[CHAMPION CONCEPT] Sala'Man, The Snake Charmer

CrazyBear1987··5 votes·1,764 views

UPDATED 24/11/16

Thanks to READY FOR COMBAT for the great feedback.

Disclaimer: Due to strong feedback, I have to state this Concept is not an official design and by no means in actual development by Riot or any other gaming company. This is a personal, non-profit concept designed for fun. Please don't take any of the following too seriously and try to provide a fair and less hostile feedback. Thank you

Notes: I've decided to move on from this concept and will no longer be adding or changing anything. Thanks for your views and comments.

Okay, so this my 3rd iteration of this "Snake charmer" character

http://web.magicana.com/exhibitions/foy/images/Indian-Snake-Charmer%203.jpg

Sala'Man, The Snake Charmer

Role: Battle Mage / Fighter

Appearance: Tall and skinny but toned, dark skinned. Similar vision to the image attached. Barely clothed, head wraps and loin cloths. Inside his head wraps is one snake and wrapped from his waist, to his neck and curled around his entire left arm another snake. He carries a Pungi, a musical instrument that he uses to charm and control his snakes. He has a large tattoo visible from his ankle, all the way to his chest and ends at his neck, of a snake in tribal art.

Sala'Man attacks his foes with fists, using some form of martial arts, maybe Krav Maga.

REWORKED by READY FOR COMBAT Passive - Snake Blood: Working with snakes has given Sala'Man great resistance to poisons and ailments. Sala'Man gains % tenacity per level and duration of DOT effects reduced.

NEW MECHANIC: Suggested by READY FOR COMBAT Snakes: Sala'Man's abilities cause snakes to spawn and last for 3 seconds or until they are in contact with an enemy. When they strike, they deal magic damage plus DOT for 2.5 seconds. Snakes cannot be targeted or killed.

(Slightly Reworked v.2) Python Grip(Q): Sala'Man's grabs hold an enemy, keeping them at bay as he prepares his next move. Sala'Man orders his Python to strike an area (skillshot). If a Champion is hit, a tether is made for 4 seconds, Rooting the target on cast. (REMOVED: If tethered, Sala'Man cannot cast any other ability.) The tether will break when both Sala'Man or the target are too far from each other. (Cooldown decreased per rank) NEW: Upon successful tether, 3 snakes will spawn. Cost: 60 Mana Cooldown: 14 seconds.

Slight Rework: Serpent Call(W): Sala'Man sits down and plays a tune and summons of group of Green Keelback to attack enemies in front of him. Sala'Man is rooted and channels for 4 seconds (interruptible). At rank 1 only 4 snakes are spawned (1 snake each successful second channeled), at higher ranks up to 8 snakes will spawn on full channel. (REMOVED: Snakes in contact with any enemy unit will deal damage and fear the target for 0.5 seconds). Snakes will deal reduced damaged for repeated attacks. if no enemy is available, 1 sec is refunded to the cooldown duration for each snake without a target. (fear duration and number of snakes spawn increase per rank) Cost: 60 Mana Cooldown: 12 seconds. (Cooldown increased)

Hidden Cobra(E): Sala'Man throws his headwrap onto a nearby enemy, after awhile, The snake inside is aggravated and begins attacking the enemy. Sala'Man targets a enemy Champion closeby, a headwrap icon will appear on top of their champion. If Sala'man and the target are still within a certain range for 3 seconds, Sala'Man can recast the ability again to (REMOVED: suppress the target) dealing DOT for 5 seconds. If the target is out of range, the ability is disabled. (Removed: or until Sala'Man retrieves the Headwrap snake, if he collects it early, the cooldown is reduced for the remaining time.) NEW: Upon successful reactivation, a snakes will spawn with each tick of DOT. (DOT duration increase per rank) Cost: 70 Mana Cooldown: 12 seconds. (increased mana cost and cooldown)

REWORKED By READY FOR COMBAT R - Sylandra, Queen Python(R): Sala'Man calls out the Queen Python Sylandra to aid him against his enemies. after a 0.5 second delay Sala'man creates a large area on the ground and summons Sylandra. Starting from his right, she will go around the area, knocking enemy's toward the center by 150 units that make First contact with her, and surround's the area over 2.5 seconds. once fully around she pulls enemy's to the center dealing magic damage, summoning a Snake for every enemy pulled to the center. Cost: 100 Mana Cooldown: 120/100/80 seconds.

