[CHAMPION CONCEPT] Sala'Man, The Snake Charmer

CrazyBear1987·11/21/2016, 10:53:24 AM·5 votes·1,764 views

UPDATED 24/11/16

Thanks to READY FOR COMBAT for the great feedback.

Disclaimer: Due to strong feedback, I have to state this Concept is not an official design and by no means in actual development by Riot or any other gaming company. This is a personal, non-profit concept designed for fun. Please don't take any of the following too seriously and try to provide a fair and less hostile feedback. Thank you

Notes: I've decided to move on from this concept and will no longer be adding or changing anything. Thanks for your views and comments.

Okay, so this my 3rd iteration of this "Snake charmer" character

http://web.magicana.com/exhibitions/foy/images/Indian-Snake-Charmer%203.jpg

Sala'Man, The Snake Charmer

Role: Battle Mage / Fighter

Appearance: Tall and skinny but toned, dark skinned. Similar vision to the image attached. Barely clothed, head wraps and loin cloths. Inside his head wraps is one snake and wrapped from his waist, to his neck and curled around his entire left arm another snake. He carries a Pungi, a musical instrument that he uses to charm and control his snakes. He has a large tattoo visible from his ankle, all the way to his chest and ends at his neck, of a snake in tribal art.

Sala'Man attacks his foes with fists, using some form of martial arts, maybe Krav Maga.

REWORKED by READY FOR COMBAT Passive - Snake Blood: Working with snakes has given Sala'Man great resistance to poisons and ailments. Sala'Man gains % tenacity per level and duration of DOT effects reduced.

NEW MECHANIC: Suggested by READY FOR COMBAT Snakes: Sala'Man's abilities cause snakes to spawn and last for 3 seconds or until they are in contact with an enemy. When they strike, they deal magic damage plus DOT for 2.5 seconds. Snakes cannot be targeted or killed.

(Slightly Reworked v.2) Python Grip(Q): Sala'Man's grabs hold an enemy, keeping them at bay as he prepares his next move. Sala'Man orders his Python to strike an area (skillshot). If a Champion is hit, a tether is made for 4 seconds, Rooting the target on cast. (REMOVED: If tethered, Sala'Man cannot cast any other ability.) The tether will break when both Sala'Man or the target are too far from each other. (Cooldown decreased per rank) NEW: Upon successful tether, 3 snakes will spawn. Cost: 60 Mana Cooldown: 14 seconds.

Slight Rework: Serpent Call(W): Sala'Man sits down and plays a tune and summons of group of Green Keelback to attack enemies in front of him. Sala'Man is rooted and channels for 4 seconds (interruptible). At rank 1 only 4 snakes are spawned (1 snake each successful second channeled), at higher ranks up to 8 snakes will spawn on full channel. (REMOVED: Snakes in contact with any enemy unit will deal damage and fear the target for 0.5 seconds). Snakes will deal reduced damaged for repeated attacks. if no enemy is available, 1 sec is refunded to the cooldown duration for each snake without a target. (fear duration and number of snakes spawn increase per rank) Cost: 60 Mana Cooldown: 12 seconds. (Cooldown increased)

Hidden Cobra(E): Sala'Man throws his headwrap onto a nearby enemy, after awhile, The snake inside is aggravated and begins attacking the enemy. Sala'Man targets a enemy Champion closeby, a headwrap icon will appear on top of their champion. If Sala'man and the target are still within a certain range for 3 seconds, Sala'Man can recast the ability again to (REMOVED: suppress the target) dealing DOT for 5 seconds. If the target is out of range, the ability is disabled. (Removed: or until Sala'Man retrieves the Headwrap snake, if he collects it early, the cooldown is reduced for the remaining time.) NEW: Upon successful reactivation, a snakes will spawn with each tick of DOT. (DOT duration increase per rank) Cost: 70 Mana Cooldown: 12 seconds. (increased mana cost and cooldown)

REWORKED By READY FOR COMBAT R - Sylandra, Queen Python(R): Sala'Man calls out the Queen Python Sylandra to aid him against his enemies. after a 0.5 second delay Sala'man creates a large area on the ground and summons Sylandra. Starting from his right, she will go around the area, knocking enemy's toward the center by 150 units that make First contact with her, and surround's the area over 2.5 seconds. once fully around she pulls enemy's to the center dealing magic damage, summoning a Snake for every enemy pulled to the center. Cost: 100 Mana Cooldown: 120/100/80 seconds.

Animations: Recall: I picture him on the flow, legs crossed, playing his pugni with his head warp on the ground, and as he plays the snake inside is dancing to the music. Death: He falls to his kness and lays flat on the ground, his snakes leave him motionless body and scatter. Dance: Some sort of bollywood dance? or traditional Indian dance?

