How to make getting Champs easier for the causal player. Some thoughts. Plus other stuff.

MrHaZeYo··1 votes·734 views

I'ma start with I didn't know where to post this (what board) so I choose Misc.

With the ever growing Champion pool, 130+ I think its time to have another tier for pricing.

15-20 6300 IP champs 15-20 4800 IP champs 20-30 3250 IP champs 30 1350 IP Champs 20 1000 IP Champs ~ New category. Rest 450 IP champs

Now if they used the bigger number in each group, we come up with 120 champs not in the 450 group, 11 or so in the 450 group. Add that extra low cost group would help players get different/more champions faster to help them grow their champion pool and experience on and therefore against more champions. This would also help keep them wanting to play the game for longer, as they feel like they achieve things slightly faster to keep them entertained.

I also propose adding a seconded IP boost for win of the day, so two a day. Again getting ~175 IP twice a day instead of once would feel like your IP would go up faster to get those Champs, Runes, Pages, Random Stuff that we can get with IP.

Another Idea that could go hand in hand or stand alone would be when you put champions on sale, you could knock them down a price tier(IP) for the sale period, this would help players get the more expensive ones cheaper. while having to wait for them to come on sale.

Now Lets talk Runes and Pages. I think for every lets say 50k Ip you spend (I know that sounds like a lot) on whatever, you get a Free Rune Page or ~20k worth of runes for free, of the players choice. With a maximum of 5 Rune Pages and 100k worth of Runes. (You'd have to spend 500k IP to get all of them.) This would allow players to get more then the base 2 filled Rune Pages while also still buying Champions, or Runes.

With the Ability to gain Champions, Runes, Pages faster the older Players like myself so have them all need more to sink our IP into.

You should make certain skins and all Chromas (after a period apon release) be atainable through IP.

Chromas for what ever the amount you sold em for last time. Skins for a ridiculously large amount of IP. EX. 975 Skin for 100k IP. Maybe only do skins that are less then 975 for IP so people still buy RP for Good skins you put a lot of work into.

You could also require Players to own every champion before they can spend IP on Skins so its your most dedicated player base that would have that privilege. That may sound unfair to the masses but then it wouldn't effect your revenue hardly at all.

You Riot, as a company make enough money off of ESports and Skins that I'm sure you can help people achieve all the champions faster/easier (The 1st 2/3's my post)

21 Comments

Hopeslayer2 votes

after about 3-4 years of playing i just have 1 champ left (nami)

and i used rp on maybe 3 champs

although the hextech chests and the token thing you buy would have made it much easier/faster if it came out sooner

there is this other game called SMITE, where i paid $20 to unlock all present and future gods, pretty sweet deal, and i can use my free currency to buy some skins, and mastery has skin rewards for each god.

Ark Sorcerer1 votes

SMITE huh? I will have to try that game out. That company sounds smarter than Riot.

I think that having the mastery system have an effect on skins with a champion sounds like a great idea. Mastery 5 with a champion, RP prices drop a bit. Mastery 6, RP prices drop a little bit more. Mastery 7, RP drops even more and now can purchased with IP using some new formula. Like getting DJ Sona is possible with no more than 7,500 IP when you get Mastery 7 with her. Dedication and commitment is proven so why not give them a deal. I think that sounds like a good idea. The only down side is that getting the crystals could be a pain. Getting the tokens is part of the journey but the crystals are a different story.

Hopeslayer1 votes

[{quoted}](name=Ark Sorcerer,realm=NA,application-id=cIfEodbz,discussion-id=z5EZappI,comment-id=00000000,timestamp=2017-01-17T00:45:31.701+0000)

SMITE huh? I will have to try that game out. That company sounds smarter than Riot.

I think that having the mastery system have an effect on skins with a champion sounds like a great idea. Mastery 5 with a champion, RP prices drop a bit. Mastery 6, RP prices drop a little bit more. Mastery 7, RP drops even more and now can purchased with IP using some new formula. Like getting DJ Sona is possible with no more than 7,500 IP when you get Mastery 7 with her. Dedication and commitment is proven so why not give them a deal. I think that sounds like a good idea. The only down side is that getting the crystals could be a pain. Getting the tokens is part of the journey but the crystals are a different story.

no, the skins u buy with free currency are basically chromas, and the mastery skins turn the character gold or diamond

riot should have waited on chromas and saved them for the mastery system

MrHaZeYo1 votes

Ya I own everyone, I bought Ahri and Akali back in Season 3.

League would never do that though, they know they have the bigger player base who will spend money.

Ark Sorcerer1 votes

A few things to address. I will try to go in order with your post.

