[Champion Concept] Grimjack, The Grand Tormentor (tartown champion)

regonas··6 votes·1,256 views
tinypic photo

Life is a torment. Why should afterlife be any different. Suffering is beautiful, it is elegant. What meaning does existing have, if you can't feel it every waking second. My work isn't to inflict pain, but rather to remind them that they still exist. -- Grimjack Hellmade.

This champion is from the Tartown where he worked as a grand tormentor. He chose the best ways to torment evil souls and made his personal mission to break each and every soul sent into Tartown.




COMBAT

Attack range: 200

Passive: Aura of Suffering: every 2 sec deal 20/40/60 (+3 per level) (+40% of AD) (+20% of AP) (+3% of your max health) magic damage to nearby non-champion enemy who have less than 150/200/250 health. Range: 260

~~ ~~

Rhythm of Torment [q] Passive: gain 1/2/3/4/5% bonus passive health regen for 1% of health you are currently missing.

Active: create a harmful aura around yourself for 6 sec. Each sec aura does 15/25/35/45/55 (+10% of AP) (+0.5% of your max health) magic damage and increase damage taken from this ability by 2/ 2.5/ 3/ 3.5/ 4% for 2 sec. Damage increasing effect stack up to 6 times. Cooldown: 14 sec Mana cost: 45/50/55/60/65 Range: 340

~~ ~~

Leap of the Tormentor [w] Passive: dealing any damage to an enemy champion increase your damage done against him/her by 2/4/6/8/10% for 4 sec. This effect can't trigger on same enemy champion more often then once ever 10 sec.

Active: leap to your targeted enemy and deal 80/100/120/140/160 (+80% of AD) (+50% of AP) magic damage to him/her. Killing an enemy cause you to regenerate 10/11/12/13/14% of your max health over 10 sec. This ability is treated as a spell and as a basic attack applying all on-cast and on-hit effects. Cooldown: 14/13/12/11/10 sec Mana cost: 50 Range: 480

~~ ~~

Ain't Afraid to Suffer [e] Toggle: heal yourself for 20/25/30/35/40% of damage done to you by enemy champions and cause your basic attacks to deal 20/30/40/50/60 (+15% of AP) (+0.5% of your max health) bonus magic damage. Cooldown: 6 sec (after deactivating) Mana cost: 20 per sec Health cost: 10/15/20/25/30 per sec

~~ ~~

Game Over [r] Become invulnerable for 1.5 sec while channeling (you can be interrupted by hard CC). After 1.5 sec of channeling unleash hell upon nearby enemies dealing 100/140/180 (+30% of AD) (+20% of AP) (+2% of your max health) magic damage instantly, stun all damaged enemies for 1 sec and mark them for 4 sec. Performing basic attack against marked enemy will consume the mark and deal 120/180/240 (+50% of AD) (+50% of AP) (+4% of your max health) magic damage to him/her. Cooldown: 80/75/70 sec Mana cost: 90/100/110 Range: 400

~~ ~~ Build examples:

  1. item 3006 item 3124 item 3146 item 3116 item 3151 item 3027
  2. item 3020 item 3285 item 3116 item 3151 item 3027 item 3089
  3. item 3006 item 3153 item 3074 item 3146 item 3152 item 3065
  4. item 3020 item 3124 item 3115 item 3116 item 3151 item 3027
  5. item 3020 item 3146 item 3068 item 3742 item 3083 item 3116



MATH FOR ABILITIES

At 18 level with build NR1: Health: about 3328 Attack damage: about 220 Ability power: about 500

Passive damage to non-champions: 402 magic damage every 2 sec Q damage: first sec -- 121.6; second sec -- 138.6; third sec -- 143.5; forth sec -- 148.4; fifth sec -- 153.2; sixth sec -- 158.1; total damage -- 863.4 magic damage W damage to a single enemy: 586 magic damage E bonus damage: 151.6 magic damage R instant damage to a single enemy: 412.6 magic damage R mark damage: 733.1 magic damage R total damage to single enemy: 1145.7

Total potential damage over 6 sec: 660 physical damage + 3447.5 magic damage Average DPS with one ability combo (not including CD): 684.6 Realistic DPS: 497.7




Strengths:

  1. Pretty good early game
  2. Extremely good late game
  3. Massive AOE damage
  4. Have engage tool
  5. Have AOE stun
  6. Extremely good at 1v1 trades
  7. Is anti-melee
  8. Easy to last hit creeps

Weaknesses:

  1. Passive might become your enemy
  2. Bad against range enemies
  3. Q damage increase ins't as good as it seems
  4. Fails against champion with greater sustain
  5. E cost health and mana to maintain
  6. Smart enemies will interrupt your R
  7. Have no disengages
  8. Is forced to build tanky (health)
  9. His all-in is bad against enemies with good mobility.