Skins: Bollywood Sala'Man for sure Candy man Sala'Man? Gummy worm snakes? Deep Forest Sala'Man Void Caller Sala'Man

Notes: The name Sala'man was just a short cut to Salamander. His appearance resembles Dalsim from street fighter meets Ghandi He would speak in riddles or poem, example "A snake that is twice as long, Eats twice as much" or something of the sorts. The tattoo in his description was written as a spell or ability, he would summon a magic snake that came from his tattoo, but decided against it. Originally he was a Lion tamer type woman, who had different animals and a different passive for each animal. Replaced again to become a Ringmaster debonair man, but was to similar to a Nasus skin. In the end, went with a rare minority type character, which League needs more of in my opinion. He has a slimmer figure than lee sin and where almost less clothes too. Beneath his head wraps he is bald. Sala'man is vegetarian, Even though his snakes aren't.

Allegiance: Runeterra / Independent

Allies: Cassiopeia like he worships her, as a God, Deity or a Lover (plus she's snake ;)) Alistar same thing worships him, as a God, Deity and a friend.

Enemies: Ahri Anivia Sejuani Teemo All above are common snake predators: Large birds, wild boars, foxes and raccoons (get it?)

19 Comments

CrazyBear198711/21/2016, 3:25:12 PM1 votes

Update Log 21.11.16:

Added a whole bunch of stuff!

Comment are now welcomed, feedback is much appreciated.

[slayer-pantheon-popcorn]

THE RlVER KlNG11/22/2016, 10:16:52 PM1 votes

Why the fuck does he have 2 suppressions as basic abilities and an AoE stun as his ult as well.........

CrazyBear198711/23/2016, 12:37:38 AM1 votes

Update log 23/11/16:

  1. lowered Ult stun to 0.5 seconds from 1.5 seconds.
  2. Added tether duration = 4 seconds
  3. added: "while tethered and has decreased movement speed"
  4. snakes deal 0.5 second fear each, can stack per snake. removed: "one fear at a time"
  5. added: "snakes will deal reduced damaged for repeated attacks, fear stacks per snake"

Notes: Looking into giving his ult a small fear or suppression upon cast, to give him a better chance to catch opponents in it. maybe a silence, like they are so scared they are frozen stiff? but due to the easynees, i would lower the damage Example: Options: Keep it mind it takes 4 seconds for the ult to fully surround the target area, before damage is dealt. 1)Feared = 1.5 seconds in target area 2)Silenced = 2 seconds 3)Rooted = 2.5 seconds

if this is implemented, the after stun effect would be removed.

tell me what you think.

CrazyBear198711/23/2016, 4:07:10 AM1 votes

Disclaimer added -___- ;;

ready for combat11/24/2016, 3:48:41 AM1 votes

i sorta like the idea of the character, but i feel hes more of a battle mage than a Control Mage / Support and it could use a bit more clean up on the wording. i also feel the the cc could be toned down a lot more by simply making the ult a bit faster on activation** (like 2.5 seconds which is the duration of a karma shield or redemption item activation)**.

if you where to make it like this it would make him a bit less reliant on his own CC, like Orianna. Hers is only a 1 second delay before activation making it 4x more reliable to bring people together and far more balanced, the same would go for Amumu. i think you should instead change it to something like this:

R - Sylandra, Queen Python(R): Sala'Man calls out the Queen Python Sylandra to aid him against his enemies.

after a 0.5 second delay Sala'man creates a large area on the ground and summons Sylandra. Starting from his right, she will go around the area, knocking enemy's toward the center by 150 units that make First contact with her, and surround's the area over 2.5 seconds. once fully around she pulls enemy's to the center dealing magic damage, summoning a Snake for every enemy pulled to the center.

Cost: 100 Mana Cooldown: 120/100/80 seconds.

in order to have a change like this you would need to remove crowed controls from other ability's.

i also think the snakes should have thier own states and be moved to the passive to make it clear on them being their own damage source (as i suspect it to be sorta how old Yoric worked):

Passive - Snake Blood: Working with snakes has given Sala'Man great resistance to poisons and ailments. Sala'Man gains % tenacity per level and duration of DOT effects %

Snakes: snakes deal** _** magic damage plus % damage over 2.5 seconds. snakes are summoned through Sala'Man's ability's, lasting for 3 seconds or until they bit an enemy, also having different interactions with his abilitys.

this is just more of the idea to making his play style more linear as a dot mage.

the double suppress is a bit to much plus the fear you have on the W is overboard. i think you should remove both suppression's and the fear and instead make the Q a skill shot root for 0.75 seconds and summons a snake, that if it made contact could slow them.

hope this helps