Animations: Recall: I picture him on the flow, legs crossed, playing his pugni with his head warp on the ground, and as he plays the snake inside is dancing to the music. Death: He falls to his kness and lays flat on the ground, his snakes leave him motionless body and scatter. Dance: Some sort of bollywood dance? or traditional Indian dance?

Skins: Bollywood Sala'Man for sure Candy man Sala'Man? Gummy worm snakes? Deep Forest Sala'Man Void Caller Sala'Man

Notes: The name Sala'man was just a short cut to Salamander. His appearance resembles Dalsim from street fighter meets Ghandi He would speak in riddles or poem, example "A snake that is twice as long, Eats twice as much" or something of the sorts. The tattoo in his description was written as a spell or ability, he would summon a magic snake that came from his tattoo, but decided against it. Originally he was a Lion tamer type woman, who had different animals and a different passive for each animal. Replaced again to become a Ringmaster debonair man, but was to similar to a Nasus skin. In the end, went with a rare minority type character, which League needs more of in my opinion. He has a slimmer figure than lee sin and where almost less clothes too. Beneath his head wraps he is bald. Sala'man is vegetarian, Even though his snakes aren't.

Allegiance: Runeterra / Independent

Allies: Cassiopeia like he worships her, as a God, Deity or a Lover (plus she's snake ;)) Alistar same thing worships him, as a God, Deity and a friend.

Enemies: Ahri Anivia Sejuani Teemo All above are common snake predators: Large birds, wild boars, foxes and raccoons (get it?)

19 Comments

CrazyBear19871 votes

Update Log 21.11.16:

Added a whole bunch of stuff!

Comment are now welcomed, feedback is much appreciated.

[slayer-pantheon-popcorn]

THE RlVER KlNG1 votes

Why the fuck does he have 2 suppressions as basic abilities and an AoE stun as his ult as well.........

CrazyBear19871 votes

This is "Why the fuck" :

"+His R is really strong if you can pull it off, a large AOE, with a **mini **stun at the end.

  • His Q and W leaves him vulnerable and defenseless at times."

His ult is hard to pull off successfully, and in it's worse case it does no damage and is just a wall. i could change the stun duration to be smaller. but there is a 4 second delay before the damage is dealt.

He can't do anything else while his Q is activated accept move. this will agro minions, due to dealing damage to the champ. His snakes for his W target the first enemy hit, And he can be interrupted with any range ability early. plus he is rooted.

Note: I did not add in actual damage numbers and never said in any description, except the ult, would deal massive damage.

Your comment is a complaint, please give more feedback.

THE RlVER KlNG2 votes

{quoted}

Your comment is a complaint, please give more feedback.

Your champion is stupid and poorly designed, with a hard CC on all of his abilities, with two point-and-click suppressions being two of them. Having 10+ seconds of CC makes it impossible for anyone to do anything against him.....how can you be so thick as to not realize this.......

"His q aggros minions" wow yeah so does everything else in the game, none of which are 10 second CD suppressions in which he can still move......his W is an AoE fear......his E another point and click suppression......his ult a gimmicky stun bot that adds more CC to a guy who already has too much. This champion is a failure.

runrunTJ2 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=JvQQGphX,comment-id=000100000000,timestamp=2016-11-23T03:02:48.364+0000)

Your champion is stupid and poorly designed, with a hard CC on all of his abilities, with two point-and-click suppressions being two of them. Having 10+ seconds of CC makes it impossible for anyone to do anything against him.....how can you be so thick as to not realize this.......

"His q aggros minions" wow yeah so does everything else in the game, none of which are 10 second CD suppressions in which he can still move......his W is an AoE fear......his E another point and click suppression......his ult a gimmicky stun bot that adds more CC to a guy who already has too much. This champion is a failure.

You could've said this without being a total ass about it He made a champion idea, and he tried. Whether or not it's good doesn't mean you can be mean about it

THE RlVER KlNG2 votes

He decided to ignore all rules of balance and create a champion with 4 ways to prevent an opponent from doing anything at all, and then insist that it was balanced, then proceeding to call me salty when I call him out on it......

