Deathfire Grasp Reworked!

Radiant Seraph··1 votes·676 views

So, Deathfire Grasp was a great concept of an item, allowing mages/ap assassins to situationally burst down tanks, but it was poorly implemented, being more effective against squishies than tanks. I came up with a new version, specialized in dealing with tanks.

Deathfire Grasp (3100g) +100 Ability Power +10% Cooldown Reduction Unique Active: Deals 10% (+1% per 50 AP) of the target's Bonus health as magic damage. You gain +75% Bonus Magic Resistance Penetration against the target for 5 seconds. (100 second cooldown).

Affecting only bonus defensive stats means that this item would have little effect on squishies and quite the larger effect on tanks. Feel free to suggest changes if you feel the item may be too weak or too strong.

5 Comments

Crett2 votes

I don't like the idea of this item at all. I honestly would quit League (or lie in a hole crying for many hours) if Leblanc could buy this item and burst down a tank. This would begin an era of carnage and oppression where mages and AP assassins alike can quickly kill tanks on their own, almost completely subverting every item they bought to survive against them

Radiant Seraph1 votes

Wow, so overexaggerated.

The idea isn't to truly burst down a tank, it's more to deal a lot of damage to them (around 40-50%), you know, to have a single opportunity against them. It is often argued that burst wins against dps, dps wins against durability, and durability wins against burst, but, the thing is, everyone gets an opportunity to fight back. Lategame usually adcs can get onto mages/assassins if they kite and dodge adequately. Also tanks and juggernauts can take on adcs too in some situations (aka when your support isn't around), but mages and assassins get absolutely obliterated by juggernauts if they aren't fed.

AHarmlessTaco1 votes

So basically you gave it The Last Whisper treatment. Can imagine it would be healthier than DFG was in the past, but there is very little downside to the item. Considering it gives 100AP and 10% CDR, LeBlanc would probably pick this up just for those two stats, PLUS she would then be able to blow up tanks alongside squishies. Considering tanks are supposed to counter burst mages, this would also present the problem of making tanks even more irrelevant as the game progresses. Drop it to 60 AP and I think maybe it could work.

Radiant Seraph1 votes

If I drop it to 60 AP, it would be too expensive. Should I give it another secondary stat? Or remove CDR (since now there are more items with it) and give it a different stat?

AHarmlessTaco1 votes

I'm just going to throw around some math really quick. I don't so much have a solid point, but I think it might help build a conversation.

Void Staff 2650 Gold 80AP 35% Magic Pen 65% gold efficiency without passive

VS Someone with no bonus MR you ignore 10.5 - 18.655 MR With runes you ignore 14.7 - 22.855 MR With 50MR plus runes you ignore 32.2 - 40.355 MR With 100MR plus runes you ignore 49.7 - 57.855 MR

Deathfire Grasp 3100 Gold 100 AP 10% CDR ACTIVE 79% gold efficiency without active

With your 75% bonus MR pen VS Someone with no bonus MR you ignore 0 MR With runes you ignore 9 MR With 50MR plus runes you ignore 37.5 MR With 100MR plus runes you ignore 75 MR

From this alone, I am going to go ahead and say that at just one MR item, this version of DFG becomes superior to Void Staff in every way for burst mages. It is more gold efficient, ignores more MR, and has an active that deals damage. HOWEVER, with no MR items, the 100AP and 10% CDR still seem pretty strong because effectively, you have just completed a very slot efficient item AND you have told all squishies on their team that if they build ONE magic resist item, that you have already shut it down almost completely. I kind of have a problem with that, but I guess I could see it working since this is an expensive item. It would I guess fall into a very end game niche if expensive, or a too snowbally item if it were cheaper.

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