[Champion Concept] Xouryn, the Orbwalker

Emerald Fang·5/31/2016, 4:06:29 AM·6 votes·1,360 views

http://pre07.deviantart.net/f35d/th/pre/f/2014/070/c/b/wizard_by_tira_owl-d79s1u0.jpg

Very short lore (Note: Not going off of any other lore): Xouryn originates from the Shadow Isles. However, even to the fellow members, he is mysterious, rarely seen and only with a shadow shroud over him. You wouldn't be able to see him if it weren't for his orbs and his cross. Each orb emits bright light and seems to have faint markings on it. His cross is rumored to shoot a laser-like beam. Legends say he was a great and noble man, before Karthus damned him into the Isles. Nobody knows how he can be so dark and so light at the same time...

Xouryn is a hybrid-style marksman (ADC) who relies on stacking Orbs to inhibit his enemies and help himself. If he stacks enough orbs at a time he gains massive bonuses and can become a superpower in teamfights. In lane phase, he has massive sustain with a very high base Health regen and a shield that also affects his support. He can pursue by teleporting a short distance forward, however he isn't heavy with finishers (i.e. no global ult). His ultimate is similar to Vayne's and Yi's combined; it increases his power for a time. He has insane late game sustain, able to reach 10-15 HP per second regen, a lot for an ADC. However, he has inferior range so enemies like Caitlyn and Tristana will easily poke her down.


STATS---------------------------------- Level 18 HP ------- 504 (+79 per level)----1847 MP ------ 224 (+32 per level)----768 HP5 ---- 8.9 (+0.9 per level)----24.2 MP5 --- 5.0 (+0.3 per level)----10.1 AD ------- 53 (+3.2 per level)-----108 AP ------- 0 (+[0 per level]) --------0
Armor - 23 (+3.5 per level)----- 83 MR ------ 30 (+0 per level)-------- 30 AS --------0.7 (+0 per level)------- 0.7 Crit----- 0% (+1.76% per level)- 30% MS------330 Range- 500


Short Ability Descriptions (For people who don't want to read 15 paragraphs of text)

Passive: Xouryn, instead of critting, will place orbs of Discord on a target. This reduces their AP and AD by 1% each. Orbs will deteriorate 1 at a time. Xouryn's enemies gain bonus debuffs based on how many orbs of Shadow they have.

Xouryn himself gains Orbs of Light on kills or assists. These increase his stat caps allowing him to scale hard into late game.

Xouryn has special, lower skill caps on Critical Strike Chance, Attack Speed, and Lifesteal.

Q: Xouryn hits an area with light, giving the enemies affected Orbs of Discord.

Passive: Orbwalker's Discipline [Shadow]: When Xouryn's basic attacks crit they generate 1/2/3 Orbs of Shadow on the target (At levels 1/8/15), however will not deal bonus damage. Minions and monsters can have a max of 12 at a time, and champions can have 30/40/50/60 (At levels 1/5/11/16.

Orbs of Shadow reduce the target's attack damage and ability power by 1% each. Champions can have a max reduction of 30-60%. Orbs are not gained from DoT of any kind, but ARE gained from multi-target item effects like Statiik Shiv and Ludien's Echo.

Orbs will stay for 5-10 seconds, then start to deteriorate once every 0.75-2 seconds, faster for champions with more orbs.

If Xouryn dies, all orbs are removed after 3 seconds. Note: Every [X] seconds, ONLY one orb is removed. Cleanse will remove ALL orbs and reduce the duration of them but will not have an effect on the amount of new orbs.

Orbs of Shadow have bonus effects as they stack. ALL effects scale with level. 10 Orbs: Reduce the targets Armor and MR by 0.25-0.5 per orb. 20 Orbs: Reduce target's attack speed by 0.5-1% for every 3 orbs. 30 Orbs: Xouryn's abilities deal a bonus 15-40% damage to the target. 45 Orbs: Xouryn gains 3-10% bonus Lifesteal on the target. 60 Orbs: Target gains Mark of Shadow for 15 seconds. After the effect, they lose 70% of their Orbs.

  • Mark of Shadow: Xouryn gains full vision of this unit, and inherits all taken-away stats from the target's Orbs.

[Light] Kills or assists give Xouryn Orbs of Light [Kills give 2 orbs]. These increase his Attack Speed Cap by 0.025 (max 1.50) and his Critical Strike Chance cap by 1% (max 80%). At 5 Orbs of Light, Xouryn gains +50% base HP regen . This is increased by 5% for each additional orb he has. [Max: +175%] At 15 Orbs of Light, Xouryn will gain [(2 * Orbs of Light) - 20]% HP and MP on kills or assists, over 5 seconds. At 30 Orbs of Light, Xouryn gains 10% CDR, ignoring the 40% cap, and Pierce the Shadow lasts 33% longer.

[Limit] Xouryn's Attack Speed Cap is 1.00 His Critical Strike Chance is capped at 50%. He gains 5-12.5% lifesteal; he can't gain any more except through Orbs of Light. Items like item 3146 and item 3812 will NOT heal on basic attacks.


Q: Focused Light Xouryn fires a beam at an area (100 units in radius). The attack does not deal damage but gives 1/2/3/4/5 orbs to the target and enemies around it. If the shot hits an enemy champion, Xouryn can recast this ability before the cooldown ends to curse the champion, stunning them for 0.5 seconds. This will massively increase the cooldown. He can cast this ability while moving.

Mystic: Focused Light will steal 20 AD and AP (+3 per Orb of Light) from the target for 10 seconds.

Mana: 40/50/60/70/80 Cooldown: 2 seconds; 16/15/14/13/12 if reactivated. Range: 650 Wide Shot Width: 400/375/350/350/350 Cast Time: 0.75sec


W: Light Barrier Passive: Killing a minion grants a bonus 10% gold for every 6/5/4/3/2 orbs on it.

After channeling for 1.25 seconds, Xouryn shields himself and the nearest ally champion for 12/14/16/18/20%, plus 1% for each Orb of Light on Xouryn, of their max HP for 6 seconds. Being hit by hard CC will not affect the champion but will remove the shield.

Mystic: No channel time. Additionally, Xouryn and his ally will heal for 50 (+1 per Orb of Light) % of the shield remaining

Cost: 70 Mana Cooldown: 24/23/22/21/20 Ally Range: 400 Cast Time: 1.25 seconds


E: Shadow Flash Xouryn can teleport to an area in front of him over 2 seconds. During the channel he is untargetable. Enemies near his arrival zone will take 60/90/120/150/180 (+50% AP) magic damage. gain 4/6/8/10/12 orbs, and become terrified for 1 second. He will display an indicator showing where he will teleport to.

Mystic: Xouryn can recast this ability multiple times to keep teleporting (with a 0.5 sec channel time). He will not terrify but will deal magic damage equal to 60% of the mana he uses. This will cost +120% mana on each recast.

Mana: 100/110/120/130/140 Cooldown: 16/15/14/13/12 Teleport Range: 300-600


Ultimate: Pierce the Shadow Xouryn erupts in a fury of light. For 7/8.5/10 seconds, he gains 20/25/30% Movement Speed, 20/35/50% (+1 per 30 AP) Attack Speed (Which can bypass the AS cap), and deals 30/60/90 (+20% AP) magic damage per second to nearby enemies. He also turns all abilities Mystic, granting them bonus effects.

If an enemy champion has Mark of Shadow when this is cast, they will take per-second damage regardless of position, and Xouryn will gain 100% lifesteal against the target for the duration.

Getting a kill or assist during this duration will give Xouryn 70% move speed and a shield equal to 16/20/24% of his Max HP per enemy champion nearby, for 3 seconds.

Cost: 120/140/160 Mana Cooldown: 170/150/130. Every orb placed on an enemy unit will reduce the cooldown by 0.5 seconds for champions, 0.25 seconds for minions.


Ability Notes: Xouryn's Q is a great poke similar to Karthus (hint, hint). It gives him an option to pursue, or just poke. However the range and cast time make him slightly vulnerable when casting.

His W gives extra sustain and helps in tight situations.

His E Is a less OP version of Fizz. He can pursue or save himself, but it takes time for him to cast it. Also, he cannot teleport unannounced as there is a TP indicator. However, to TP away he must be facing away from enemies.

His Ultimate, when used right, can last for 15-20 seconds. As long as he can keep getting kills with it, like Yi, he can pentakill with Ease.

[NOTE: Artwork from Deviantart, not mine]

Builds: Starter Items: item 1051 item 2003

Good Items to Use: item 3124 item 3087 item 3085 item 3285 item 3146item 3116 item 3078

  • The first 4 items proc on-hit effects more than once, vital for Xouryn to keep orbs on the battlefield.
  • Trinity Force is a great secondary item as Xouryn pulls power from many places.
  • Hextech Gunblade gives both AD and AP as well as the equivalent of an ADC's Lifesteal, but better. Should be prioritized.
  • Rylai's works well in certain situations, especially for chasing, and gives bonus HP for Shadow Barrier.

Please comment on what you think! Too OP? Too UP? Abilities need editing?

Thank you!

14 Comments

Emerald Fang5/31/2016, 6:13:34 AM1 votes

Finished the abilities!

Choirmaestro5/31/2016, 8:25:10 AM1 votes

I like the general idea of this. I feel that being able to have 4,000 orbs would be either impossible to achieve/way too much to deal with in the coding, as well as being just a tad OP lol...

Perhaps change it to something like Xouryn applies 1/2/4 (at levels 1/8/15) orbs (max 15 per enemy) on basic attacks 5 orbs: Xouryn steals 2/5/8% (at levels 1/8/15) of target champion's Armor and MR. (Reason for this is that if he gets 5 orbs across 5 enemies, he can have a potential 40% bonus Armor/MR - and against someone like Rammus, that would be strong.) 10 orbs: Xouryn gains 2/6/10 (1/8/15) additional health per orb per enemy champion. (Reason for this is for him to be decent in 1v1's, but make him a teamfighting champion. 10 health per orb @ 15 orbs = 150 bonus health. Across 5 enemies? = 750 bonus health) 15 orbs: Xouryn receives 5/10/15% (1/8/15) additional AD and AP per enemies with 15 orbs.

Q: Focused Light Xouryn fires a beam at an area. The attack does not deal damage but gives 3/4/5/6/7 1/2/3/4/5 orbs to the target enemies hit. If the shot lands hits an enemy champion, Xouryn can recast this ability to shoot a wide shot that deals 50/70/90/110/130 50/65/80/95/110 (+70% Bonus AD) damage to all enemies it passes through. (Reason: would be pretty strong dealing that much damage... 130 + (70% of 250 [arbitrary, approximate AD number] = 175) = 305 damage for 1 ability. Knocking it down to 110 makes it a little more reasonable.)

Mystic: Focused Light will linger for 5 seconds, dealing 20/40/60/80/100 20/40/60 true damage per second. (Scales with R, since it's an ability activated by R [20 x 5 = 100; 40 x 5= 200, 60 x 5 = 300]) NOTE: Since this is his primary way of applying orbs in team fights: Cooldown: 16/15/14/13/12 15/13/11/9/7 seconds. 40% CDR @ level 5 skill brings the CD to 5.2 seconds.

W: Shadow Light Barrier (He's a light champion, no? Based off other abilities, anyway...) After channeling for 1.25 seconds, Xouryn shields himself and the nearest ally champion all ally champions for 12/14/16/18/20% 10/13/16/19/21 (+2.5% 5% AP)% of their max HP for 6 5 seconds, and healing 2/3/4/6/8% health per second. Being hit by hard CC will not affect the champion but will remove the shield, instantly healing allies for 15% maximum health.

Mystic: Xouryn and his ally will become invisible for 2.5 seconds after casting. Xouryn heals are increased, healing himself and allies for 8/12/16% (+2.5% AP) of maximum health. (Gives you more team-fight utility, as well as heals useful both in lane and teamfights.)

E: Shadow Flash of Light Xouryn can teleport to an area in front of him over 2 seconds. During the channel he is untargetable. Enemies near his arrival zone will take 60/90/120/150/180 5/8/11/14/17 (+30% AP) per orb magic damage and become terrified feared (hehehe, had to :P) for 1.5 seconds. (Reason: gotta tie in those orbs, man. He's the "orbweaver orbwalker," and yet nothing but his Q and passive have to do with orbs!)

Mystic: Xouryn can recast this ability to instantly teleport again, up to 500 units~~. However this increases the cooldown on Shadow Flash by 6/8/10/12/14 seconds.~~ but uses twice the mana. (Makes it like Kassadin R, sort of.)

R: Pierce the Shadow Dark? Eh, either one works. Haha Xouryn erupts in a fury of light. For 4/5/6 (+1 per 70 AD)( No.) seconds, he triples the effects from orbs and his bonus passives, gains 15/20/25% ~~(+1% per 30 AP) ~~Movement Speed and 20/25/30% (+1 per 30 AP) Attack Speed, and deals 40/60/80 25/50/75 (+20% AP) magic damage per second to nearby enemies. (I like it!) He also turns all abilities Mystic, granting them bonus effects. Getting a kill or assist during this duration will give all enemy champions 3/4/5 orbs and reset the timer for Pierce the Shadow. The orb amount is doubled for each consecutive champion killed. Getting a kill or assist during this duration reduces the cooldown of Pierce the whatever by 2/5/8 seconds.

Item build for this affect would be: (in no particular order) item 3027 item 3146 item 3174 item 3100 ( item 3115 or item 3158 ) item 3078

Just my suggestions!

Silver3MMC5/31/2016, 3:14:11 PM1 votes

I love the idea and can tell that you worked hard good one m9

Emerald Fang6/1/2016, 10:24:38 PM1 votes

bump/.

ZT Xperimentor6/2/2016, 12:45:15 AM1 votes

Sounds like a rival to syndra, though mostly on gameplay not lore. I don't mind though, she's one of my favorite mages since she's unconventional.

Emerald Fang6/3/2016, 4:45:52 PM1 votes

b/ump

Emerald Fang6/18/2016, 11:40:18 PM1 votes

long time since i bumped this post.