise’s E. Possibility #1: Stun is a base value of 1.5 Possibility #2: Stun duration increases upon level-up, 1/1.25/1.5/1.75/2 Possibility #3: Stun duration and/or damage is reduced when passing through minions
W-Death Caress: Grants a shield around Valek for 10 seconds. If the shield is not destroyed, it will explode and deal magic damage equal to its remaining value (if you don't get hit, it deals substantial damage). Valek can choose to explode the shield 4 seconds after activation. Possibility #1: Has a passive where shield is increased based on how many units Death Caress has slain. AP ratio most likely reduced Possibility #2: Deals damage based off starting shield value
E-Spirit Anchor: Passive-Grants Valek 30/60/90/120/150% base mana regeneration. In addition, Valek gains a stack of “spirit” whenever he slays an enemy unit. The cap for spirit stacks increases upon level-up Possibility #1: Upon reaching max “spirit” stacks, each unit slain by Valek gives 5 mana
R-Unleashed!: The spirit breaks free from his confines and takes form on this material plane as a specter (I’ll call him Legion). He uses the staff as a scythe and is now a melee champion. In compensation, he is gains alternate abilities as well as increased durability (see passive). Legion’s starting health percentage is equal to Valek’s health percentage upon activation. You now control Legion instead of Valek. While Legion is unleashed, Valek loses consciousness and cannot move/attack/use abilities and is helpless as Legion uses his life essence. Legion can reactivate this ability to bind him back into the staff and teleport to the side of Valek, restoring him to consciousness. When returned, Valek’s new health equilibrates to the lower percentage of either character. This is a toggle ability that has a high cooldown and only takes one mana expenditure
Possibility #1: Since Legion is still tethered to the majority of Valek’s blood, he has a max range of travel since he cannot exist on this material plane without being close to his host. This range is increased upon level-up. Only you and your allies can see this range and tether. Possibility #2: As #1 except the enemy can see the direction of the tether (but only what they could normally see). They still do not see the max range you can travel, but this gives them some insight on where you may have hidden Valek’s body before being unleashed. Possibility #3: Ability has only a moderate cooldown but each second being unleashed increases the cooldown for the next time by 3 seconds. Possibility #4: Valek takes increased damage during his vulnerable state.
Q (Legion)-The Reaping: Legion’s next auto-attack causes him to dash to his target from a small distance. Possibility #1: This attack deals bonus magic damage Possibility #2: Your auto-attack deals damage in a crescent sweep Possibility #3: Legion fears enemies that are damaged by this move
W (Legion)- Blight Armor: Encases a target with cursed armor that reduces 10/15/20/25/30% damage dealt and taken. A good time to use this ability is when Valek is caught and you need to protect him. You gain all the benefits and none of the weaknesses!
E (Legion)-Spirits of the Damned: Toggle (On): Each auto-attack consumes 1/2/3/4/5 “spirit” stacks to deal additional bonus magic damage on hit per stack consumed. If Legion has no remaining “spirit” stacks, he sacrifices his own life force through a percentage of his current health to deal the additional damage.
Special Interactions:
(grave robbing)
(blood pact)
(collector of souls)
(undead and necromancy)
(living weapon)
(smells black magic)
(hates undead)