Champion Fusion Game!

UsErname9000·11/28/2017, 1:16:56 AM·2 votes·578 views

I've seen a lot of Interesting stuff on the boards, and so I've been inspired to make something of my own. One thing I thought would be really interesting would be meshing together champion kits and seeing what would happen, and i'm sure i'm not the first person to think of it. So here is the champion fusion game! (Not a contest, or at least not the idea). The premise is simple. Take two champions you like, and fuse them in any way you see fit, making it as over or under powered as you want. Note, you don't have to match passives with passives and q's with q's and the like. Some stuff you might want to include is the new champs name, appearance, lore, stats, abilities, etc. Although none of it is necessary. To start it off, I'll give a fusion of my own. You can skip it if you want, and your description doesn't have to be anything like this.

Urgot +Galio Urlio, The Colossal Dreadnought

Appearance Urlio is a pretty simple merging of Galio and Urgot's styles. Imagine most of Urgot's mechanical parts replaced with Galio's white and gold color scheme.

Stats (Just a mix of Urgot's and Galio's best stats) Health: 585-2466 Health Regen: 8-21.6 Mana: 400-1080 Mana Regen: 7.25-18.9 Range: 350 Attack Damage: 63-131 Attack Speed: .625(+3.75%) Armor: 39-111 Magic Resist: 32.1-53.4 Movement Speed: 335

Abilities

Echoing Smash Each of Urlio's 6 legs conceals a shotgun, which together form a circle around him. Each shotgun has the individual reload timer, which goes by 30/20/10/5/2.5 seconds. The next basic attack in the direction of a loaded shotgun causes it to fire, dealing: 40% AP, 40% MR magic damage scaling with a bonus 1% per level, with a bonus 2%/3%/4%/6%/8% of the targets max health magic damage as well. Echoing smash deals 10% less damage to targets hit within the last 5 seconds, stacking up to 3 times.

Winds of Corrosion Launch a magic canister at the target location which costs 50 mana, with a 10/9/8/7/6 second cool down. After .5 seconds, deal 50/80/115/160/205 plus 80% AP plus 1% of the targets max health increasing per 100 AP magic damage. It also then slows for 1 second by 45/50/55/60/65 percent. Hit targets are marked with purging.

Durand's Purge Passively, Urlio gains a sheild for 8/11/14/17/20 percent of his max health. Actively Urlio uses 50 mana to grant himself 20/25/30/35/40 plus 8 per 100 bonus magic resist +5 per 100 AP percent magic damage reduction and half of that percent as physical damage reduction. Along with this, Urlio gains 40% slow resistance, is ghosted versus non-champions and autonomously attacks the nearest enemy at 3.0 attack speed without interrupting his movement, prioritizing enemy champions marked for Purging. While attacking, his base movement speed is reduced by 125. Along with this, attacks deal modified damage, down to a minimum of 50 damage against minions, with only 33.3% on-hit damage and cannot Critical strike. It deals 12 (+ 20 / 24 / 28 / 32 / 36%) AD damage. 13/12/11/10/9 second cool down.

Disdain Punch After a .25 second delay, Urlio dashes forward, dealing magic damage to all targets and knocking non-champions aside. The first champion hit is knocked up for .75 seconds. It deals 100 / 130 / 160 / 190 / 220 (+ 90% AP). Hit champions are marked with purging.

Hero's Death Urlio targets the chosen ally. After a 1.25 second channel, he dashes to them, giving himself and his target 20 / 25 / 30% (+ 8% per 100 bonus magic resistance) damage reduction. Upon landing, Urlio deals 150 / 250 / 350 (+ 70% AP) magic damage. Their are two areas to the landing. Targets in the inner circle are slowed by 75% for 1.25 seconds, and if they fall under 25% max health while in the inner circle they will be executed. Targets in the outer circle are slowed by 30% for 1 second and are executed if they fall under 12.5% max health. 120/95/70 second cool down.

Needless to say, this is a pretty ridiculous champ. So go ahead, sure your own champion fusions in the comments! Hope you have a great time doing it!

[slayer-pantheon-thumbs]

2 Comments

Terakali11/28/2017, 2:54:21 AM1 votes

I took it to what I feel is the ultimate OP.

