Sofia - Wife of the Dead [Champion Concept FIXED]

tieger05·4/2/2018, 3:41:48 AM·1 votes·655 views
https://vignette.wikia.nocookie.net/breakingbad/images/d/df/Fantasy-girl---goth-wallpapers_14980_1280x800.jpg2FFantasy-girl---goth-wallpapers_14980_1280x800.jpg

https://vignette.wikia.nocookie.net/breakingbad/images/d/df/Fantasy-girl---goth-wallpapers_14980_1280x800.jpg

Type: AP Assassin, Melee


Passive - The Grave's End: Every 120 Seconds, Sofia is able to revive a dead ally of her choice

Q - Soul's Revenge: Sofia Fires a Black-Colored Soul (same hitbox as Lux's Q, just a bit faster) - Which deals 50% AP damage to all enemies it passes through, slowing them. She then gains Movement speed and Invisibility according to how many champions she hit with this ability (1 second for 1 champion, 1.5 seconds for 2 enemies hit, etc). This ability has a 10 second cooldown at all ranks.

W - Dark Energy: Sofia quickly slashes all enemies around her (Melee range - Similar To Katarina's Passive, but lower range) dealing 70/100/150/200/300 +(40% AP Damage). If Sofia successfully slashes an enemy champion, the cooldown for this is reset. 9/8/7/7/7 Cooldown

E - Rush of the Dead: Sofia dashes to a target location (dash range is slightly less than Kassadin's R); can be reactivated again within 5 seconds (15/12/12/10/10 second cooldown)

R - Demonize: For 3 Seconds, Sofia gains 100% Movement speed, and her AP is increased by 50%. The Cooldown to her W is reset during this period, whether she lands her W or not. 80/70/60 Cooldown.


Thanks to all of the advice from my previous post!

Play Style: Sofia is a high-risk / high-reward champion that relies on her resets to maximize her damage on her enemy. her Q rewards her for hitting more enemies, but has a long cooldown and mana cost, therefore should be used at the right time. Sofia's main damage is derived from her W - As long as Sofia hits an enemy champion, she can use this ability again and again. Sofia's aim is to stick to the enemy and W them continuously. Sofia is punished for missing her W, since it goes on cooldown and she loses a lot of damage.

Note: Sofia's W does not have an 'end animation'. as long as she is getting those resets, she will keep spinning continuously as if it were a katarina ultimate.

Core Items are item 3151 item 3116 .

Possible items include item 3100 item 3135 item 3089 item 3165 .

Sofia's Mana pool is lather large, thus she does not need to build Luden's.


PROS: Ability to revive enemies Decent Slow Mobility DPS

CONS: Short Range Can mess up combo Easily (Note: If Sofia misses her W, she loses all of her damage for the next 9-7 seconds.) Little AOE

4 Comments

Rathar Dashing4/3/2018, 5:16:11 AM2 votes

So let me get this straight, if she's next to an enemy champion, which is very easy to do with her Q invisibility, she can just spam click W to deal 300+40% AP every quarter of a second? That's not including any other burst options you throw in like lichbane. This is absolutely broken, and with that base damage and mobility you're better off building a gunblade and then going full tank.

Also not a fan of the non-linear scaling on the ability ranks.

Lloyd Castagnier4/2/2018, 12:45:41 PM1 votes

Loving her passive, but like:

Does it revive the ally where they died? That would be cool. Have your Vayne come back and clear.

Can she do it while dead?

Is there a range?

The Boring Nerd4/3/2018, 5:22:07 AM1 votes

As Rathar had said, being able to use the W every quarter of a second is really broken. I recommend changing it so that for every champion the ability hits, the cooldown should reduce by 1 second or even lower.

Edit: And having an invisibility at level 1 is pretty powerful. Maybe you could change it so that the amount of seconds of invisibility scales with ability level. 0.5/0.7/0.9/1.2/1.4 for 1 enemy hit and 1/1.2/1.4/1.6/1.8 for 2 enemies hit and etc or something like that.