What could cause the decline of league?

slippykitten··2 votes·3,032 views

Looking at a lot of the very very very poor decisions Riot has made, league is still a ton of fun. I was curious what people thought would actually make them stop playing.

Some of the bad decisions that have NOT caused a decline are:

  1. Lore obliterated - like we might as well remove it all together, its so bad my brain hurts even trying to read it. But yet, it isnt a deal breaker

  2. Balance issues - Many of players favorite champs have been reworked, changing their identity entirely. Regardless of whether it was good or bad, players losing their favorite champs hurts, but apparently not that much

  3. Connection troubles - East coast ping still unacceptable, frequent connection issues and ping spikes. But apparently , even for east coast players, not a big enough trouble not to play.

There are many more but what is so interesting is that Riot has made a game so darn fun that people will play it even when they cant even play it! Thats pretty impressive IMO

So tell me, what could riot actually do that would cause you to stop playing?

24 Comments

Eleshakai4 votes

The only way LoL is going to die is if Riot stops supporting the game.

A small minority will consider every decision Riot makes to be 'terrible', but the majority will generally be fine with it. As long as Riot continues working on the game(doing ranked seasons, new champs, balance work, etc.) people will continue playing it.

You consider the lore to be 'obliterated' I consider the old lore to be deserving of obliteration since it was a complete dead end with only one logical conclusion for every story. Very few champs have 'lost their identity' through balance reworks unless the champion's identity was inherently unhealthy(like Skarner). Most of them have maintained their identity, but people simply choose to not remember those reworks.

I have quit the game, but I still see it as being a success. I just can't ethically support Riot's change to leaverbuster(no I was never punished, warned, or anything), but I don't expect the majority to agree as much as I'd love to see more people approach this game with a healthy mindset but I can't expect that.

Nothing Riot does short of stop TRYING to do things with the game will cause it to die - just like WoW, to be honest.

OhOkYea1 votes

{quoted}

The only way LoL is going to die is if Riot stops supporting the game.

A small minority will consider every decision Riot makes to be 'terrible', but the majority will generally be fine with it. As long as Riot continues working on the game(doing ranked seasons, new champs, balance work, etc.) people will continue playing it.

You consider the lore to be 'obliterated' I consider the old lore to be deserving of obliteration since it was a complete dead end with only one logical conclusion for every story. Very few champs have 'lost their identity' through balance reworks unless the champion's identity was inherently unhealthy(like Skarner). Most of them have maintained their identity, but people simply choose to not remember those reworks.

I have quit the game, but I still see it as being a success. I just can't ethically support Riot's change to leaverbuster(no I was never punished, warned, or anything), but I don't expect the majority to agree as much as I'd love to see more people approach this game with a healthy mindset but I can't expect that.

Nothing Riot does short of stop TRYING to do things with the game will cause it to die - just like WoW, to be honest.

WoW may not be completely dead but it might as well be. Download the free trial and just pop into the starter towns on a well populated server. No one anywhere. All alone. Back when I played you could literally go anywhere and not be alone. Starter towns were always packed with people.

The game is too big to be that empty.

Serevas1 votes

You realize that before the turn of the new year WoW still had over 10 million active subscriptions. The starter towns are dead because the people who play don't sit around in the low levels and the game has structured itself around being able to get you up in level faster to enjoy the end game content which is where most of the active and entertaining gameplay lies.

OhOkYea1 votes

{quoted}

You realize that before the turn of the new year WoW still had over 10 million active subscriptions. The starter towns are dead because the people who play don't sit around in the low levels and the game has structured itself around being able to get you up in level faster to enjoy the end game content which is where most of the active and entertaining gameplay lies.

Yes I'm also aware that you can flat out buy a max rank character with gold and gear. dunno why people even play when they are missing the full experience.

