I think the new Honor System is great, but, it does seem to be lacking a few things.

Electro522··7 votes·1,959 views

Of course, I am making this before we see the actual system, so, what I list here might actually be in it. However, from what we've seen the new Honor System seems to lack things that would be considered actually good in the current system.

#1: You can only Honor one person?

From how I'm reading into it, you'll only be able to Honor ONE of your teammates. I feel this actually greatly detracts from the current system, because you have those rare moments where you want to honor your entire team. Say you were able to come out on top of a 4v5 situation, with no one losing their cool, and working awesomely together. Or, just coming back in general from having like 3 inhibs down. In those situations, I don't want to honor just one person on my team, my entire team deserves an honor!

#2: You can't Honor opponents.

At least, not yet. In the comments of the video released, one Rioter did say that they want to focus on friendly Honors first, but do have plans for opponent Honors somewhere down the line. Which, I can get behind, I just would have hoped it was in the launch.

#3: No rewards for handing out Honors.

If I recall correctly, the current system does (or, at least used to) recognize how many Honors you yourself sent out. But, in this new system, there is no mention of that. What if you're someone who loves throwing out Honors to everyone on your team every game? I've certainly seen people like that, and it would be a shame to not see the new system reward that kind of behavior.

Overall, I'm happy that the Honor system is getting overhauled. But, from what we've seen, it could still use some work.

8 Comments

This Is Your Dad3 votes

The point is to make honors mean more than they do, and by limiting them they hopefully might help you strive to be a better person.

Electro5222 votes

Which they can still do if they allow you to honor more than one person.

I don't see how it could be any less impactful with that.

This Is Your Dad2 votes

I don't mean to say that restricting honor would increase the impact. I just think it'd be good to work harder and try to beat your teammates at getting the honor. It's literal friendly competition. Sure there can be two friendly guys or whatnot on one team you really want to honor, but by making it only possible to pick one you can raise the in game competition to receive that honor. The only problem is honor negotiating in game, where you promise to give your honor to someone if they do something for you or whatever. Just my two cents.

KuroCubScout1 votes

I do agree. What would be the point if you cant honor everyone on your team? I think they should be making the honor system let you honor your whole team if you wish, I feel as if it would be taking away from players who deserve that honor.

RiotSimurgh1 votes

Thanks for the feedback! I encourage you to test it once it hits live, and see how you like it. But here's some clarification which might help:

  1. About Honoring a single person - our intent here was to have each Honor feel more valuable since you have a limited quantity and Honor, in general, is tied to a more meaningful reward system. In practice, you're right that it will probably still feel a bit bad for those games where everyone was awesome and you have to choose. We have plans for a post-MVP feature that will enable giving recognition to multiple people (including your opponents), so you can share the love at the end of game

  2. See above!

  3. We didn't want to heavily push people into giving honors. Ultimately, we want giving and receiving Honors to be based on the interactions during game, and not strongly compelled by out-of-game systems. However, we do recognize that sometimes a little nudge can help. So we made a system where if your entire team votes during the end of a game (generally a good sign that everyone had an awesome game), everyone will receive a little bonus behind the scenes to their progress through the Honor system (this might not be visible on PBE yet, but should be visible by when we hit live).

Salson1 votes

So, -do we gain tiers by quantity of honors, or the persentage of games we got honored? -does honor decay? -do we lose honor by getting reported or does the report have to be justified? (teammates don't want to you to splitpush as Tryndamere for example)

Keevalroy1 votes

The problem with 3 isn't that there's no incentive to honor, it's that you need to go out of your way to honor someone. As overly dramatic as that sounds, you gotta think about the "me first" mentality players have - remember the incentive for the old tribunal? You were given rewards for participating because otherwise, who would do it? The current and future system doesn't answer the question; "how does this benefit me?"

I would recommend testing something like Overwatch's MVP votes, where there's an Honors screen before the score, where both teams are placed horizontally, and honors can be given that way, with a "skip" button on the very bottom for those who don't care. You don't get anything for voting in Overwatch, you do it just because it's in front of you, and it might produce a similar player reaction in League. Just an idea.

Siegfriedx11 votes

{quoted}

Thanks for the feedback! I encourage you to test it once it hits live, and see how you like it. But here's some clarification which might help:

  1. About Honoring a single person - our intent here was to have each Honor feel more valuable since you have a limited quantity and Honor, in general, is tied to a more meaningful reward system. In practice, you're right that it will probably still feel a bit bad for those games where everyone was awesome and you have to choose. We have plans for a post-MVP feature that will enable giving recognition to multiple people (including your opponents), so you can share the love at the end of game

  2. See above!

  3. We didn't want to heavily push people into giving honors. Ultimately, we want giving and receiving Honors to be based on the interactions during game, and not strongly compelled by out-of-game systems. However, we do recognize that sometimes a little nudge can help. So we made a system where if your entire team votes during the end of a game (generally a good sign that everyone had an awesome game), everyone will receive a little bonus behind the scenes to their progress through the Honor system (this might not be visible on PBE yet, but should be visible by when we hit live).

What about premades that always will honor each other even when its not ok? What about a super honor you can give only once every day that have special effects?

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