20 Comments

Lonely Flame2 votes

Why not throw in Armour and Magic Resist so he can scale with everything? That's how you balance a champ right? Make it so that you can literally build anything on them and they increase in damage.

regonas2 votes

[{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=2WszGejl,comment-id=0000,timestamp=2015-12-03T05:35:21.342+0000)

Why not throw in Armour and Magic Resist so he can scale with everything? That's how you balance a champ right? Make it so that you can literally build anything on them and they increase in damage.

https://media.giphy.com/media/DCp4s7Z1FizZe/giphy.gif

Lonely Flame2 votes

Wanting a balanced champ is hate? Hahaha Also 'haters' are people who try to criticise someone who is successful. You my friend have shown time and time again that you're not successful haha. But your pictures and gifs are amusing at least.

regonas2 votes

[{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=2WszGejl,comment-id=000000000000,timestamp=2015-12-03T14:37:03.608+0000)

Wanting a balanced champ is hate? Hahaha Also 'haters' are people who try to criticise someone who is successful. You my friend have shown time and time again that you're not successful haha. But your pictures and gifs are amusing at least.

http://img2.wikia.nocookie.net/__cb20140117030008/walkingdead/images/2/21/Haters_Gonna_Hate.gif

Candurill4 votes

[{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=2WszGejl,comment-id=0000,timestamp=2015-12-03T05:35:21.342+0000)

Why not throw in Armour and Magic Resist so he can scale with everything? That's how you balance a champ right? Make it so that you can literally build anything on them and they increase in damage.

I might agree that one ability scaling with AP, AD and max health might be a little bit overdoing it...But The way you bring it is just plain rude...have you never learned how to give good feedback? Regonas does not react very well on criticism but you can at least try and make it sound like you actually want to help him. Besides, i have read the concept and i actually find it pretty balanced. There are multiple champions in game that scale with both AP and AD. Plus, the scalings aren't that strong at all (the strongest % for AP was 50%...compare that to Miss fortune who also scales with AP and AD and you come to the conclusion that that isn't even that much). So i actually think its balanced. We are all here on the board with concepts we worked hard on. We can at least stick together and be nice...

Vorazun2 votes

It's somewhat hard with Regonas because he often 'reviews' our review in a sarcastic and demeaning manner which quickly devolves into ad-hominem attacks and name-calling. It's really difficult to try and help someone when they're reacting in that manner.

Here is an example. He deleted his own comments afterwards, but fragments of it live on in the guy who commented on it.

Candurill3 votes

{quoted}

It's somewhat hard with Regonas because he often 'reviews' our review in a sarcastic and demeaning manner which quickly devolves into ad-hominem attacks and name-calling. It's really difficult to try and help someone when they're reacting in that manner.

Here is an example. He deleted his own comments afterwards, but fragments of it live on in the guy who commented on it.

I have experienced it first hand my friend, and im not saying i agree with the way he acts towards criticism. But that does not mean that you should actively seek out this behaviour, and certainly not in this manner. If you have nothing nice to say, say nothing at all. I have given him criticism on his concepts aswel, and as long as you stay objective, he won't call you names or anything. HE should learn to listen to others without being offended and YOU shouldn't encourage his behaviour by purposefully offending him.

Vorazun1 votes

I don't purposefully offend him. After my first 1-2 reviews of his concepts, I gave up. It wasn't worth the effort. I just try to warn other people of his presence because I think of him as a troll.

(Also I think you are talking about Lonely Flame. We're both OCE, but I'm not Lonely Flame)

Candurill2 votes

{quoted}

I don't purposefully offend him. After my first 1-2 reviews of his concepts, I gave up. It wasn't worth the effort. I just try to warn other people of his presence because I think of him as a troll.

(Also I think you are talking about Lonely Flame. We're both OCE, but I'm not Lonely Flame)

Oh sorry i thought it was just one person...

Lonely Flame2 votes

I have been nothing but polite to the guy on numerous occasions. You can look at my post history. I've asked him multiple times to simply be civil, and he refuses to. His behavior doesn't change. He's outright said that he won't take on other peoples opinions, and while it's true it's his decision whether he takes someones critique or not, he actively insults people who do. He's literally posting here for himself. He wants to be patted on the back by people and will insults those who don't. He posted a concept with an ability called 'Autism Shot', and mocked people who told him to change the name. This poster doesn't deserve and will not get any respect from me.

As to this 'champion', the concept is overloaded. You have abilities that scale with AD, AP, and health and levels in the passive (sure you can overlook this, but it's still scaling that you aren't putting point's into) You have: AoE damage with a passive that scales with 4 things. A passive on a Q that can rival Mundo's base passive (Mundo's is 0.3 of max health per second. Sure this is missing health, but with a Spirits it becomes that much more powerful). An active on Q that is a walking AoE that scales with 2 things and increasing in damage the longer the opponent stays next to them. A passive on a W that increases damage dealt to a champion which PROCS with the increasing damage that already comes from the Q active. An active on a W that is a gap closer that scales with 2 things, health for a beyond insane amount (bear in mind he has a heal on his Q passive already) and triggers **both ** ability and basic attack on hit effects. An active on an E that with a Spirits Visage is healing for almost 50% late game (Spirits Visage brings it to a 48% heal) whenever they get dealt damage. An active that literally almost halves the damage dealt to them. Basic attacks also deal bonus magic damage that scale with 2 things and it costs both mana and health per second. That health per second mind you is basically almost negated with even the slightest bit of life steal. And finally, an R that: Scales with 3 things, stuns, marks for increased damage (which again procs with the already other source of increased damage) that scales with the same 3 sources.

This champion is beyond broken. I don't care what numbers you work out on paper, this champion basically needs to build a Hextech Gunblade, and a Spirit Visage and will be next to unkillable.

But for the sake of critiquing, I will throw a scenario at you for a late game situation: I active the toggle on my E, then activate my Q and after 2 seconds, I ult, and follow up with a W.

The damage breakdown goes as follows:

  1. Q will deal 55 (+10% of AP) (+0.5% of your max health) magic damage for the first tick, and proc the W passive because you have dealt "any damage to an enemy champion"

  2. ((55 (+10% of AP) (+0.5% of your max health) magic damage)+4% (from the increased damage on the Q)+10% (W passive) for the second tick

  3. Then I ult and deal (180 (+30% of AD) (+20% of AP) (+2% of your max health) )+10%, stunning my enemy and marking them, but they also take (((55 (+10% of AP) (+0.5% of your max health) magic damage)+4%)+4% (second stack))+10% for the third tick

  4. Then W at them dealing drumroll ((160 (+80% of AD) (+50% of AP) magic damage from the W, but also (240 (+50% of AD) (+50% of AP) (+4% of your max health) from the ult mark)+10% because of the passive still going off on the W. EDIT: But wait, there's more. This would actually trigger off the active on your E as well, because your W counts as a spell AND a basic attack, and your W increases your basic attack damage. So we will add 60 (+15% of AP) (+0.5% of your max health) to that.

Let's say you build the Hextech and Spirits like I said and nothing else. Hell, let's take away BASE STATS so you have literally just the items give you. You have +40 attack damage, +80 ability power, +500 health, +70 magic resistance, +150% base health regeneration, +10% cooldown reduction. Nothing else.

You deal:

  1. Q (55 base+8AP+25 max health) = 88 first tick

  2. Q (88 for tick + 3.52 for 4% Q increase)+9.15 from 10% W passive = 100.67 second tick

  3. R (180 base+12AD+16AP+10 max health)+21.8 ffrom 10% W passive = 239.8 Q (100.67 for tick + 4.03 for second 4% Q increase)+10.47 from 10% W passive = 115.17 third tick

  4. W leap (160 base+32AD+40AP) = 232 + R mark (240 base damage+20AD+40AP+20 max health) = 320+ E basic attack increase (60 base damage+12AP+25 max health) = 97+ W passive = 64.9 = 713.9

You deal a total of 1256.64 damage in 4 seconds. This is WITHOUT BASE STATS, a single damage item that's arguably one of the weakest in the game and a piece of tank. Bare in mind you will be HEALING off that as well because of not only your Hextech, but the passives on your Q AND the active on your E, all of which are triggering with your Spirit Visage.

