[CHAMPION CONCEPT] Morpheo, The Dream Caster
UPDATED 25/11/16
- = Updated Changes or Notes
So this is my Sandman character, building to be more of a support / mage who's unique mechanic is putting his enemies to sleep.
http://vignette1.wikia.nocookie.net/riseoftheguardians/images/a/a1/Sandman_in_the_books.png/revision/latest?cb=20121208003244 (artwork does not belong to me, only using it as reference)
*Name Change ideas: Lectus (Latin for bed) Theodor (from the malay word "Tidur", pronounce Tea-door, is sleep is bahasa)
If you were to change the name change it to Jada. It means sleep in korean feel free to add you own suggestions on a name and Tag line (Sleep master, Snooze friend etc)
Morpheo throws Dream Sand from a bag on his belt. He cannot throw it very far (same attack range as Urgot)
Dream Sands(Passive): Morpheo's basic attacks add one stacks of SLEEPY on to enemies he attacks. Each stack lasts 3 seconds and slows enemies by 10% of their movement speed, taking any form of damage from any source removes 1 second from a Sleep stack. At 3 stacks, the target becomes ASLEEP
ASLEEP: Target is rooted up to 8 seconds, all previous agro from minions is reset ,but they gain increase in HP and Mana regen. Note: Similar regeneration effect from fountain, but reduced by 90%. Receiving any form of damage from any source will CHANGED: reduce the ASLEEP effect by 1 second, after the duration they will be AWAKE!.
Notes: Minions will not priorities ASLEEP targets unless they are the only target left. Jungle monsters/epic monsters don't care.
AWAKE!: Target is unable to gain new SLEEPY stacks, lasts 10 seconds. (This is a buff and can't be removed by cleansing or Spell blocking abilities or items)
(Was the E Changed to Q, now does small damage +AP) Catch a snooze(Q): Morpheo throws a bag of his Dream sand towards his enemies, making them tired or sleepy.
Morpheo aims a shot toward a target location and throws a bag of Dream Sand at that location, ** NEW: dealing 20/30/40/50/60 +AP** to the first enemy unit, (REMOVED: instantly putting them to sleep) adding 1 stack of SLEEPY onto the target and nearby enemy units. (Nearby units are not effected by the damage) Cost: 70 mana Cooldown: 14/13/12/11/10 seconds (added cooldown scaling per rank) *(as mention this is a skillshot like Lux;s Q)
Nightmare(W): (ASLEEP Targets only) Morpheo's sends horrible visions towards his sleeping enemies. (Similar effect range to Twitch's Contaminate effect) Morpheo's target's that are effected by ASLEEP around him and gives them NIGHTMARES, the ASLEEP passive is removed and instead ASLEEP targets are under NIGHTMARE, they receives NEW: 40/50/60/70/80 magic damage +AP on cast and DOT of 5% of their max HP while ASLEEP, up to 5 seconds. NOTE: After the Nightmare is over, enemy unit will be AWAKEN. Cost: 80 mana (reduced mana cost since it's only if they are ASLEEP) Cooldown: 20/18/16/14/12 seconds
REWORK/CHANGED (Was the Q changed to E) Lullaby(E): Morpheo sings a lullaby to a single enemy, making them tired and slowing them until the fall asleep.
Morpheo's target an enemy Champion and is rooted in place, a tether is created that lasts for 6 seconds, each second they are tethered to Morpheo, the champion is slowed by 10% and receives 1 Sleepy stack per second.
Morpheo can cast Lulaby on a single Ally target, they will have increased HP and Mana regen effects similar to being a ASLEEP, Allied targets are not considered ASLEEP but will receive the AWAKEN mark afterwards. Cost: 70 mana (Removed: per second) Cooldown: 15 seconds (increased cooldown time for utility balance)
*(So imagine Fiddlesticks W, but instead of lifedrain, while in range the enemy is just slowed (enemy of course can run out of range from the thether), adding stacks of SLEEPY to the target, this can also be used to heal allies) p. s hope this is clear XD
(Slight Rework) Nap Time(R): Morpheo throws his Dream sand Bag into the air, making enemies in the area very tired. (Zigs range and area size)
Morpheo target's a large area of effect in vision range, enemy units inside receive 2 stacks for SLEEPY for each second inside the area, lasts 5 seconds. Targets already effected by ASLEEP/Nightmare have their duration increased by 1 second with every 3 new stacks of SLEEPY. Cost: 200 mana Cooldown: 160seconds (lowered mana cost and duration due to rework.)
Starting items:
End build:

Check out my other concepts, feel free to comment, your feedback is much appreciated.
If there is 10 upvotes i'll do a lore/backstory, animation ideas and skin ideas.