Nunu rework V2.0
passive: Yeti/Rider
The summoner can switch ability sets using R similar to jayce.
Yeti: Nunu holds on for dear life as Willump takes to the rift to kill their enemies. Attack range changed to 150. Willump gains 20% of total AP as AD. While not moving, Willump's attack speed is increased by 50% (Nunu only needs one hand to hold on).
Rider: Willump holds on to Nunu allowing him to aid their allies. Nunu has an attack range of 450. Nunu gains 20% of total AD as AP. Autoattacking and casting abilities does not interrupt nunu's pathing unless the target is out of range.
Skills are as follows:
Willump: Q: Consume: same as before but now scales with AD instead of AP and does 25% physical damage when used on champions. W: Blood boil: self buff same as before, range 1050, can be cast on ally, enemy, or self. To target: reduces effects of slows on target by 50% for 2 seconds (enemy) or for duration of buff (ally). If cast on enemy, increase physical damage to target by 20%. When self casted will attempt to cast on nearest allied champion, if no allied champions are within range will then attempt to cast on nearest enemy prioritizing enemy champions. E: Yeti leap: Willump leaps to target location within a range of 550 units reducing the ms of enemies hit by 30/35/40% decaying over 2 seconds and dealing physical damage equal to 60 / 105 / 150 / 195 / 240 (+ 50% AD)
Nunu: Q: frost: root target enemy champion for 1/1.5/2 seconds the root is fragile and can be broken by using a movement ability (dash/blink/jump/tp). If frost is used on a champion effected by a slow, frost's duration is increased by .5 seconds and also applies grounded to the target. W: ice troll: range 550, nunu creates a targetable miniature frost troll out of ice at the target location with 3 hp that can provide vision in the area. Allies that walk over the troll are granted a frost shield that absorbs 80 / 120 / 160 / 200 / 240 (+ 40% AP) damage for 4 seconds. After 1 second, enemies that walk over the troll cause it to explode in a small radius and are slowed by 40% for 2/3/4 seconds. Nunu can have 3 trolls deployed at once but only one may be in brush at a time. e: snowball: same damage as current e but range is now 1050 and it is now a skillshot that passes over minions and has a slightly faster missile speed. Additionally the ball leaves snow in its wake that lasts for 3 seconds and slows enemy movement speed by 20% decaying over 2 seconds
R: Absolute Zero: Unlocks at normal ult levels, Nunu/Willump must alt+R to begin channeling Willump protects Nunu from cc while Nunu channels a high damage spell (same damage and duration as current R). Range: 575 (unchanged). Enemies within range of the channel will be slowed by 60/70/80% after 1 second while in the area and for two seconds after leaving the area. Enemies that are slowed cannot best Willump's defense and are unable to interrupt the channel except by killing Willump and Nunu.
Takeaways:
- Both the jungle and support playstyles are preserved.
- Nunu&Willump now has a mobility skill as well as hard cc (which i believe is not op considering the need to slow before using frost to prevent breaking the root).
- His ult isnt so easy to break but it is also not impossible and will give him the opportunity for it to be more useful than it currently is while still allowing for it to be played against.
- It adds a new level of depth to Nunu/Willump. All abilities have been updated to fit better in the current game, he no longer has a point and click e or a q that's not very useful outside of jungle.
Let me know what you guys think :)