So no. This champion is broken and the concept is a mess. How's that for a constructive review?

regonas1 votes

[{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=2WszGejl,comment-id=00000001000000000001,timestamp=2015-12-04T12:38:41.471+0000)

:DDDD oh my god :DD this math :DDD i can't even :DDD i am dying from laughter :DDD how :DDDDD oh dear god please stop this laugh :DDDDDDDDD so funny :DDD got to screenshot this :DDDD ho can somebody be this bad in math :DDD

The damage breakdown goes as follows:

Q will deal 55 (+10% of AP) (+0.5% of your max health) magic damage for the first tick, and proc the W passive because you have dealt "any damage to an enemy champion"

((55 (+10% of AP) (+0.5% of your max health) magic damage)+4% (from the increased damage on the Q)+10% (W passive) for the second tick

Then I ult and deal (180 (+30% of AD) (+20% of AP) (+2% of your max health) )+10%, stunning my enemy and marking them, but they also take (((55 (+10% of AP) (+0.5% of your max health) magic damage)+4%)+4% (second stack))+10% for the third tick

Then W at them dealing drumroll ((160 (+80% of AD) (+50% of AP) magic damage from the W, but also (240 (+50% of AD) (+50% of AP) (+4% of your max health) from the ult mark)+10% because of the passive still going off on the W. EDIT: But wait, there's more. This would actually trigger off the active on your E as well, because your W counts as a spell AND a basic attack, and your W increases your basic attack damage. So we will add 60 (+15% of AP) (+0.5% of your max health) to that.

Let's say you build the Hextech and Spirits like I said and nothing else. Hell, let's take away BASE STATS so you have literally just the items give you. You have +40 attack damage, +80 ability power, +500 health, +70 magic resistance, +150% base health regeneration, +10% cooldown reduction. Nothing else.

You deal:

Q (55 base+8AP+25 max health) = 88 first tick

Q (88 for tick + 3.52 for 4% Q increase)+9.15 from 10% W passive = 100.67 second tick

R (180 base+12AD+16AP+10 max health)+21.8 ffrom 10% W passive = 239.8 Q (100.67 for tick + 4.03 for second 4% Q increase)+10.47 from 10% W passive = 115.17 third tick

W leap (160 base+32AD+40AP) = 232 + R mark (240 base damage+20AD+40AP+20 max health) = 320+ E basic attack increase (60 base damage+12AP+25 max health) = 97+ W passive = 713.9

:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD i simply can't :DDD oh dear got stop this :DDD the lols are just too strong :DDDD

K, after 15 mins of laughter i become calm and i can comment properly. So listen up :DDDDD you can do math at all :DDDDDDD I too have no respect for you as a human beings, but being this bad in math my point out that you still a little boy, so them i am sorry for your parents. Kid, you trolled, hated and not present this joke of a math. Nobody likes you, nobody welcomes you here and i still don't get why you comment under my threads. You only exists as laughing stock to me, nothing more, nothing less.

Here, i will make it simple: go away, nobody wants you here, why can't you understand this simple concept of going away.

Lonely Flame1 votes

That's the math YOU provided. Where am I wrong? Once again you haven't actually said where I'm wrong, you've just fake laughed and tried to insult me again. So please, please, show me where my math is wrong with the example I gave. I'm literally begging you to prove me wrong here. Please show me the math.

But hang on I can already see your comment now: "Silly troll. Haters gonna hate", because again you don't know how to respond to criticism. Read your champion, read my example. That math isn't wrong, and if it is then you misunderstand how the percentages in this game work.

regonas1 votes

[{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=2WszGejl,comment-id=0000000100000000000100000000,timestamp=2015-12-09T03:49:03.255+0000)

I gave math with full build:

Passive damage to non-champions: 402 magic damage every 2 sec Q damage: first sec -- 121.6; second sec -- 138.6; third sec -- 143.5; forth sec -- 148.4; fifth sec -- 153.2; sixth sec -- 158.1; total damage -- 863.4 magic damage W damage to a single enemy: 586 magic damage E bonus damage: 151.6 magic damage R instant damage to a single enemy: 412.6 magic damage R mark damage: 733.1 magic damage R total damage to single enemy: 1145.7

Total potential damage over 6 sec: 660 physical damage + 3447.5 magic damage

I know that you are intellectually limited, but you could at least try.

