[Champion Concept] Aa Gram, The living death (AD support/ AD jungle)
Attack range: 250
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Passive: I am the reaper: whenever friendly or enemy champion dies anywhere in the map they will leave small gravestone for 45 sec. If you walk over it, then you will pick it and heal yourself for 10% of your maximum health. In addition, gain 1 bonus attack damage permanently per gravestone collected.
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Scythe Scythe [q] Throw your scythe dealing 60/90/120/150/180 (
+90%+115% of bonus attack damage) physical damage to every enemy it passes through. Scythe will stop after hitting an enemy champion slowing their movement speed by 45% for 1 sec and will mark them for 5 sec. Other friendly champions who attack marked enemy champion will heal themselves for 10/12/14/16/18% of physical damage they do to the marked enemy. Cooldown: 9 sec Mana cost: 55 Range: 820 Width: 300 Cast time: 0,4 sec
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Next Target [w] Put a mark on an enemy for 6 sec. Mark is triggered when other friendly champion attack marked enemy with a basic attack or when you hit marked enemy with Scythe Scythe. Triggering the mark will consume it causing affected enemy to suffer
100/125/150/175/200100/135/170/205/240 (+120% of bonus attack damage) physical damage over 8 sec and will remove remaining cooldown of this ability. However, same enemy can't be marked more often than once every 10 sec. Cooldown: 19 sec Mana cost: 40/44/48/52/56 Cast time: 0,35 sec Minimum range: 450 Maximum range: 675 (note: you can't mark enemies who are too close to you)
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Genie-hunter [e] Gain 20/23/26/29/32% bonus movement speed until you perform your next basic attack or for 3 sec. In addition, next basic attack within 3 sec will do 45/50/55/60/65 (+60% of bonus attack damage) bonus magical damage and cause your target to be silenced, stunned or feared for 1 sec. When enemy is above 66% of their maximum health, then he/she will be stunned. When enemy is between 33% and 66% of his/her maximum health, then cause hem/her to be feared. When enemy is below 33% of his/her maximum health, then silence him/her. Cooldown: 11 sec Mana cost: 45
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God-slayer [r] Cause your next basic attack within 5 sec to deal 100/140/180 (+160% of bonus attack damage) bonus magic damage and inflict fear to all other enemies around your target for 1,5 sec and disable nearby turrets for 1 sec. Cooldown: 130 sec Mana cost: 155 Range of fear: 355
~~ ~~ Some build examples:
Side note: this champ should be someone who changes his target a lot based on who needs to be CCed and who needs to be killed first.



