[Champion Concept] Parasite based champion

Mega MilkJugs·2/23/2015, 11:21:38 AM·4 votes·2,783 views
http://images4.alphacoders.com/142/14276.jpg

Edited a bit Hello all as you can tell my champion concept is a Champion theme that would go on the basis of being a parasite/symbiont This is all something i just thought up of really so there arn't any numbers to go(hoping you guys help with that) but here goes Edit: Edited this bit to fit with other suggestions This Champ would use energy and his main theme would be attaching to other champs and possibly minions to keep himself alive and gather energy while also at the same time empowering his Allies. (note this champ gains energy Extremely slowly unless attached to something) When attached to allies you would buff them giving them extra health and also boost their armor, mr and AD with certain abilties but if the allied champ you've attached yourself to dies then you automatically detach from said champ with a small percent of health

***Edited to fit with Suggestions so far *** Triple Edit: I will Edit this a much as possible untill we get a nice fun working champ that hopefully Riot Spots Abilities We have thought of so far Attack: Ranged Base ms: Not sure yet but its gonna be slow Attack Based on AD

Passive: Passively gains increased energy while attached to any ally champion or minion and attaches or detaches to ally champs, Also if attached to minion you control said minion. While detached all abilities turn into attach which lets you attach to friendly targets Attach has a Cd of 40 secs but is halved when used on minons When used on Turrets you become immobile but increase Turrets Defenses and AD pen ( can only be attached to turret for 8 secs)

Q: Morphing Claws/toggle ability- While attached to an ally champ attacks using morphing claws will do bonus ad damage and Cause Bleed every 5th attack. Also gives an extended range to auto attack This ability cannot be used unless attached to ally target but you can still attack normally. . Cost: no cost CD:2 secs

W:Whiplash- While attached to friendly ally Violently slashes at an enemy champ knocking them back . Cost: 35 energy CD: 10 secs

E: Parasite sustenance/detach(passive)- While attached to ally champions any kills made by you gives a small amount of health to you and ally champ and when activated you detach from ally champ

R: Parasite Growth: While attached to allied champ If ally champion suffers fatal damage for 4 seconds you can decided to give a Half of your health and 65 energy to revive ally champ with health bonus AD,AP and movement speed but with a decaying health bar, If ally champion gets a kill the decaying stops CD: 120 secs Cost 65 energy + 50% health As you can see this is all really just an idea, i hope you guys can make this better either with different abilities or numbers that could possibly make this balanced and fun at the same time. With all the mobility though would you say this champ is mobile? Well i suppose it would depend on what champ you've attached yourself to c: Hopefully you guys like the idea and i see some good comments and feedback Edit thanks for some of your suggestions lets see what else we can do Thnks heres some more parasites

9 Comments

Kapparoth2/23/2015, 3:54:16 PM2 votes

When I saw the title, you had my interest. When I saw the Metroid at the top of the page, you had my attention.

NextSkarnerNA2/24/2015, 12:48:30 AM2 votes

This is like my #1 favorite anime, haha, I love this. Also, you should add and ability/passive that has to do with migi's amazing blocking ability like "Migi, handle the defense"

SaltyToplaneGoat2/23/2015, 6:30:21 PM2 votes

Hrmmm you had my attention at the second picture ^^ That anime is awesome.

Ok, I will focus my idea a lot around from that anime here from how I imagine such a parasite would fight.

Latching to enemy champions is a bad idea I guess... because how do they get rid of you? Also, unless you combine that with a really sick thing like movement control this is rather underwhelming.

My thought would be that you latch to an allied champ or minion mostly, seperated from that you are very fragile&easy to kill. There should be a difference form fusing with a minions and fusing with a champion: you can control the mionions movements, but if you are on a champ you can't control where they will walk. On the other hand you can use your skills from there to either protect your host (aka= yourself if you are a minion) or the ally.

For fighting options I would propose something like Migi uses (from that anime you got the picture from. I recommend that show to everyone). His host early on is weak and fragile and doesn't know how to fight. He's not really involved into the fighting either since the parasite does most of it.

Possible abilites for this:

o.) Attach/detach should be the passive. a.) offensive use. Claws or whatever. Look at the second picture for reference. b.) defensive use. protecting the host. Shield made of organic material, bulking up the host, etc etc. c.) Super-defensive/surival. Sacrify some of your own energy/health to heal the host up again/save them from death. I could imagine something like a Yorik-Ult for this. Your host get's killed (barely), you manage to save him, host revives with decaying health (like sion) while you as a parasity are low on energy and can't do stuff. The health decay stops when you two get a kill (nom nom eat the enemy).

This sounds like a good ultimate move.

d.) "Eating" ability. You gain energy from killing enemy units and eating them.

Hmmm, let's see if this could be turned into a well working champion.

Meep Man2/23/2015, 12:27:17 PM2 votes

I like the idea, but I think a lot more could have been done with the spells. They all seem pretty underwhelming. You could have done some interesting mechanics with brain control and forced movement since the parasite is attached to the unit. Basically, a great concept but it could use some more boom in the spells.

Meep Man2/23/2015, 7:15:33 PM2 votes

I come back with some ideas and tips. First off, you typically want to order your abilities with a champion such as this in a particular fashion. The "latch on" ability should be his Passive or Q since it will be the first spell people see or read. The other spells should be afterwards.

Next, abilities... An ability that could temporarily control minions and monsters would be fun to use:

Example- Q- Brain Control Active: Champion A takes control of the non-champion unit it is currently latched onto for 30/35/40/45/50 seconds or until reactivated.

This could add another layer to typical jungling and laning since you can deny your enemy a minion or gank with the Blue Golem. If the latch on could affect turrets it could also make your tower incredibly hard to push against.

Mega MilkJugs2/23/2015, 6:50:32 PM1 votes

Thanks for the replies guys Yeah the abilities are something i couldn't really explain/think of to well so i really love most of your ideas

Il try to edit in some of your suggestions and see how that works too Making a champ like migi is what i was aiming for but it somehow turned into a Metroid like champ ^^;

Thanks again and if you like please feel free to post more suggestions and give a like so Riot possibly sees this c: