@Riot, Chain CC

Lugg··1 votes·347 views

There needs to be diminished returns on chain CC. Chain CC completely removes counterplay 90% of the time. If you get hard CC'd, the next one within 5 seconds should last 50% and the third 25%. Any after that should not work at all. This would improve the game by leaps and bounds against the mega toxic team comps like Malphite, Kalista, Yasou, etc.

If a team can't win with 3 chains under those circumstances (which is still 175% CC!), they don't deserve to win at all.

5 Comments

Astôlfo1 votes

Or, you could call that good teamwork. And avoid getting yourself into that situation in the first place.

Lugg1 votes

Yes, it is good teamwork. However, it does remove a lot of counterplay from the game. Good luck avoiding that Malphite knock-up initiation in a teamfight.

Zurimor1 votes

{quoted}

Yes, it is good teamwork. However, it does remove a lot of counterplay from the game. Good luck avoiding that Malphite knock-up initiation in a teamfight.

That's where skill comes into play.

Stars Shaper1 votes

If your Team stacks up against a Malphite + Yasuo + Amumu Team it's your fault.

Lugg1 votes

The stacking thing really doesn't mean anything. All they have to do is get 3 of you and it's GG. If you spread out far enough to avoid that, you lose 1 or 2 people at the start of the fight anyway since you can't react quick enough.

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