It is 3150 not 3250 IP. Pretty sure that was a typo but just to make sure, you are 100 above the actual pricing. 1000 IP, no problems here.

Next two paragraphs I have nothing to say.

Knocking IP price on champions on sale I support. Only question would be the 450 IP priced champions. What would their price be?

Spending 50,000 IP and getting a free rune page... I find fair. Spending 50,000 IP and receiving 20,000 IP runes for free is a problem. When you purchase runes, they are permanently unlocked, meaning from rune page to rune page, you will always have your +20 HP rune. So getting 20,000 for free is too much. I remember that getting my mid lane AP rune page cost about 11,000 IP. With an extra 9,000 IP, I can get a AP jungle and AP Support (Annie, Brand, Zyra... Sona) and complete three pages, with some still left to spare. Number needs to decrease. Oh and question? Is the max page total is five or is that max purchase? So seven, then?

Support idea of Chromas and skins being attainable via IP but not the pricing. 975 RP = 100,000 IP? What? A 6,300 IP champ cost 975 RP. I know Riot puts more work in the skins than the champions themselves (as evidence by how unbalanced this game) but that IP leap is not fair. And it certainly isn't fair for the few players who purchased every single champion. That in itself is a huge amount, taking thousands of hours of play. Making 100,000 that huge is pointless. I do support, unfortunately, the 975 RP skins or lower.

Here are a few holes in the everyone needs to purchase every champion: I) If someone purchases them with RP, are they allowed to purchase the skins with IP? II) Would the option be locked when new champions are released? Must they sigh and get the new champ that they may not be intrested in to get the skins for IP? III) There are plenty of players that have found their identity in this game. Meaning, they know what type, class, or champion specifically they want to play. Forcing them to purchase other champions they do not care about and will never play to get the skins for IP unlocked is unfair for them. Not so much a hole as much as a leap of logic.

That is all I have to say about this. I will be honest, I was not thinking you were going to mention IP pricing and helping new players. I certainly do not see the own every champion correlation to this but okay.

MrHaZeYo1 votes

"It is 3150 not 3250 IP. Pretty sure that was a typo but just to make sure, you are 100 above the actual pricing. 1000 IP, no problems here." I've owned every champ for a couple years, it's been awhile I just took a guess lol

"Knocking IP price on champions on sale I support. Only question would be the 450 IP priced champions. What would their price be?" 450 Champs already don't go on sale.

"Spending 50,000 IP and getting a free rune page... I find fair. Spending 50,000 IP and receiving 20,000 IP runes for free is a problem. When you purchase runes, they are permanently unlocked, meaning from rune page to rune page, you will always have your +20 HP rune. So getting 20,000 for free is too much. I remember that getting my mid lane AP rune page cost about 11,000 IP. With an extra 9,000 IP, I can get a AP jungle and AP Support (Annie, Brand, Zyra... Sona) and complete three pages, with some still left to spare. Number needs to decrease. Oh and question? Is the max page total is five or is that max purchase? So seven, then?"

It was just a rough guess. 20k or up to 100k worth, I mean I have 20 Pages that are different and I own pretty much every rune at this point, it was just more of "sweet I get free stuff for spending IP on stuff I needed anyway" type of thing.

You can still get 20 Pages, but only up to 5 of them would be free.

"Support idea of Chromas and skins being attainable via IP but not the pricing. 975 RP = 100,000 IP? What? A 6,300 IP champ cost 975 RP. I know Riot puts more work in the skins than the champions themselves (as evidence by how unbalanced this game) but that IP leap is not fair. And it certainly isn't fair for the few players who purchased every single champion. That in itself is a huge amount, taking thousands of hours of play. Making 100,000 that huge is pointless. I do support, unfortunately, the 975 RP skins or lower."

I agree 100k would be a shit ton but they would be losing money this way so it would have to be a lot for them to want to consider it, Riot is a business. 50k would prolly be a better number.

If a new champ came out, it wouldn't make it so you couldn't use skins you bought with IP you simply just couldn't buy more skins till you bought that champ.

"Here are a few holes in the everyone needs to purchase every champion: I) If someone purchases them with RP, are they allowed to purchase the skins with IP? II) Would the option be locked when new champions are released? Must they sigh and get the new champ that they may not be intrested in to get the skins for IP? III) There are plenty of players that have found their identity in this game. Meaning, they know what type, class, or champion specifically they want to play. Forcing them to purchase other champions they do not care about and will never play to get the skins for IP unlocked is unfair for them. Not so much a hole as much as a leap of logic."