Eleshakai1 votes

{quoted}

Yes I'm also aware that you can flat out buy a max rank character with gold and gear. dunno why people even play when they are missing the full experience.

the 'level boost' boosts you to the START of this expansion's content, not to max level, and it gives you gear that is appropriate to START QUESTING IN THE NEW ZONES.

It's not a 'max level character with gear'. Sorry, you're misinformed.

OhOkYea1 votes

{quoted}

the 'level boost' boosts you to the START of this expansion's content, not to max level, and it gives you gear that is appropriate to START QUESTING IN THE NEW ZONES.

It's not a 'max level character with gear'. Sorry, you're misinformed.

I played the game for a lot longer than I should have. From vanilla to end game raiding in the following expansions. You obviously have no idea what I was referring to as you've probably never played anything except f2p games.

Eleshakai1 votes

{quoted}

I played the game for a lot longer than I should have. From vanilla to end game raiding in the following expansions. You obviously have no idea what I was referring to as you've probably never played anything except f2p games.

if you're talking about buying a character on e-bay(or another auction site)... that's possible in every game - even LoL has people who sell accounts, baffling though it might seem, and extremely risky as well because all that person has to do is put in a support ticket saying that the request was done without their authorization and they get the character back and there's nothing you can do about it.

I generally assume most intelligent people just ignore that option since it's such a terrible choice. I'm sorry for assuming you were intelligent, that's a mistake I won't make in the future.

OhOkYea1 votes

{quoted}

if you're talking about buying a character on e-bay(or another auction site)... that's possible in every game - even LoL has people who sell accounts, baffling though it might seem, and extremely risky as well because all that person has to do is put in a support ticket saying that the request was done without their authorization and they get the character back and there's nothing you can do about it.

I generally assume most intelligent people just ignore that option since it's such a terrible choice. I'm sorry for assuming you were intelligent, that's a mistake I won't make in the future.

Still completely missing the point while side tracking by stating obvious facts to make yourself feel smart. Better luck next time.

Eleshakai1 votes

{quoted}

WoW may not be completely dead but it might as well be. Download the free trial and just pop into the starter towns on a well populated server. No one anywhere. All alone. Back when I played you could literally go anywhere and not be alone. Starter towns were always packed with people.

The game is too big to be that empty.

Their numbers are higher than they've been in years nonetheless.

gr8job1 votes

I agree with this. I think LoL and WoW stand alone in their respective genres as the "big dog." They've been the most popular and the most polished games in their categories, and for a very long time. People are always expecting the next "WoW-killer" whenever a new MMO is released, but it never happens. Why? Because an MMO on release can not compare to the plethora of quality content in a long-established giant. Also, there's the effect of "all my friends are playing WoW," which, in a socially-based game that requires an immense amount of effort to reach a competitive level, will keep players tied to whatever their peers are playing.

However, both of these factors are a little less compelling in League's case. First off, League doesn't have an impressive amount of content for its age, IMO. There are many champions and a fair amount of items, but only a small pool of each are considered "worth playing" at a competitive level. If a competitor was able to release say, 40 characters that are all equally a viable (quite a feat, but possible,) then they'd be at about the same level of LoL in terms of diversity. But the more likely scenario would be a pool of 40 characters, out of which 5 are grossly overpowered (something that I don't think League suffers from... some champions are just "really really better"), and 15 are considered the "best."

Secondly, League doesn't require a great amount of dedication from each individual player in order for them to experience all the game has to offer. IP-grinding can be alleviated by purchasing RP. Since the game scales with you as you improve, and Summoner's Rift doesn't change, level grinding isn't a huge deal. It opens up ranked, but again, it's just the same song and dance in a more competitive setting.

So what is a player's motivation to choose League of Legends over other games? I'm not sure if community necessarily applies here. Due to the factors I mentioned above, a player's dedication to LoL can be a lot more volatile compared to what we see in MMOs. It's a lot easier to move from one game, where progress essentially exists in a 30-minute vacuum, to another that does the same thing.

