[Champion Concept] Merandill, The Slayer of Demons (mechanically difficult tank)
#COMBAT
Attack range: 165
Passive: Paths of Righteousness: increase you health by 300% of your armor. In addition, not attacking for 4/3/2 or more sec will cause you to concentrate causing your next basic attack knock back your enemy a distance and you will jump into same direction for a same distance. However, jump is disabled while you are under effect of Fear No Evil. Knock back distance: 380
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Fear No Evil [q] Passive: measure evil of nearby enemy champions in your presence. Every time they kill a friendly target add 1 point of evil on him/her up to 10 points of evil (enemies not in your presence lose 1 point of evil every 3 sec). Range: your vision range
Active: if any enemy champion with 10 points of evil is within range of this ability, then gain 30/40/50/60/70 armor and magic resist for 4 sec. Cooldown: 10 sec Mana cost: 50 Range: 580
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In the Presence of My Enemies [w] Taunt nearby enemies to attack you for 1/ 1,1/ 1,2/ 1,3/ 1,4 sec. In addition, create 4 red globes around you for 6 sec. Moving though the globe will consume it and increase your movement speed by 25/30/35/40/45% for 2 sec, but remove all points of evil from nearby enemy champions. Friendly champions moving though red globe will consume it increasing his/her movement speed by 10%. Cooldown: 12 sec Mana cost: 65 Range of taunt: 500 Range of globe summoning: 400 Range of one globe: 80
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Mercy Shall Follow [e] Rush a distance dealing 120/170/220/270/320 (+65% of bonus attack damage) physical damage to all enemies you pass through. One of three different effects can be triggered based on how you use this ability:
- While under effect of Fear No Evil this ability will leave a trail for 6 sec. Friendly champions moving through the trail gets their movement speed increased by 50%;
- If you are not affected by Fear No Evil, but you rush through one of your red globes, then your next basic attack will taunt your target for 1 sec;
- If you rush out of your The House of the Lord, then heal yourself for 150/190/230/270/310 (+65% of attack damage) health. Cooldown: 18/16/14/12/10 sec Mana cost: 40/50/60/70/80 Range: 560
(A note: only one of bonus effects can be triggered per cast. R>Q>W effect triggering order, so if you are in R zone, then only third bonus effect can triggered. However, if you are not in R zone and you triggered any other bonus effect, but you dash through your R, then third bonus effect will not be triggered)
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The House of the Lord [r] Place large stationary zone for 8 sec. Friendly champions in it are healed for 40/55/70 (+15% of your attack damage) health every sec (healing is tripled on you). In addition, while in this zone you can only use Mercy Shall Follow and active items, but your basic attacks will deal 10/20/30 (+5% of your max health) bonus physical damage. If enemy is knocked out of this zone, then he/she will be stunned for 1,5 sec. If enemy is knocked into this zone, then he/she will be rooted in place for 2,5 sec. Cooldown: 200/160/120 sec Mana cost: 180/190/200 Range: 600 Range of zone: 400
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in a lot of ways (mobile auto attacking tank). I enjoy