CrazyBear19871 votes

Did some changes to the abilities. Please look into. Thanks

CrazyBear19871 votes

I just don't get where the hostility comes from?? -___- ;;

I'm no professional by any standards and neither are you to judge in such a harsh tone.

I read and understood your feedback and have made changes accordingly.

In my opinion before i thought it was balanced, but your feedback proved me wrong, hence the changes.

runrunTJ2 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=JvQQGphX,comment-id=00010000000000000000,timestamp=2016-11-23T03:33:26.257+0000)

He decided to ignore all rules of balance and create a champion with 4 ways to prevent an opponent from doing anything at all, and then insist that it was balanced, then proceeding to call me salty when I call him out on it......

Okay, maybe it was bad. Is that a reason to call him out on it and start swearing, including calling him thick, ect? No. There are nicer ways to do it.

CrazyBear19871 votes

"stupid and poorly designed" subjective opinion. Ignored.

Point and click on two of them: NOW WE'RE GETTING SOMEWHERE. Will change the Q it into a skill shot. thanks I guess the Q could also be a slow instead of a suppress, but i would remove the slow on Sala'Man because of it. Fair? Enemies would now be able to attack, but add a silence to remove any sort of mobility, which is what i wanted. The visual would be they python wraps themselves on thier face and neck. NOW THIS WAS WHAT I WAS LOOKING FOR.

10+ seconds of CC? how did you calculate that? most of my numbers are small and there were changes....

"How can you be so thick" really? come on, i'm doing this concept by myself, hence the reason for feedback. Chill dude, it's a pet project. i'm not paid by Riot here. Hence the reason for feedback.

His W is not really an AOE fear, it depends on the snakes and at rank 1 only 3 are spawned, and they snakes themselves can only target one enemy, i can't fear more than the number of snakes. I don't think you understood that one.

The E still requires you to be the nearby, remember his Q silences the champion, you can cast all towards one enemy. There is delay before the effect takes place, enemies can still dash of flash away. Again, i think you jump to conclusion early.

Could have asked me properly for clarification, honestly chill, it's WIP and not likely to be released.

I already Reworked a bit of the Ult.

"Failure" I think your just salty at this point. I've seen worse developed concepts, but i don;t call them failures, all mistakes can be fixed and concepts improved.

But I still aprreciate the comment and feedback, will apply changes as nessecary.

Thank you.[slayer-pantheon-thumbs]

THE RlVER KlNG2 votes

How about you not create a champion with two suppressions, a multi-target fear, and an glorified Morg ult.....

When your E is already a 5 second suppression (why), and you also have a stun; a tethered, indefinite suppression that Salaman can move around with, and a fear.....yes, it will add up to 10+ seconds of CC.

CrazyBear19871 votes

Can't stop people from expressing their ideas, your argument for change is valid, just have a little courtesy to your comments.

A multi target fear? mine is at least limited to by the number of snakes. Shaco's box can fear as many enemy units that is in the area and that was put into the game.

Morg ult? the ult is static to the chosen area, the stun was removed and replaced.

I understand your concerns, Did some changes to the abilities. Please look into. Thanks

CrazyBear19871 votes

Update log 23/11/16:

  1. lowered Ult stun to 0.5 seconds from 1.5 seconds.
  2. Added tether duration = 4 seconds
  3. added: "while tethered and has decreased movement speed"
  4. snakes deal 0.5 second fear each, can stack per snake. removed: "one fear at a time"
  5. added: "snakes will deal reduced damaged for repeated attacks, fear stacks per snake"

Notes: Looking into giving his ult a small fear or suppression upon cast, to give him a better chance to catch opponents in it. maybe a silence, like they are so scared they are frozen stiff? but due to the easynees, i would lower the damage Example: Options: Keep it mind it takes 4 seconds for the ult to fully surround the target area, before damage is dealt. 1)Feared = 1.5 seconds in target area 2)Silenced = 2 seconds 3)Rooted = 2.5 seconds

if this is implemented, the after stun effect would be removed.

tell me what you think.

