Dcchau's Random Monologue about Urgot (Horrible Format Here Don't Click)

Dcchau·3/31/2017, 12:26:51 AM·0 votes·593 views

March 29, a Wednesday, 2k17 6:47 PM and I was wondering why is urgot a marksman in the first place or was* He's a butcher right an executioner so what is his goal? to roam the lands while beheading his foes Keyword: Behead or decapitate or amputating by accident lol also his lore it's like you all are trying too hard to fit the stereotype He's an abomination right why not mutate him entirely, with weapons embedded in quite a few places executioner's axe for a right hand, a restraining pincher on the left One eye is simply a deep hole-like scar and abominations are usually doing jump scares, lol FNAF(Five Nights at Freddy's) 4 legs usually make you think of fast his legs should scissor back and again makes you think of spiders crawling on the walls and ceiling all terrain ability like Oh replacing his mana bar? or adding a secondary bar a "sprint" bar lol, fun if urgot can sprint for a limited duration he'll need a good long cool down for that sprint regen because i'm pretty sure he'll do a jump scare by crawling over that wall at full speed I just changed my mind 6:58 pm how about a hole in his left hand from the "palm" location shooting "sniper shaped" stakes urgot needs a heavy rework the homing missiles should be left to a different champion The new urgot will still have skinny legs in my mind lol except longer and with more joints for the creepy effect Does he still need a head? maybe a dome replaces the head? a brain? no too cliché as much man as machine... a fusion of man and machine? Then he'll look no different than an android lol, but this is just an assumption so melee or ranged? how about something strange a passive with a timer so that he can switch between melee and ranged? of course it will only switch when the timer switches or like aurelion's passive AoE, except the opposite? when close by, melee, and when far away, ranged. but can't hit mid range melee: check middle range: absent far range: check 7:05 pm since he's an android, does he use mana? Oh, how about a battery While his battery life is up, he can go crazy and all that balances his op kit, the kit I think he should have actions all cost his battery life and sprinting temporary drains at a faster rate or you could say sprinting is a berserk state, where his flesh and blood take over hmm? no idea Switch between looking like Robot and Man? when his battery life goes down, urgot shuts down or all his stats, dmg, ability dmg, decrease to 1/4? and cd increases? or just a total shut down where he can't do anything until battery life comes back? maybe he can have a passive damage reduction, where a part or percentage of damage taken is converted into battery life and his ulti keeps on bothering me his lore says he likes to dive into battle, but who in their right mind would dive into battle without a trump card How about a limiter release lol a temporary transoformation? unlimited battery life with excess energy converted into damage reduction or amplification? or like yorick's old ulti at the part where he can come back to life for a limited time? if it's like yorick's old ulti, how about a gamble If urgot can kill a foe during this time, he respawns or something like that? comes back to life? then how much hp and battery life should he regain simple stat boosts instead? Well he is an executioner in the lore so maybe he can gain a stack of something when he beheads someone How about . . . stacksssss... hmm Cool down stacks? Speed? 7:18 pm Slow aura? Increase duration of ulti permanently stacks? but I haven't covered his W and E yet ah, I think I'm running out of ideas or not 7:20 pm oh an equipment shop for urgot 2 types of weapons? maybe more. Custom made for urgot and decides whether or not he'll be ranged or melee for the rest of the game Executioner's Double Headed War Axe Equip or Beheader's Flying Soul Blaster Cannon Equip LOL, I keep visualizing Dragon Ball Z moves at this point Does Urgot come from the same nation as Darius? Draven? Jeez maybe Urgot needs a wacky ability Besides sprinting and that ulti I mentioned Poison? no. Come to think of it, the weapon Urgot buys to decide melee or ranged Maybe we'll need to change one of his abilities according to what he buys? maybe a passive will be easiest a passive for the W or E ability Bleeding for melee? old. Longer in combat = more dmg on next strike? but auto attack or a damage ability is the question for the proc how about for ranged? what passive? . . . 7:37 pm we could also have melee = more max battery life and range = less max battery life can't change weapons when you buy it soooo passive for ranged closer = more dmg? lower movement speed takes time to warm up when combat starts? maybe have the auto damage depend entirely on how long between shots but that's too similar to the melee version melee = physical dmg and range = magic dmg? too complicated o_o how about a beam instead of a projectile not like azir or vel they just hit once and that's it right click a minion and the beam will stay on it and deal so and so damage every instant, if you want a number, every .1 seconds divide total damage per hit by 10 as long as in range, the beam continues to deal dmg but you'll get slowed by a lot, maybe half maybe the beam stops when you get out of range. or when you press A or S lol I think I'm straying too far away from the Urgot concept Too tired to think so I'll just post this and leave it at that.

0 Comments