Kagar, The Enlightened Master of Evil

Passive - Phenomenal Resolve: Upon dealing damage to a champion with an ability, Kagar gains 1 permanent AP. Kagar gains an additional 3 AP on takedown. Proccing this effect reduces Kagar's ultimate cooldown by 2/3/4 seconds, and auto attacks reduce it by 1/1.5/2 seconds.

Q - Baleful Flame: Kagar shoots forward a beam of dark energy, dealing 150/235/320/405/490 +120%AP damage to units in a brief AoE. The projectile continues past, hitting the AoE again.

W - Focused Darkness: Kagar targets a champion, calling down a meteor from the sky upon them after 1.2 seconds which deals 30/55/80/105/130 +45%AP when targeted and 130/205/280/355/430 +145% AP when it lands. If the target leaves a 1000 unit radius, the meteor falls where they left that radius instead. This ability heals Kagar for the same % of missing HP as this ability causes the target to lose.

E - Inspiring Horizon: Kagar calls up a circular barrier around a target area for 3 seconds. Enemies that walk into it are stunned for 1.5/1.75/2/2.25/2.5 seconds. Allies that walk through gain a 70/95/120/145/170 +50% AP shield for 4 seconds and gain 40/45/50/55/60% movement speed for 1.5 seconds.

R - The Primordial: Kagar targets an enemy, shooting a projectile at him and empowering his abilities towards them for the next 8 seconds. The projectile does 175/250/325/400 +75%AP to 350/500/650/800 +150%AP magic damage, increasing based on the target's missing health. Damage is maximized against enemies below 33% health. One level of this ability is gained from the beginning.

The mark grants the following bonuses:

Q: Does damage again after 1.5 seconds. W: The enemy is rooted while the meteor falls. E: They are stunned for the remainder of the 8 second buff.

ZedUsanGovos11/29/2017, 1:06:34 AM1 votes

Fuuuuuuuuuuuuuuuuuuuuuuusionnnnnnnn HA

Introducing: Shed. No, I mean Zen. Zhend. Fuck. Nevermind.

Introducing: Xed, the Magus of Shadows. Basically Zed's armor pieces, with the cloth parts being the spectral energy. Zed+Xerath Primarily an AD champion with smol AP scalings.

Health- 584 – 2029 Health Regen- 7.09 – 18.1 Energy- 200 Energy Regen- 50 Range- 125 Attack Damage- 63 – 121 Attack Speed- 0.651 (+ 0 – 35.7%) Armor- 32 – 91.5 Magic Resist- 32.1 – 53.4 Movement Speed- 345

Passive: Energy Surge for the Weak- When an enemy falls below 50% health, Xed's next auto attack deals extra magic damage, and restores energy. 15 - 50 (based on level) energy, doubled to 30 - 100 (based on level) energy against enemy champions.

Q: Razorpulse- Xed charges his shurikens with arcane energy, firing in a direction, dealing 80 / 120 / 160 / 200 / 240 AD and reduced damage to every enemy hit after.

W: Shadow Of Destruction- Xed throws out his shadow in a location. The shadow mimics Zed's abilities. Recasting Shadow Of Destruction swaps Xed with his shadow, calling down a barrage of arcane energy at his location, dealing 60 / 90 / 120 / 150 / 180 AD. Enemies in the center of the blast take 50% increased damage and are slowed by a greater amount, decaying down to 25% over the duration.

E: Shocking Slash- Xed slashes around in a circle, stunning all enemies hit by it for .25 seconds (I'm not making a cancerous champion), dealing 70 / 95 / 120 / 145 / 170 AD.

R: Arcane Death- FIRST CAST: Xed becomes untargetable for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, firing an Arcane Blast, becoming ghosted for 3 seconds, and spawning an Arcane Shadow at the cast location which lasts for 10 seconds. Arcane Death can be reactivated after 0.5 seconds of Xed's reappearance.

SECOND CAST: Regardless of distance between each other, Xed and Arcane Death's Shadow blink to their respective locations, swapping places, upon doing so, sends an Arcane Blast at the location. Once the mark expires, a final Blast is sent towards the target as the mark pops. Deals 100% AD (+ 25 / 35 / 45% of damage dealt), with each Blast dealing an extra 50 / 75 / 100 AD.

Skins:

Battlecast Xed Guardian of the Sands Xed Scorched Earth Xed Death Sworn Xed

Note: Xed is pronounced like Zed. Not Ex-ed. Or Xeed. Or Ex-eed.

[sg-ezreal]