[Champion Concept] Aa Gram, The living death (AD support/ AD jungle)

regonas·9/15/2015, 3:35:10 PM·1 votes·955 views
tinypic photo

Attack range: 250

~~ ~~

Passive: I am the reaper: whenever friendly or enemy champion dies anywhere in the map they will leave small gravestone for 45 sec. If you walk over it, then you will pick it and heal yourself for 10% of your maximum health. In addition, gain 1 bonus attack damage permanently per gravestone collected.

~~ ~~

Scythe Scythe [q] Throw your scythe dealing 60/90/120/150/180 (+90% +115% of bonus attack damage) physical damage to every enemy it passes through. Scythe will stop after hitting an enemy champion slowing their movement speed by 45% for 1 sec and will mark them for 5 sec. Other friendly champions who attack marked enemy champion will heal themselves for 10/12/14/16/18% of physical damage they do to the marked enemy. Cooldown: 9 sec Mana cost: 55 Range: 820 Width: 300 Cast time: 0,4 sec

~~ ~~

Next Target [w] Put a mark on an enemy for 6 sec. Mark is triggered when other friendly champion attack marked enemy with a basic attack or when you hit marked enemy with Scythe Scythe. Triggering the mark will consume it causing affected enemy to suffer 100/125/150/175/200 100/135/170/205/240 (+120% of bonus attack damage) physical damage over 8 sec and will remove remaining cooldown of this ability. However, same enemy can't be marked more often than once every 10 sec. Cooldown: 19 sec Mana cost: 40/44/48/52/56 Cast time: 0,35 sec Minimum range: 450 Maximum range: 675 (note: you can't mark enemies who are too close to you)

~~ ~~

Genie-hunter [e] Gain 20/23/26/29/32% bonus movement speed until you perform your next basic attack or for 3 sec. In addition, next basic attack within 3 sec will do 45/50/55/60/65 (+60% of bonus attack damage) bonus magical damage and cause your target to be silenced, stunned or feared for 1 sec. When enemy is above 66% of their maximum health, then he/she will be stunned. When enemy is between 33% and 66% of his/her maximum health, then cause hem/her to be feared. When enemy is below 33% of his/her maximum health, then silence him/her. Cooldown: 11 sec Mana cost: 45

~~ ~~

God-slayer [r] Cause your next basic attack within 5 sec to deal 100/140/180 (+160% of bonus attack damage) bonus magic damage and inflict fear to all other enemies around your target for 1,5 sec and disable nearby turrets for 1 sec. Cooldown: 130 sec Mana cost: 155 Range of fear: 355

~~ ~~ Some build examples:

  1. item 3117 item 1039 item 3153 item 3074 item 3071 item 3031
  2. item 3158 item 1039 item 3071 item 3022 item 3078 item 3800
  3. item 3006 item 1039 item 3153 item 3031 item 3087 item 3035
  4. item 3117 item 2045 item 3069 item 3071 item 3022 item 3748
  5. item 3006 item 2045 item 3401 item 3153 item 3074 item 3087

Side note: this champ should be someone who changes his target a lot based on who needs to be CCed and who needs to be killed first.

2 Comments

jaythebluejay9/16/2015, 9:05:39 PM1 votes

This seems like a really cool idea! I could see him fitting perfectly in the support role, as well as the jungle. There aren't that many AD supports right now, so it would be really new and unique! However, I think the bonus attack damage from his passive should be a bit higher, maybe around 5-10 per grave. After all, people can only die so many times, and he can only get to it so many times. Also, I would make the fear duration on his ultimate 2 seconds, a tiny change which could make all the difference. Also, Next Target's CD should reduce with level to maintain the power into late game where there are champs with access to just as much damage every 2.8 seconds. Maybe Scythe Scythe's cooldown as well to make sure his damage always stays relevant and he always has CC to provide. It would be cool if his ultimate did fifty percent of the damage in the area around his target as well, or if it would synergize with Cleave or Crescent.