[CHAMPION CONCEPT] Triage, The Combat Apothecary

CrazyBear1987··2 votes·1,792 views

UPDATED 22/11/16

Inspried by: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/A4O6JgBh-grendel-the-bloody-medic-champion-concept?comment=00000000 (took the advice and posted myself.)

http://www.defiancedata.com/images/uploads/541.jpg

Rename: Triage, The Combat Apothecary

Role: Support

Lore/back story: Triage is a veteran medical officer for the Noxus military force. He has a grumpy demeanor of a man who hates his job, which is ironic, since his job is to save lives. Born into a military family, Triage yearned for combat, he enjoyed the thrill of warfare and embraced death to his enemies. But due to his high intelligence, the Noxian military required more field doctors, and so he placed as a medical officer, focusing on healing the injured and reviving the fatally wounded.

He hated every single moment of it. As a Doctor, Triage was both the worst medical care officer, he insulted both his patience and his nurses, he swore and cursed up a storm during surgeries and often made critical mistakes. BUT damn was a he also really good at saving lives, even when the injury was worse before he started, the patient was guaranteed to be back on his feet, fighting for the Noxian army.

As a Noxian doctor, Triage applied illegal and almost self destructive medical techniques upon his patiences. Nicknamed the "devils doctor", Triage was feared in the surgical halls to the combat lines. The Noxian military has sent Traige out into the battle countless times, to heal the injured and kick the stuff out their enemies. Armed with his home build syringe gun, no escapes his wrath.

Tired of the Noxian control, Triage left the army, to fulfill his dream, of being the ultimate bad ass mofo.

Abilities and Kit: First Aid kit(Passive): Triage always carries an emergency first aid kit with him, when left with 20% HP or less, if he is doesn't take damage and is idle for another 5 seconds, he will root himself and heal 20% of his MAX HP every second until full healed, cooldown 180 seconds. The process can be interrupted if attacked again.

Booster shot(Q): Triage load up a booster shot into his syringe gun and fires it to heal an ally. Cost: 80 Range: 700 Cooldown: 20/18/16/14/12 Triage aims a shot, champions hit are healed for 5.5/8/10.5/13/15.5% of their max hp each second, and gains 15% increased movement speed for 5 seconds.

CLEAR!(W): Traige charges up his home made defibrillator (melee/smite range) for 3 seconds. Cost: 60/65/75/80/85 Range: 325 Cooldown: 10 Triage next basic melee attack on an enemy shocks them, suppressing himself and them for 4 seconds and dealing 50/70/90/110/130 damage each second. If no target is chosen or if recast, an electrical field is created around Triage dealing 30/50/70/90/110 for 2 seconds, enemies hit are slowed for 10% movement speed for 1.5 seconds.

Anesthetic shot(E):Triage loads up anesthetic ammo into this syringe gun. Cost: 100 Range: Cooldown: 12 for 8 seconds, Enemies hit by Triage's basic attack receive 1 stack of "Anesthesia" and have their attack speed and movement speed slowed by 10%. stacking up to 5 times, decaying after 3 seconds.

Pain Killer(R): Triage injects himself or a nearby Allied champion to receive a powerful buff. Costs: 100 Range: 400 Cooldown: 180 seconds Triage targets himself or an ally, Target is "Numb" for 7 seconds, while "Numb" all effects are on hold and do not take effect until the duration expires. this includes HP modifiers (heals/damage), Resources(gain/drain), Stat changes(slows/ghosts), buff's(shields) and debuff's(ignite/exhaust).

After 7 seconds, all effects that were paused, are resumed.

Allies: Swain Singed

Enemies: Garen

Tell me what you think, opinions and feedback much appreciated.

Feel free to check out some of my other stuff i have posted.

10 Comments

Kuzja12 votes

The Combat Apoth-"Carry"

eh? eh? https://i.ytimg.com/vi/1OZA8em0JdE/maxresdefault.jpg Out with a yang

CrazyBear19871 votes

{quoted}

The Combat Apoth-"Carry"

eh? eh? https://i.ytimg.com/vi/1OZA8em0JdE/maxresdefault.jpg Out with a yang

XD didn;t think of that XD Nice pun XD XD

[slayer-pantheon-thumbs]

CrazyBear19871 votes

[slayer-pantheon-popcorn]

CrazyBear19871 votes

[slayer-pantheon-popcorn]

Tony 21 votes

He is a cool idea but the numbers need changing. He seems to have a bit of an overloaded kit too. he heals too much and has too much cc on one champion to be balanced. He is like a soraka and a naut in one. Good idea just needs some number changes and maybe removing some of his bonus effects.

CrazyBear19872 votes

[{quoted}](name=II Birdman II,realm=NA,application-id=A8FQeEA8,discussion-id=1EJNzVY9,comment-id=0001,timestamp=2016-11-11T17:47:52.170+0000)

He is a cool idea but the numbers need changing. He seems to have a bit of an overloaded kit too. he heals too much and has too much cc on one champion to be balanced. He is like a soraka and a naut in one. Good idea just needs some number changes and maybe removing some of his bonus effects.

His W stun and E slow are single targeted, he can't mass stun or sleep or slow. which i thought was balanced.

I can nerf the W overheal to allies, to decay overtime i feel without the W on enemies he only has his Q, where someone like Lux has a slow and a stun, with the illuminated effects and janna has her multi knockup and slow plus the balance there is he has to be in melee range to do it, he can be interrupted.

number are for a rough idea, i get what you mean and will look into specifics

thanks for the feedback

Tony 21 votes

He seems like a good idea for a support with the utility, and the numbers are more balanced then i realized at first. Good idea with a interesting concept nice job.

CrazyBear19871 votes

Thanks [slayer-jinx-catface]

CrazyBear19871 votes

Update Log: 22/11/16

Changes in bold

CrazyBear19871 votes

Update log 10/12/16

  1. Skillshot damage Q Changed into Skillshot heal Q + movement buff
  2. Removed allied buff effect, added AOE damage effect on second cast
  3. Removed toggle on/off, changes to debuff auto attack effect for limited time.
  4. Remove mass buff to allied and self, changed to pause all changing effects for 7 seconds, return them when duration ends.
  5. some number's added (costs, range and cooldown)

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