[Champion Concept] Ian, Ranger of Will
Hey there every one! Got another champion concept I felt like posting up. I do have more in the works but this is one the most complete. Criticism is always encouraged whether is be good or bad. So leave behind your thoughts or questions at your own digression. Onto the champion!
Ian, Ranger of Will
Updates
[Balance changes - 6/6/16]
[States that Spirit Arrows are lost upon death - 6/6/16]
[Cool down for Essence Shot changed to 8/7/6/5/4 seconds from 7/6.5/6/5.5/5 seconds - 6/6/16]
[Base damage for Essence Shot lowered to 70/90/115/145/180 magic damage from ~~80/110/140/170/200~ magic damage - 6/6/16]
[Base damage on Tether of Will's first target changed to 50/85/120/155/190 magic damage from 50/85/115/140/175 magic damage - 6/6/16]
[Base damage on Tether of Will's tether break damage changed to 60/100/140/180/220 magic damage from 60/95/135/180/230 magic damage - 6/6/16]
[Slow duration for Tether of Will is now 3 seconds at all ranks from 2/2.5/3/3.5/4 seconds - 6/6/16]
[Slow percentage on Tether of Will is now 40% from 30% - 6/6/16]
[Cool down for Spirit Rend increased to 150/130/110 seconds from 140/110/80 seconds - 6/6/16]
[Spirit Rend first instance of damage now scales with 100% of his bonus AD - 6/6/16]
[Spirit Rend no longer reduces the targets armors and magic resist - 6/6/16]
[Spirits pulled from Spirit Rend now last 5/6/7 seconds from 4/4.5/5 seconds - 6/6/16]
[Spirits from Spirit Rend can now be targeted by towers - 6/6/16]
Appearance
Ian is a young man who still looks to be in his mid teens despite him being over 20 years old. He has short choppy brown hair, bright emerald eyes, and a light skin tone. As for his attire, he sports a clothing very similar to those of samurai archers. Though he only keeps one piece of armor which happens to be one leather pauldron on his left shoulder. His top clothing is dark green in color while the lower part is dark brown. He wields a simple wooden short bow that has Ionian designs are carved into it. On thing about this young man is that he doesn't carry any sort of quiver as he doesn't need it.
Lore
Ian was only a young boy when it was discovered that he was born with incredible spiritual power within him. At this young age he was taken in by Elder Monks to learn and control his abilities. During his days in the care of the monks he found an interest in archery of all things. When he would wield a bow and let arrows fly it would bring him peace. He saw a beauty in it much like how he saw the beauty of Ionia. The boy even went as far as combining his spiritual training along with archery, creating his own arrows out of his spiritual energy. Although he agreed never to use this power for malicious intent. This however was changed when Noxus invaded his beloved land. When the foreigners came to his small village that his mentors were slaughtered as they wanted peace. This village was about to meet the same fate when instead a powerful woman known as Karma stood up against them. He watched as she used her powers to protect the entire village. Seeing the Noxus soldiers flee Ian felt inspired to act. He picked up his bow and went forth to help drive Noxus out of Ionia in order to protect its people.
Roles Primary: Marksman Secondary: Mage
Stats HP: 486 (+82) HP Regen: 5.42 (+0.55) MP: 5 (+0) MP Regen: 0(+0) AD: 50.2 (+3.2) As: .0658 (+2.8%) AR: 22 (+3.2) MR: 30 (+0) Range: 550 Movement: 335
Abilities Passive - Spirit Arrows
Ian doesn't have mana. In place of this he has spirit charges which are required to use his spells. He acquires a spirit charge every 6th basic attack. Attacking enemy champions acts as two basic attacks towards the next spirit charge. Can store up to a max of five. All spirit arrows are lost upon death.
Additionally Ian's basic attacks and spells ignore a certain percentage of enemy shields. Basic attacks ignore 25% while spells ignore 50%.
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Q - Essence Shot Ian fires a bolt of energy in a straight line that stops at the first enemy hit dealing 70/90/115/145/180 (+50% AD)(+50% AP)magic damage. It applies a mark that deals 20/30/40/50/60 flat magic damage plus magic damage based on 3/4/5/6/7% (+1% per 100AP) of the enemies current health when hit by Ian's next spell. Mark lasts 7 seconds. 8/7/6/5/4 Second cool down, 825 range, costs 1 spirit charge.
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W - Soul Tracker Ian empowers his next basic attack to reveal the enemy for 4/5/6/7/8 seconds. He gains a burst of attack speed (15% increase) for 3 seconds each time he damages the revealed target with a basic attack. This maxes out after 5 attacks granting him 75% attack speed increase. The basic attack that reveals the enemy will proc the mark applied by Essence Shot. 22/21/20/19/18 Second cool down, costs 1 spirit charge.
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E - Tether of Will Ian fires an enhanced spirit arrow in a straight line that deals 50/85/120/155/190 (+ 50%AD)(+ 30%AP) magic damage to the first enemy then continues onward. If it hits terrain or another enemy it will tether the initial enemy to it. If the enemy travels far enough to break the tether it will then deal an additional 60/100/140/180/220 (+ 60%AP) magic damage and slow them by 40% for 3 seconds. Deals damage to both targets if two enemies are tethered and it breaks. If two units are tethered and one dies during the duration of the tether, then it will deal the additional damage to the other unit. Tether fades after 3/3.5/4/4.5/5 seconds and wont deal additional damage if the tether fades. 17/16.5/16/15.5/15 Second cool down, 950 Range, costs 1 spirit charge.
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R - Spirit Rend Ian charges a large spirit arrow before firing it in a straight line. The arrow deals 150/250/350 (+ 100% Bonus AD)(+ 100%AP) magic damage to all enemy in its path. If it hits an enemy champion it will rend their soul from their body taking it the max range of the arrow and creating a tether between the soul and body. Champions who have their soul rendered will be slowed by 20
50/2560/30~70% depending on how far they are from their soul; this lasts for 5/6/7 seconds before the soul immediately returns to the body. These souls act as champion units that can't move or attack and can still be damaged. Souls that are damaged send 40/50/60% of that damage back to the champion as magic damage. Souls have the same stats as their champions and will have full health when rendered from their body. 150/130/110 Second cool down, 1050 Range, costs 1 spirit charge.
That is all for Ian. Taunts, Jokes, and Quotes aside that is all I am going to have up for this champion. Don't be afraid to comment, ask questions or just leave your thoughts. All of them are welcome being either good or bad. Thank you for reading and will get back to you with the next one.
Previous Champions: Tragair, Eye above the Clouds.
Next Champion: Kulden, The Frostbitten Blade
Newest Champion: Rai, Glimmer of the Calvary