Standard Field Soldier

Kögâ·2/11/2015, 12:05:57 AM·1 votes·344 views

Innate- Intense training: Increases Movement Speed by 5% Increases Max HP by 5% Increases AD by 5%

Q- Munitions Swap: Switches between (1) Slug Shots- 100% damage at full range. +5%ARM PEN (600 Range) (2) Grape- 125% damage when within 300 range. 75% damage when above 300 range (this is a conic AA that can be blocked 10ish degree cone)

W- Body Armor: Increases armour by 6/12/18/24/30 Decreases damage dealt from aoe abilities by half that amount.

E- Frag: Does massive damage in an area scaling with ad, has 5 second delay that can be cooked. First cast to pull pin. Second cast to throw. (Exaggerated throw animation for telegraph.)

R- I have no idea, I doubt anybody will even read this far. Legit. Maybe an air strike? Call in a heli? BECOMES a heli? Got an idea now. Either- Helistrike: Calls in a gunship to rain hellfire upon an area for x seconds. - On self cast- Tactical Extraction: After x seconds (This is not a channel, soldier can still move) transport helicopter picks up soldier after which player controls heli, gaining ability to freely move across terrain for 5 seconds. - Or hell, even on self cast allow player access to more abilities. Continually drains mana bar. Q becomes both, slug conic rounds W bonuses are doubled E (can only be used once) Missile launch

If you made it this far, props. Obviously the numbers can be changed to whatever, just the idea of abilities that I was throwing out there.

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