[ Crit Rework ] : Turn "random power spikes" into "predictable power spikes"
The post i linked to you is Ghostcrawler's opinion
(His whole tumblr is interesting , i recommand it)
But here's my opinion on critical strikes
Currently **CRIT **are based on CRIT CHANCE Which allow some unfair situations to happen, like :
- 1% chance of crit , to get 2 critical auto-attack
- 90% chance of crit, to get 3 regular auto-attack
League is a game of skill , not luck
My suggestion would be to : Change the current CRIT CHANCE to not give the player a probability to CRIT But would reduce the amount of auto-attacks they need to CRIT
This could be tweaked depending on what is the target
**Example : ** Attacking a minion reduce by X the amount of auto-attacks necessary to get the next critical-strike Attack a champion reduce by Y the amount of auto-attacks necessary to get the next critical-strike
TL;DR Critical strike act similar to Caitlynn's passive Critical strike chance reduce the amount of auto-attack necessary to get the next crit