CrazyBear19871 votes

There was an error that did not apply my previous changes to the text stated. sorry.

CrazyBear19871 votes

Disclaimer added -___- ;;

ready for combat1 votes

i sorta like the idea of the character, but i feel hes more of a battle mage than a Control Mage / Support and it could use a bit more clean up on the wording. i also feel the the cc could be toned down a lot more by simply making the ult a bit faster on activation** (like 2.5 seconds which is the duration of a karma shield or redemption item activation)**.

if you where to make it like this it would make him a bit less reliant on his own CC, like Orianna. Hers is only a 1 second delay before activation making it 4x more reliable to bring people together and far more balanced, the same would go for Amumu. i think you should instead change it to something like this:

R - Sylandra, Queen Python(R): Sala'Man calls out the Queen Python Sylandra to aid him against his enemies.

after a 0.5 second delay Sala'man creates a large area on the ground and summons Sylandra. Starting from his right, she will go around the area, knocking enemy's toward the center by 150 units that make First contact with her, and surround's the area over 2.5 seconds. once fully around she pulls enemy's to the center dealing magic damage, summoning a Snake for every enemy pulled to the center.

Cost: 100 Mana Cooldown: 120/100/80 seconds.

in order to have a change like this you would need to remove crowed controls from other ability's.

i also think the snakes should have thier own states and be moved to the passive to make it clear on them being their own damage source (as i suspect it to be sorta how old Yoric worked):

Passive - Snake Blood: Working with snakes has given Sala'Man great resistance to poisons and ailments. Sala'Man gains % tenacity per level and duration of DOT effects %

Snakes: snakes deal** _** magic damage plus % damage over 2.5 seconds. snakes are summoned through Sala'Man's ability's, lasting for 3 seconds or until they bit an enemy, also having different interactions with his abilitys.

this is just more of the idea to making his play style more linear as a dot mage.

the double suppress is a bit to much plus the fear you have on the W is overboard. i think you should remove both suppression's and the fear and instead make the Q a skill shot root for 0.75 seconds and summons a snake, that if it made contact could slow them.

hope this helps

CrazyBear19871 votes

Thank you for the feedback! I'm a bit busy now, but will definitely look into your suggestions when i can.

Thanks again for the feedback! Really appreciate it.

[slayer-pantheon-thumbs]

CrazyBear19871 votes

[{quoted}](name=ready for combat,realm=NA,application-id=A8FQeEA8,discussion-id=JvQQGphX,comment-id=0005,timestamp=2016-11-24T03:48:41.266+0000)

i sorta like the idea of the character, but i feel hes more of a battle mage than a Control Mage / Support

yea? But battle mage? i did mention he was melee right? is that still an okay role?

and it could use a bit more clean up on the wording.

On which part? if you don't mind. I could look into the changes a describe them later.

i also feel the the cc could be toned down a lot more by simply making the ult a bit faster on activation** (like 2.5 seconds which is the duration of a karma shield or redemption item activation)**.

You think so? so if they Ult was easier to hit, i could change some abilities to be less cc to help it out? I can see that compromise. Will do that.

if you where to make it like this it would make him a bit less reliant on his own CC, like Orianna. Hers is only a 1 second delay before activation making it 4x more reliable to bring people together and far more balanced, the same would go for Amumu. i think you should instead change it to something like this:

Interesting take, you think the extra snakes is necessary? i know it makes sence as a theme, but its an after effect.

in order to have a change like this you would need to remove crowed controls from other ability's.

i also think the snakes should have thier own states and be moved to the passive to make it clear on them being their own damage source (as i suspect it to be sorta how old Yoric worked):

Ah i see, okay. interesting, interesting. will look into it.

this is just more of the idea to making his play style more linear as a dot mage.

the double suppress is a bit to much plus the fear you have on the W is overboard. i think you should remove both suppression's and the fear and instead make the Q a skill shot root for 0.75 seconds and summons a snake, that if it made contact could slow them.

hope this helps

Interesting take, yea i guess making the ult easier to hit would make the champion less reliant on CC stuff. Interesting interesting.

Thanks for the feedback. I do like the things your implying and will do changes to it.

Thanks! [slayer-pantheon-thumbs]

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