[Aetheis the Arcane Apprentice] Draft One - I can Edit as needed
Aetheis, The Arcane Apprentice
Main Hand: Right Weapon: a wand made of the swirling energies of mana that floats and follows Aetheis's whims. Size increases based on current mana percentage. LIGHT SABER FTW Loves: Round things - parabolas, circles, ovals, explosions, et cetera. O.o Personality: undecided. Timid is an option Age: Ageless Appearance: Childlike (The Neverending Story) Clothing?: drowning in magician's robes Wizard's Hat?: for some reason Aetheis is wearing a beret Gender: undecided Lore: In progress Everything else: In progress
Live and Learn (passive): Aetheis is just beginning to tap into his potential. Every time he uses an ability, he expands his knowledge of sorcery and magic, causing his mana pool to increase. Aetheis will gain more mana depending on the rank of the ability he casts. (2 mana per rank. This is doubled for his Ultimate) Aetheis can store a maximum of 250 mana, plus an additional 50 mana per level above the first, to a maximum of 1100 mana at level 18.
Initial Excess Mana: 250 Excess Mana Gain Per Level: 50 Maximum Excess Mana Gain: 1100(at level 18)
Basics of Mana (Q): Type: Ability Power CD: 3.5/3/2.5/2/1.5s Mana: 25/35/45/55/65 Range: 500/525/550/575/600 Classification: Controlled Projectile Damage: 25/60/95/130/165 (+40% ap) Action: a horizontal slash or a home run hit. (Babe Ruth)
Aetheis creates a ball of condensed arcane energy at the tip of the wand and makes a home run at the range indicated. Think of a flail or a fishing rod , with the projectile fixed to the end of the string/chain. The flight path will be like when you swing the flail sideways.
If this ability has 5 ranks in it when Aetheis respawns or recalls Arcane Implosion is unlocked
~Arcane Implosion is cast instead when mouse is hovering over an arcane trail or an enemy that is standing on an arcane trail
Arcane Implosion (Q): Type: Ability Power CD: 20s Mana: 95 Range: 1000 (AOE size: 300) Castable: only when maximum mana is above 90% Classification: Point and Click Projectile Damage: 195 (+70% ap) Casting Restriction: when cursor is hovering over an arcane trail Action: Abrakadabra Alakazam!
Aetheis forces the arcane energies at the arcane trail to collapse, consuming the arcane trail in an AoE around the cast location.
When Aetheis walks if Arcane Implosion is castable(above 90% max mana), Aetheis leaves behind an arcane trail of unstable mana. For every x amount of distance covered, current mana is decreased by 1%. The trail lasts for 4 seconds. Makes morello an essential item.
Special Effect: Upon contact with the spell, enemies are pulled into the center and stunned for 1 second.
Potential Control (W): Type: Ability Power CD: 18/22/26/30 s CD begins on first cast Mana: 125 mana Duration after first cast: 12/14/16/18 s Maximum Stacks: 2/4/6/8 Minimum Range: 300 Maximum Range: 400/525/650/775 Damage per Stack: 20/25/30/35 (+10% ap per stack) Duration of second cast(the circular zone): 1/1.5/2/2.5 Minimum Slow: 25/30/35/40 Maximum Slow: 35/50/65/80 Minimum and Maximum Speed Boost: same as minimum and maximum slow values . Classification: first cast and second cast self AoE. Wave effect Action of second cast: kneels and stabs the ground with wand
Aetheis begins to store up the power from Basics of Mana. Every cast of Basics of Mana increases the current stored power by one. For every stack stored, a ball of mana hovers in a circle around Aetheis' Waist. Hoola Hoop anyone?
On second cast, the balls of mana are sent out in a circle around Aetheis to create a circular zone(refer to Duration of second cast). There is no zone within 300 units around Aetheis
Special Effects: as long as the circular zone exists, any hostile entity moving towards Aetheis is increasingly slowed. Any hostile entity that moves away from Aetheis gains increasing speed.
If this ability runs out of duration, or ends due to being interrupted by crowd control or similar abilities, then the gathered balls of energy will erupt around Aetheis, knocking him high into the air for .33 seconds per gathered stack of energy and enemies for .25 seconds per gathered stack. Backfire Range: 300
Remember kids, "don't do this at home".