As always, you pathetic attempts to offend me is "silly", but i have time to spend, so i can lay some math on you:

Your scenario: item 3146 item 3065 E, Q, R, W (and lets say 2k base health and 100 base attack damage): E: 84.5 Q: (55 (+10% of AP) (+0.5% of your max health)) first tick for 75.5; (55 (+10% of AP) (+0.5% of your max health))x14% second tick for 86; (55 (+10% of AP) (+0.5% of your max health))x18% third tick for 89.1; forth tick for 92.1 R: 180 (+30% of AD) (+20% of AP) (+2% of your max health)x10% interruptable damage = 316; 240 (+50% of AD) (+50% of AP) (+4% of your max health)x10% mark damage = 489.5 W: 160 (+80% of AD) (+50% of AP)x10%=343.2

So, your scenario lasts for ~5 sec: 2 Q ticks, R, Q tick, W while E toggled on. That gives" 75.5+86+316+89.1+489.5+84.5x10%=1149 damage over 5 sec.

K, see, you begging to be proved wrong was fulfilled, but i even included base stats and still didn't get your crazy numbers (i can't no longer call "math" that thing you done with numbers).

But proving dominance is fun, so i will not stop there.

1149 damage per 5 sec is about 229.8 dps. R can be interrupted, Q and W have pretty short range, E drains mana and health each sec. Now hold on to your panties, because i will lay some knowledge on you.

Jax with item 3146 and item 3065 damage: Q+W+E+W+R passive triggered two times. That is about over 3-4 sec, but lets say it happened over 5 sec. Q: 230 (+ 60% AP) (+ 100% bonus AD) = 318 (and lets not forget that it have 700 range; my champions leap have 480 range) W: 228 E: minimum 172 (which is also a stun) R: 276

Well, lets see what we have here: 318+228+172+228+276+276=1498 damage over extended 5 sec when i even ignored basic attack damage. Are you burning now? How does it feel? Not yet? Ok, i will include basic attack damage: So, at least 4 basic attacks were made with 159 AD, so +636 damage: 636+1498=2134 damage with longer leap and with CC in his kit.


Sorry, mister hating troll, but only broken thinks here are your pathetic attempts to troll down me concepts and me. Please, be stupid in someone else posts, because these nonintellectual attacks of yours are getting old very fast.

Lonely Flame1 votes

BAHAHAHAHA 0.5%?! Ok ok I admit it, I was wrong. I'm man enough to own up to a mistake when I make it. Forgive me I misread 0.5% as 5%. WOW. 0.5% scaling. Like ok, thank gods that's there. You're right I'm sorry. This champ isn't OP, it's just got an incredibly dumb and pointlessly stupid scaling attached to it. I've never been more happy to be proven wrong because the fact that you would add something so redundant as a 0.5% scaling on something. Aw man I'm glad you had a good laugh with me getting my math wrong cause lord knows I'm getting just as good a laugh from yet another incredible concept of yours. 0.5%?! Can we please seriously add the Armour and Magic Resist scaling in to it then? Like honestly. You could make them 0.25% each. Aw gods. That was a good chuckle. Thanks man.

regonas1 votes

[{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=2WszGejl,comment-id=000000010000000000010000000000000000,timestamp=2015-12-09T14:18:18.516+0000)

Way to go to be a sore looser.

Lonely Flame1 votes

Sore loser? Hahaha I flat out admitted I was wrong. Your math was absolutely right and mine was wrong. I owned up to the fact that I misread an ability that has lower health scaling than a Braum Q, which for the record is the lowest max health in the game on a damaging ability. But you know, it's not like he's a support or anything. The only time max health scale goes lower than that is on health regen, such as Mundo and Garen (which still scales up to 2%). But I suppose I shouldn't be too harsh because it scales with AP too, but thank gods that potential 12.5 extra damage is there. It couldn't come from the base damage or the AP scaling. It had to come from a 0.5% max health scaling. Hehe 0.5%...

Twiggles3 votes

I showed up because I sensed someone talking about me. Is this the Kevin McStabby guy again? He's still doing stuff? Sweet! I wanna hear more about how autistic I am! [slayer-pantheon-popcorn]

regonas1 votes

{quoted}

No one gonna argue you there.

regonas1 votes

{quoted}

Are you crazy, man? Don't anger there two trolls/haters. They belong to downvote army (confirmed because they are online when most downvotes happens) and if you anger them, then everything you post will never reach + side again.

And don't reason with them, they don't even understand what "reason" means. One of them turns into hate balloon when people refuse to change their concepts with what he wants. He literately tried to take down my concept because i didn't do as he pleased. And the other one is just a menace. If you anger him, then he build his personal downvote squat and downvotes everything you post.

Trolls do not understant logic, reason, acting well and what criticism even means. Don't talk to them, don't comment on their post or you will end up like me -- flooded by these haters.

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