  1. Long as they own every champ, bought with IP or RP it wouldn't matter.
  2. Yes you would need to own every champ to buy Skins with IP, not Chromas tho.
  3. I mean my identiy is a Mid Lane Control Mage but I still own every champion, if you want the perks of being able to spend IP on skins instead of RP you should have to own every champ. This is more of a dedicated player thing. Idk, it was just a thought.

This is all just a rough post I came up with, wanted to get other peoples opinions.

Ark Sorcerer1 votes

Well you got my opinion. I support the ideas, just not the numbers behind all of them.

Me personally, I would prefer to see Riot implement a system where skins of champs you have masteries in, five, six, and seven, are given discounts. Mastery five, six, and seven, the RP pricing on all skins decrease. At mastery seven, you can get skins for IP instead, with there being some formula being that even the highest RP skins cost no more than 75,000 IP and that maybe your top ten champions receive this discount, and only the top three Mastery seven champions get the RP to IP conversion. I think that would help a lot more with the players that only want Mid lane control mages and doesn't care at all about supports.

Anyway, your idea is fine. Just need numbers tuning.

MrHaZeYo1 votes

Thx!, I'm sure it does, as I stated it was a rough estimate post just to see others opinions.

Ark Sorcerer1 votes

Question for you: as a fellow mid laner, could you define for me a control mage?

MrHaZeYo1 votes

Like who falls under control Mage? or What a Control mage is?

Ark Sorcerer1 votes

What defines them. Your previous post defined it for me, so thanks.

MrHaZeYo1 votes

A control mage is a champion with strong AoE AP-scaling abilities. These champs are generally played in the mid lane because they are immobile (exception of Azir) and generally lack reliable escapes (ex: Xerath misses E, he's screwed),are highly level-dependent (have very strong lvl 6 power spikes), and have good wave clear. Examples: Orianna, Viktor, Lux, Ziggs, Xerath, Azir, Anivia. Mages usually have mid-long range, skillshot or AoE abilities and good burst damage with often considerable cooldowns, especially early game.

Took that from this reddit page lol.

https://www.reddit.com/r/summonerschool/comments/3rbmcw/general_guide_to_mid_lane_control_mages/

Ark Sorcerer1 votes

Thanks. Just what I needed. From the word control, I was thinking that the mage had a lot of cc to be a threat in team fights like Veigar.

MrHaZeYo1 votes

No problem man.

Terozu1 votes

http://boards.na.leagueoflegends.com/en/c/miscellaneous/GvoaL34e-its-not-that-hard-to-get-16-champs It doesn't need to be made easier, and there are 13 450 ip champs.

MrHaZeYo1 votes

It's not about getting enough champs to play ranked lol. It's about being able to get all the champs you would want to ever play without breaking your wallet.

Again, I have every champ, have for awhile, this is me trying to voice a idea that can help newer players, casuals, and perhaps smurfs.

Terozu1 votes

Breaking your wallet... wait do you buy champs with RP? Why?

MrHaZeYo1 votes

I own every champion, I've boughten maybe 10 with RP. The point is people shouldn't have to break their wallets to own every champion that they may want.

Terozu1 votes

They don't they don't have to spend any money at all, I'm a casual player, when i want a champ I save up and buy them, nothing more to it, i mean come one a win is 120 IP, Fwotd is 250, ip gain is high, and the only people who are having to break their wallets are impatient people who can't wait to get something free and pay for it instead, for no reason.

MrHaZeYo1 votes

If you play 5 games a day. and lets say you gained 200 IP a game, (You don't but what if) That's 1k IP/day. That would take 6 Days and 2 Games to get a 6300 champ. Lets say every game took 40mins, with a 5min break and 15mins worth of Pick/bans and Load time, also que time. Thats 1 hour per game for 32 hours to get a 6300 champ. You can beat most story mode Xbox games in the time it would take you to get 2 champions. That seems a little ridiculous. Specially since you don't get 200 IP/Game so it actually takes longer then that lol.

My Last 20 games - W89, W237, W94, W105, W99, L71, L77, W103, L51, W87, W108, L55 , W267, W113, L85, W82, L 51, W82, W258, L 68. So going 13-7 netted me a total of 2,182.

So if we break it down further, 5 Games/Day at a Average of 124/Game will come out to 770/Day. It would take ~8 days to get a 6300 champ for a total of ~40 hours. That's just using the figure's of my last 5 games, which were wins, if you factor in the fact that casuals generally lose more then they win or go even it'll take more time.

So yes IMO they need to make it a little easier to get IP.

MrHaZeYo1 votes

Guess my idea sucked! :O lol

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