[Champion Concept] Tessa, Piltover's Agility
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Tessa is a mid-lane Fighter with a very fast and risky playstyle. Her kit massively rewards her for doing well, but also punishes her if she fails. She lacks tank stats severely, but can block projectiles with her W, and gains HP and AD with each ability cast. Her E allows her to dash increasingly faster as the game progresses. Finally, her ultimate turns her into a killing machine; she has no cooldowns or costs on her abilities for 8 seconds.
I'm honestly going to instantly get into her abilities. Lore etc. will come later.
Health: 550-1570 (+60) Mana: 300-810 (+30) HP regen: 1.2-4.6/sec (+0.2) MP regen: 1.0-2.7/sec (+0.2) AD: 60-128 (+4) Armor: 0 MR: 0 Attack Speed: 0.70-1.04 (+0.02) Movement Speed: 350 Attack Range: 200
PASSIVE: Resolve Tessa takes 30% reduced damage from all sources. Additionally, she gains a stack of Resolve on every ability cast. Each stack of Resolve gives (4 + [0.34 per level] + [1.25% AP]) Attack Damage, (20 + [0.6 per level] + [5% AD]) Health, and 2.5/3/3.5/4/4.5/5% movement speed. Stacks last 2 seconds, and fall off every second after that.
However, bonus HP from items is reduced by 75%, and all Armor and MR have no effect.
Q: Whirl Tessa spins 120 degrees in alternating directions per cast (left, right, left, right, etc.), dealing 60/100/140/180/220 (+70% Base AD) (+40% AP) physical damage. Each consecutive enemy it hits will reduce Whirl's damage by 15% (min 10%) and will give Tessa a shield for 3% (+1% per 75 bonus AD) of her missing HP per hit, for 3 seconds. [Note: Tessa will end facing the direction of where the spin ended.]
Whirl Time: 0.16 seconds Spin Radius: 250 Mana: 25/30/35/40/45 Cooldown: 6/5.5/5/4.5/4 seconds
W: Parry Tessa quickly blocks for 0.33 seconds in the direction she is facing. She is able to move in this phase, however 20% more slowly. If she blocks a telegraphed ability, she reduces its damage by 30/40/50/60/70%, negates CC effects, and reflects an identical ability back at the enemy champion. If the blocked damage is a basic attack or targeted ability, it WILL lock on to the enemy champion who hit her. Tessa cannot block AoE damage, but she CAN block DoT, which will be reflected on the enemy (for that tick only [i.e. won't give the full duration]).
If Rise is active when this ability is cast, parried projectiles move at triple the speed.
Mana: 70 Cooldown: 7.5 seconds; -50% CD if Tessa "misses".
E: Dash Tessa dashes in the direction she is facing at a rate of 500/550/600/650/700 (+70% AD) units per second. If she hits an enemy champion, she will continue moving for another 0.25 seconds, her next cast will cost no mana, and the cooldown is halved.
Mana: 30/35/40/45/50 Cooldown: 10 seconds
R: Rise For the next 8 seconds, Tessa gains 50/90/130 (+20% AP) attack damage and 300/500/700 (+275% AD) Health. Her abilities cost no mana, have no cooldown, and 25% of her damage dealt is dealt as true damage. Kills will extend this duration by 4 seconds and reduce the cooldown by 12/15/18 seconds; this is halved for assists.
Mana: 150 Cooldown: 112/104/96 seconds
That's about it for now.