Vextra: The Rage Priestess V1.0
This is the first version of a character concept I created beginning with the art. It's not fully fleshed out; it's missing complete stats on abilities, there isn't any special interactions, the full lore isn't complete, etc. I'm just getting it out there but, with what's here now, please tell me what you think; I'd really appreciate it!
http://i.imgur.com/3C9T4WV.jpg[/IMG]
Full name: Vextra Momano Origin: Ionia Residency: None (traveler)
Role: Support/Assassin
Gameplay
Vextra is a buff Support that can burst down enemies if players have superb reflexes, Rage management, Health management and, accuracy; if players lack the skills to play her, they will simply feed.
Vextra becomes more dangerous as her health gets lower and when her Bonded ADC dies, making her great at retaliating and punishing those who slayed her partner. With her Ult and player’s accuracy, she can catch enemies for her ADC/team or, catch low health enemies that would escape otherwise. With her interesting and engaging high risk high reward mechanics and her flexible yet very high learning curve probably would make her the most exhilarating support to date.
Lore (Only TL;DR version; full version isn't ready)
After Vextra got exiled from Placidium because of her uncontrollable rage, she discovers a red crystal housing an ancient spirit called Arubio inside a cave. Arubio tells her that he discovered the true way to gain enlightenment in life and, if she wields him, she can learn the truth as well. Now with Arubio guiding her, she travels around Valoran preaching about this truth that she discovered and, punishing those that pronounce her truth as false.
Stats, abilities and, whatnot (incomplete)
Damage: 7 Defense: 2 Ability: 4 Difficultly: 10
Notes
Ult will be on a low cooldown for an ult but it’s damage will be low; it’s more for finishing off low health enemies, escaping, catching enemies for teammates and, disrupting enemy escapes (second damage disrupts teleporting/backing). Her ranged autos should have a greater range than normal otherwise, she wouldn’t be able to do much unless she had rage. Her damage shouldn’t be too much without her rage or she would just be op. Buffs should be balanced (of course).
Mechanic: Rage
Vextra slowly gains Rage over time. Getting damaged increases rage much more quickly. All abilities uses rage to activate.
Abilities (working names)
Passive: Red Bond
Vextra connects her anger to an ally. Bonded ally feels the same rage as Vextra; bond increases both champs attack speed, attack damage and, armor by a small percentage. If bonded ally takes damage, she gains a small amount of rage; she does not take damage from ally damage. If she switches bond to another ally, former bonded ally loses buff; Vextra must wait 3 seconds between bond switching
If the bonded ally dies, it breaks the bond. Vextra becomes blinded by rage for 5 seconds; movement speed increases by 15%%, attack speed increases 30%, abilities do 25% more damage and, normal amount of rage over time increases by 25%. After enrage, she becomes weak taking 25% more damage from enemy attacks than normal and slowed by 30% for 5 seconds
Q: Wrath Blade Cost: 30% Rage
Vextra creates a blade out of her rage, turning her basic attack from ranged to melee for a duration of time. Wrath blade increases physical damage by a certain amount and does a minuscule percentage of DPS with each basic attack.
W: Seething Charge Cost: 35% Rage
Vextra Charges bonded ally with rage. Seething Charge reduces all types of damage by a fair amount and, increases bonded ally’s attack damage, ability power, attack speed and, movement speed by a small amount. Ability stats double when used on herself.
E: Rage Possession Cost: 50% Rage
Vextra possesses targeted enemy champ and, makes target attack her for a short duration of time (channeling ability). Vextra gains much more rage from enemy attacks than normal but, possessed enemies deal more damage to her and damage dealt to possessed enemy is reduced. Move is used to gain enough rage to do other abilities; it’s a very risky move that only expert Vextra players would know how to perfectly use.
R: Red Blitz Cost: 75% Rage
Vextra, engulfed in pure fury and wrath blade in hand, dashes in a targeted direction (trick shot) at blinding speeds. If Vextra hits a champion, she unleashes hell on the victim with a flurry of attacks that deals the first half of damage and stuns target for a short duration of time. 5 seconds later, her victim feels the full scale of her attack dealing the second half of the damage all at once that slows for a short amount of time. If she misses a champ, her raging energy black lashes causing her to be stunned for a duration of time. Red Blitz goes through non enemy champions but does some damage; it can also go through some walls.