Tohopka - The Spectral Ringleader
Tohopka means "wild beast" in a native american dialect which is why I chose the name.
Lore Tohopka was a ringleader of a traveling circus who was interested in artifacts. One day, he came across an ancient whip that seemed to have magical properties. He began using the whip and noticed that the beasts of his circus would do things exactly as he thought them when he struck them with the whip, but they were in extreme pain when he did. After only about a week of using the whip, his beasts grew gravely ill. They quickly died and their spirits were siphoned from their bodies by the whip with Tohopka able to freely control them. With the realization that he could do much more with his completely obedient spectral beasts than entertain, he set out on a quest through the land to see what they were capable of. Their fighting strength was incredible and he grew tired of watching them maul everything in an instant so he joined the League of Legends in hopes that his beasts could be challenged.
Stats:
HP: 515 - 1909 HP5: 6.5 - 15.85 MP: 310 - 1007 MP5: 6 - 19.6 AD: 48 - 90 AS: 0.625 - 1.05 Arm: 22 - 90 MR: 30 - 30 Range: 400 MS: 335
Passive
Tohopka can summon either an elephant or a tiger to fight alongside him. They have a tether range of 900 before they are reset 100 units in front of him. While either one is swapped out, they regenerate hp 100% faster than normal. The respawn timer upon death is 90 seconds. If one is dead, the other can still be swapped out to regenerate their hp.
Both the tiger and elephant apply on hit effects from items like sheen, wit's end, and frozen mallet.
If there is a percentage in the following stats, that is a comparison to Tohopka's stats.
Elephant stats:
HP: 200% HP5: 150% AD: 125% AS: 85% Arm: 45 MR: 45 Range: 150 MS: 90%
Tiger stats:
HP: 100% HP5: 150% AD: 150% AS: 125% Arm: 30 MR: 30 Range: 125 MS: 115% Lifesteal: 10%
**Q: Commanding Presence **----- Range: 900 ----- Cooldown: 0 ----- Cost: 0
You start with Q at level 1 and gain the passive as it is leveled
Active: Command your beast to move or attack.
Passive: Beasts do 10/20/30/40/50 (+20% AP) magic damage and heal for 5/10/15/20/25 (+15% AP) HP on hit.
W: Soul Resonance ----- Range: 900, 300 radius ----- Cooldown: 20/18/16/14/12 ----- Cost: 80/85/90/95/100 ----- Damage: 80/125/170/215/260 (+ 70% AP)
Trade places with your beast after channeling for 1/.85/.7/.55/.4 second dealing damage to enemies in the area where you and your beast are. The ability is canceled if you are cc'd, but not if your beast is. After the position change, both you and your beast have 50% increased movement speed that decays over 2 seconds.
E: Bestial Power, Elephant --- Range: 500, Width: 200 --- Cooldown: 18/17/16/15/14 --- Cost: 70/75/80/85/90 --- Damage: 50/85/120/155/190 (+40% AP)
The elephant charges forward with doubled MS in a targeted direction dealing damage and knocking up everything in its path for 1 second.
The elephant will continue charging outside its tether range and immediately reset afterwords when this happens.
E: Bestial Power, Tiger -- Range: 250 -- Cooldown: 18/17/16/15/14 -- Cost: 70/75/80/85/90 -- Damage: 70/110/150/190/230 (+60% AP)
The Tiger leaps onto an enemy stunning them for 1.5 second.
R: Beast tamer --- Cooldown: 15 -- Cost: 80
You start with R at level 1 and gain the passive as it is leveled
Active: Swap out which beast you have. Enemies within 300 units of the swap location are slowed by 50% for 1.5 second.
Passive: Armor and MR are increased by 50%/100%/150%, Respawn time is 75/60/45 seconds, Beasts regenerate HP 150%/200%/250% faster while swapped out
