[ Crit Rework ] : Turn "random power spikes" into "predictable power spikes"

Necrozard·10/31/2017, 2:29:16 PM·7 votes·908 views
The Cave of 10,000 Crabs

The post i linked to you is Ghostcrawler's opinion

(His whole tumblr is interesting , i recommand it)

But here's my opinion on critical strikes

Currently **CRIT **are based on CRIT CHANCE Which allow some unfair situations to happen, like :

  • 1% chance of crit , to get 2 critical auto-attack
  • 90% chance of crit, to get 3 regular auto-attack

League is a game of skill , not luck

My suggestion would be to : Change the current CRIT CHANCE to not give the player a probability to CRIT But would reduce the amount of auto-attacks they need to CRIT

This could be tweaked depending on what is the target

**Example : ** Attacking a minion reduce by X the amount of auto-attacks necessary to get the next critical-strike Attack a champion reduce by Y the amount of auto-attacks necessary to get the next critical-strike

TL;DR Critical strike act similar to Caitlynn's passive Critical strike chance reduce the amount of auto-attack necessary to get the next crit

9 Comments

Bootleg Gay10/31/2017, 2:40:24 PM3 votes

This is actually sorta how crits already work, but with the randomized factor still in place.

Each time you don't crit, the chance goes up slightly for the next one, they resets. This is to keep 20-50% chance from feeling like 0 in an unlucky game.

Granted, a change similar to this would probably be a step in the right direction.

Noraver10/31/2017, 3:36:21 PM3 votes

I think a better example of this would be more like Cait's passive than Jhin's (since Jhin's is more about ammunition and reloading). I do agree with it, though. Leaving Crit to random chance is always going to make it a brokenly powerful stat. Something has to be done.

Sure wish Armor items existed so we could Dodge again.. RIP old item 3047

FloRaider4210/31/2017, 5:28:02 PM2 votes

Crit chance already increases if you don't crit, but having it openly avaiable would make it very very easy to abuse the hell out of crit, basically guarenteeing that you can hit the enemy champion with crits every time.

Jerry SeinfeId10/31/2017, 6:59:59 PM1 votes

only if my other auto's also do dmg then. Having 80% crit and supposedly the power to wipe an entire team with 1 (more like 3 for a squishy in reality but these are the boards) auto as twitch, and then not even hurting anyone cuz my 4 auto's didn't crit isn't fun.

Personally i like crit, in any game that's got crit, i'll try a crit character. The thing is thatmost of those games are either PvM or not even online. When the enemy is an ai, crit can be that thing that saves your ass when you really needed it. In PVP it just feels like RNGesus hates me, I'll legit end up not criting like 3-4 times in a row with 80%, but blessed my enemy with 35%.

I'm all for making Crit non RNG, the thing is though i main Jinx. If she gets nothing in return and things stay like they are now just without crit, she'll be worthless. These changes would cause me to fire about 3 normal auto's to get one crit like jhin, except jhin's normal auto's actually do dmg. A crit ADC who doesn't crit deals no dmg at all.

I also want these changes to be to items only, removing crit wouldn't just affect your average Trynd or adc but also the offmeta adc like Thresh Ahri