Champion Fusion Game!
I've seen a lot of Interesting stuff on the boards, and so I've been inspired to make something of my own. One thing I thought would be really interesting would be meshing together champion kits and seeing what would happen, and i'm sure i'm not the first person to think of it. So here is the champion fusion game! (Not a contest, or at least not the idea). The premise is simple. Take two champions you like, and fuse them in any way you see fit, making it as over or under powered as you want. Note, you don't have to match passives with passives and q's with q's and the like. Some stuff you might want to include is the new champs name, appearance, lore, stats, abilities, etc. Although none of it is necessary. To start it off, I'll give a fusion of my own. You can skip it if you want, and your description doesn't have to be anything like this.
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Urlio, The Colossal Dreadnought
Appearance Urlio is a pretty simple merging of Galio and Urgot's styles. Imagine most of Urgot's mechanical parts replaced with Galio's white and gold color scheme.
Stats (Just a mix of Urgot's and Galio's best stats) Health: 585-2466 Health Regen: 8-21.6 Mana: 400-1080 Mana Regen: 7.25-18.9 Range: 350 Attack Damage: 63-131 Attack Speed: .625(+3.75%) Armor: 39-111 Magic Resist: 32.1-53.4 Movement Speed: 335
Abilities
Echoing Smash Each of Urlio's 6 legs conceals a shotgun, which together form a circle around him. Each shotgun has the individual reload timer, which goes by 30/20/10/5/2.5 seconds. The next basic attack in the direction of a loaded shotgun causes it to fire, dealing: 40% AP, 40% MR magic damage scaling with a bonus 1% per level, with a bonus 2%/3%/4%/6%/8% of the targets max health magic damage as well. Echoing smash deals 10% less damage to targets hit within the last 5 seconds, stacking up to 3 times.
Winds of Corrosion Launch a magic canister at the target location which costs 50 mana, with a 10/9/8/7/6 second cool down. After .5 seconds, deal 50/80/115/160/205 plus 80% AP plus 1% of the targets max health increasing per 100 AP magic damage. It also then slows for 1 second by 45/50/55/60/65 percent. Hit targets are marked with purging.
Durand's Purge Passively, Urlio gains a sheild for 8/11/14/17/20 percent of his max health. Actively Urlio uses 50 mana to grant himself 20/25/30/35/40 plus 8 per 100 bonus magic resist +5 per 100 AP percent magic damage reduction and half of that percent as physical damage reduction. Along with this, Urlio gains 40% slow resistance, is ghosted versus non-champions and autonomously attacks the nearest enemy at 3.0 attack speed without interrupting his movement, prioritizing enemy champions marked for Purging. While attacking, his base movement speed is reduced by 125. Along with this, attacks deal modified damage, down to a minimum of 50 damage against minions, with only 33.3% on-hit damage and cannot Critical strike. It deals 12 (+ 20 / 24 / 28 / 32 / 36%) AD damage. 13/12/11/10/9 second cool down.
Disdain Punch After a .25 second delay, Urlio dashes forward, dealing magic damage to all targets and knocking non-champions aside. The first champion hit is knocked up for .75 seconds. It deals 100 / 130 / 160 / 190 / 220 (+ 90% AP). Hit champions are marked with purging.
Hero's Death Urlio targets the chosen ally. After a 1.25 second channel, he dashes to them, giving himself and his target 20 / 25 / 30% (+ 8% per 100 bonus magic resistance) damage reduction. Upon landing, Urlio deals 150 / 250 / 350 (+ 70% AP) magic damage. Their are two areas to the landing. Targets in the inner circle are slowed by 75% for 1.25 seconds, and if they fall under 25% max health while in the inner circle they will be executed. Targets in the outer circle are slowed by 30% for 1 second and are executed if they fall under 12.5% max health. 120/95/70 second cool down.
Needless to say, this is a pretty ridiculous champ. So go ahead, sure your own champion fusions in the comments! Hope you have a great time doing it!
[slayer-pantheon-thumbs]
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Primarily an AD champion with smol AP scalings.