If this ability has 5 ranks in it when Aetheis respawns or recalls, it is mastered and becomes Arcane Whirlwind.
Arcane Manipulation (W): CD: 30s Mana: 15 mana/second, increases mana cost by 1% per second and resets on second cast Slows and Speed Boosts are enhanced by 15% Classification: first cast and second cast AoE. Wave effect Action of second cast: enlarges the wand and telekinetically sends it hurtling into the ground like a flag pole. Right hand swipes downwards and wand follows.
Same as Potential Control does but has no limit on first cast duration because of the mana per second cost. The self knockup no longer happens because of duration limitations but still happens from interruptions.
Self Knockup is reduced to .1 seconds per stack
Special Effect: damage received is increased by 10% while the Arcane Manipulation is taking mana from Aetheis.
Magical Backfire (E):
CD: 26/24/22/20s
Mana: 175/150/125/100
Range: 600/700/800/900
Ring AoE: 100/150/200/250
Damage: same as Basics of Mana
Maximum Channel Duration: .4/.6/.8/1
Classification: unhindered channel, can move while channelling.
Max Shield: 20% of maximum mana
Shield Duration: 5s
Action: upon exploding, Aetheis leans away from it
Aetheis conjures a ring of mana at his feet. As Aetheis channels the spell, the ring expands.
A longer channel means a longer range. On release, the ring contracts and explodes, sending Aetheis backwards and in the opposite direction from his cursor. Any enemy at the location of the blast receive the damage of Arcane Implosion
For every spell cast, half of the mana cost is stored and released as a shield when Magical Backfire is cast.
If this ability has 5 ranks in it when Aetheis respawns or recalls, it is mastered and becomes Arcane Journey.
Arcane Journey (E): CD: 18s begins on first cast Mana: 100 Range: 1000 Range when used to go through Broken Portal: 2000/3500/5000 Range when used to go through Arcane Portal: Global Damage: same as Basics of Mana. If Arcane Implosion is unlocked, damage becomes equivalent to Arcane Implosion Secondary Cast Availability Duration: as long as Shield exists Maximum Channel Duration: 1 Action: portal opens, Aetheis performs the Trust Fall and is teleported, suddenly appearing at the designated point The Trust Fall(Google it :D) A wild Aetheis has appeared!(POKEMON)
Same as Magical Backfire does except some things are altered or improved. Becomes teleportation.
As long as Aetheis has his shield intact, he can cast this spell once more but at half the range and channel time is removed, causing instant teleportation but at 50% of the damage. These secondary casts of the ability do not refresh Aetheis's shield.
Special Effects: Arcane Implosion's cool down is reset upon second cast
Apprentice's Portal (R): CD: 160/130s Mana: 100 Range: 2500/4000/5500 Width: 150/300 Duration: 5/10s Damage: 250/350/500 (+50% ap) AoE of Damage: 400 Classification: magical construct Action: Aetheis draws upon his mana reserves to form an oval out of mana in front of him out of thin air with his wand.
Aetheis creates an incomplete portal at his location with a target location in mind. Another portal appears at the target location and stays there until the end of duration. Portal has grants no vision.
If Aetheis casts Basics of Mana on the portal, the portal explodes, dealing damage.
If Aetheis attempts to travel using Magical Backfire or Arcane Journey while this ability is active, he will launch through the portal, appearing on the other side and closing the portal.
If this ability has 3 ranks in it when Aetheis respawns or recalls, it is mastered and becomes Master's Portal
Master's Portal (R): CD: 100s Mana: 100 Range: Global Width: 450 Duration: 15s Damage: 650 (+60% ap) AoE of Damage: 600 Classification: magical construct Action: waves his wand and voila, a portal comes into existence (Peek a Boo)
Same as Apprentice's Portal does but is altered or improved.
If Aetheis attempts to travel using Magical Backfire or Arcane Journey while this ability is active, Aetheis will launch through the portal and Arcane Implosion's cd will be refreshed. The Portal is closed and Aetheis reappears at the designated point and deals damage.
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