[Rework Concept] Fiddlesticks. the Harbinger of Doom
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Passive - Impending Doom: After remaining motionless for a few seconds, Fiddlesticks freezes in place. Enemies champions, and large monsters, near Fiddlestick begin emitting a heart beat, even when Fiddlesticks doesn't have vision on them. After a few more seconds Fiddlesticks enters stealth. After seeing an enemy's heart beat for several seconds, their heart rate begins to quicken, these enemies will be feared for 1.5-2.5 seconds when they see Fiddlesticks.
- Always Watching: To the enemy team, all of Fiddlesticks's and his ally's wards appear as Fiddlesticks. While Fiddlesticks is frozen in place he may click on and swap places with an allied ward, once per ward. When an enemy attacks a ward, it's guise will break.
Q - Terrifying Tilling: Fiddlesticks strikes his sickle into the ground in front of him and pulls it back towards him, tilling the soil. Enemies struck by the initial cast are dealt mixed damage and flee from Fiddlesticks for 1 second with bonus movement speed.
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Sow the Seeds: If Fiddlesticks did not hit an enemy, the ground will remain tilled for 5 seconds, in those 5 seconds an enemy may step on the tilled soil to break it. After the 5 seconds, if the field is not destroyed, the seeds of sorrow will be ready. Enemy champions who step on the seeds of sorrow will lose shared vision with their allies, be feared, and rooted in place for 2 seconds, as they watch visions of their champion being pulled into the soil and the ground open up beneath them. After the 2 seconds their vision is restored and the visions end.
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Fiddlesticks may only have 3-6 areas of tilled soil.
W - Dreadful Drain: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Dreadful Drain ends immediately. If the target dies before the channel completes, the cooldown is reduced by its remaining duration.
- Willing Vessel: If Fiddlesticks and his tether target are both within range of an allied ward, Fiddlesticks will instead tether to the ward, dealing bonus damage and extending his range to the range of the ward. After channeling through an allied ward it is destroyed.
E - Dark Wind: Fiddlesticks possesses a crow and throws it in a target direction for 5 seconds. The crow will follow the mouse cursor and will remove shared vision and deal magic damage to the first enemy it flies into. Once the crow hits an enemy it will remain attached to them, pecking at their eyes, dealing a small amount of true damage over time and decreasing their sight range with each second. Once the bird is removed, their vision is restored at the same rate it was being removed, and once it is fully restored they regain shared vision with their allies.
- Fiddlesticks may recast this ability once the crow is attached to an enemy unit to cause the crow to fly in a target direction from the enemy unit it is attached to. This ability can be cast and recast while casting Dreadful Drain.
R - Passive - Children of the Fields: Enemy champions and large monsters killed by Fiddlesticks has their body erected as Scarecrows when they die. They act as visible sight wards, with a reduced vision radius, but can only be destroyed after the champion or monster respawns.
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The Quiet Before the Storm - First Cast: Fiddlesticks placed a free visible vision ward, with reduced vision, at a target location, and silences all audio, but the sound of wind, for the enemy team for 1.5 seconds as every allied ward begins to shake.
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Crowstorm - Second Cast: After 1.5 seconds, Fiddlesticks can swap places with a target allied ward with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second.