I think the prime motivator is polish. Despite what people say, I think Riot does an excellent job paying attention to the players' opinions and observing the state of their game. Updates are very frequent, and we've seen many champions get completely retooled in the past couple of years. It's a neverending cycle, but they keep up with everything pretty darn well.

The biggest threat to League's success is not Riot making mistakes with champion balancing, but if they just stopped trying. Games like HotS with a variety of maps that make it seem feature-rich appear to be threatening, but I'm not sure i they'll knock Riot's crown off. I love alternate game modes, I mean hell, I pretty much JUST play ARAM. But I respect Riot's decision to focus solely on Summoner's Rift. That's the game. That's the way it's meant to be played. And that's where they want a huge chunk of players to queue. Modes like URF and One for All being permanent fixtures would just be a mess. Players would expect balancing and updates, and the team might not be able to provide them with the sort of polish that they expect from this company. Having half-assed features in a game greatly reduces its perceived quality. That's why the "lore gutting" is such an embarrassment that they'll need to rectify.

Eleshakai1 votes

The "tiers" aren't really applicable for 99% of the playerbase, so I don't think that point is valid. At Diamond or lower, possibly even masters or lower, as well as in non-ranked, aram, etc. you can play whatever champ you want as long as you're good enough at it. Most people - the VAST majority in fact - don't even know tier lists exist. So I don't think the 'viability' is a real issue to the longevity of the game.

People who like LoL more than likely will NOT like HotS or DotA2 due to the differing mechanics. Same goes vice versa as well. The games are different enough that they can coexist and will likely not have too much crossover. This is why HotS is actually likely to succeed... they aren't trying to COMPETE with LoL or DotA, they're triyng to carve their own niche.

The main thing that has kept people from leaving WoW/LoL/DotA2 for new games is polish though. LoL is more polished than any of its competitors are likely to be WHEN THEY ARE RELEASED. So if people see a new game that looks interesting, they'll go to play it, be shocked by how unpolished it is, and come back. New games are always unpolished... and realistically so was LoL... but people enjoy the polished experience they get out of the game they're familiar with.

gr8job1 votes

Yeah, that's kind of what I was trying to say. I was having my morning coffee at the time and may have not been able to express it properly. HotS may succeed in its own right, but I don't think it will dent LoL's popularity to a huge extent. I haven't tried the game myself-- I would really like to. But I don't think I'll ever NOT come back to LoL, and I don't think I'm alone in that sentiment.

Daen2 votes

Personally, I actually think that inattention to the community is the most likely thing to kill extremely large market-share games. When a game has been around for a long time and with a large following, mechanics eventually get stale. There are three main things that keep people involved past pure interest in the game:

  • Time/Money Investment
  • Player Loyalty
  • Community Bonding

The first one is pretty obvious, if you spend $300 on skins you're not as likely to decide one day "well that was fun, guess I'll move on" as someone who hasn't put much money or time into it. The second is a bit more subtle, because no one really realizes it's actually a factor until it's too late. If your playerbase isn't loyal to you as a company or your game's ecosystem, other games can become more appealing to them and siphon off your community.

The third is probably the most subtle, because it doesn't do much on its own. It directly affects the other two, however, which is why it's also probably the most important. A community that has lots of strong ties is more likely to have a larger time investment, which correlates with a higher money investment. It's also likely to be more connected and involved with the company, thus heightening loyalty.

OhOkYea2 votes

half life 3 gets released

GundayMonday2 votes

Stop listening.

Only Play Darius2 votes

Releasing more champions like Kalista

AMYS GRAVE2 votes

The new player experience could also cause the decline of lol.

The problem is that this one is more subtle. All the other things you listed (among other things) have each had negative impacts on the playerbase and slowly push people away, but if no new players join then the game shrinks and vanishes into obscurity.

Skilled Theory1 votes

Taking away ranked play

Katy chan Dragon1 votes

Leaverbusting me because I got lagged out of a game, due to a problem with the server. I wasn't even the only person who kept getting lagged out. I was running 300 mbps, no other windows open, still had a consistent 7000 ish ping. I exit the game and tried to reconnect, hoping that would help, but the game had ended by the time I could, so I got leaverbusted and that pretty much made me angry enough that there's a pretty good chance I might never play again, which sucks because this game is fun as fuck, but that's just adding insult to injury.

Linna Excel1 votes
  1. I think balance issues could cause the decline of LOL, you just wouldn't hear about it so readily.
  2. If people stopped buying skins (or riot doesn't make enough money off of them)
  3. A superior MOBA comes along and steals a big chunk of LOL's paying fans
  4. Several smaller niche MOBAs come around and each one steals a small chunk of LOL's paying player base
  5. Steam get a ToA that prohibits you from having LOL on any steam computer you own and deletes your LOL files.
  6. Riot gets bought out by EA, EA ruins the game, and closes riot.
  7. The big one happens and LOL's servers fall into the ocean.
Strawberrycocoa3 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=cIfEodbz,discussion-id=xkuEPhBB,comment-id=0002,timestamp=2015-03-19T19:36:38.796+0000) 6. Riot gets bought out by EA, EA ruins the game, and closes riot.

R.I.P. Dawngate. Christ, if EA hadn't yanked the cord, I think Dawngate could have grown into a serious competitor.

But yeah, the Lore thing. As much as I would love to see a deeper devotion to storylines, It's just transparently obvious that it's not Riot's interest anymore.

As a smaller starting company they were so passionate about their characters and their world; but they focus so much of their effort on promoting tournaments competitions and esports in general now that their storylines only last long enough to hype the Next Big Thing, then it fades away. The War in the Frejlord and the Rise of Shurima events may as well never have happened now that Lissandra and Azir have had their fifteen minutes of fame.

I would LIKE to think that the nail in the hypothetical coffin would be how they openly and transparently base their balance decisions on the top 5% of the game's playerbase and basically tell the other 95% to just suck it up and deal. If you aren't a 16 year old with twitch-gaming reflexes playing one of the top ten hyper-mobile burst champs, there isn't a place for you and Riot doesn't really care about the non-playmakers.

Raptamei1 votes

{quoted}

I would LIKE to think that the nail in the hypothetical coffin would be how they openly and transparently base their balance decisions on the top 5% of the game's playerbase and basically tell the other 95% to just suck it up and deal. If you aren't a 16 year old with twitch-gaming reflexes playing one of the top ten hyper-mobile burst champs, there isn't a place for you and Riot doesn't really care about the non-playmakers.

That's exactly how Dota handles balancing and it's still growing.

Eleshakai1 votes

{quoted}

That's exactly how Dota handles balancing and it's still growing.

No games ACTUALLY balance like that.

The last one to try it was Starcraft 2 back when it first came out... a lot of people stopped playing, and they changed their mind about it.

The reality is that every player's feedback is important... but the people who know the game the best have the best actual understanding of 'balance'. So lower tier players' feedback is generally taken more into account when determining how games feel to play, rather than actually taking balance suggestions.

If a champ is absurdly oppressive at lower tiers, it leads to the game being not fun for anyone who is below a certain skill level, so gradually over time nobody plays. But you don't just nerf that champ for being overly oppressive, you make the champ require more skill to play, or you make his counters a little easier to play, etc... whereas if a champ is too strong at the highest tiers of play, you can just nerf them since it's pretty safe to say that the problem is that the champ is just too strong as opposed to simply too hard to play against.

And that's what makes a good balance team, they recognize how to deal with feedback from all sources.

DogKing1 votes

Honestly ive played 5 games of preseason 6 and im done, after playing league for about 1 and a half years now i cant see myself playing with all this new bullshit, at least not regularly maybe once in a while with friends

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