I still do not believe you should be able to lose more LP than you gain

YoungFarmer··5 votes·752 views

It makes it really hard to climb when you win 5 games and then lose 1 and bye bye lp. this isnt the case for me this season but last season they placed me in silver 4 and I gained 5 lp for a win and lost 20 for a loss not fair in my opinion.

11 Comments

EL HAMSTERO2 votes

its based on your mmr. if your matchmaking rating is lower than your rank then you are going to lose more points for loss than you gain on a win. they are trying to make your rank the same as your mmr.

SpongebobIsLife1 votes

Yeah, I understand that, it just makes climbing impossible though.

EL HAMSTERO1 votes

yeah it takes forever to change your mmr. it can be very frustrating

Jubbinaut1 votes

Not necessarily. MMR gains/losses are stable - you gain the same amount from a win as you lose from a loss.

So as long as you're winning more than you're losing, your MMR will increase. As your MMR increases, your LP gain/loss will stabilize. Should you increase your MMR enough, you'll start to see yourself gaining more LP than you're losing.

IcyPepper1 votes

Adding to that logic, it prevents winning streaks to take you too far ahead. Once you hit opponents with a much higher mmr than you and you lose, the system lowers your LP a bit so you can handle opponents again. Rinse, wash, repeat until you meet those opponents, with their mmr, and the odds are much more fair.

It is frustrating, but it makes sense.

SpongebobIsLife1 votes

This is flawed. My d5 friend won 7 games in a row for 5-7 lp each, lost one and he lost 33 lp. It is ridiculously hard to climb once you get behind, and it is very very frustrating.

Jubbinaut1 votes

Well... yes. It is hard to climb once you get behind. But it's also hard to get significantly behind.

Consider: Your friend is placed in d5, but his MMR isn't at a d5 level. With a differential that high (win 5, lose 30), it's pretty significantly lower. With an MMR significantly below is ranking, it really shouldn't be easy for him to climb. After all, the goal is to keep the rank in tune with the hidden MMR.

If the system were more precise, your friend wouldn't be d5 at all - as it stands, it's simply trying to correct for a perceived mis-placement. Once it's corrected (either his rank drops to roughly where his MMR is, or his MMR raises to roughly where he's ranked), that LP gain/loss will stabilize.

It's not a perfect system, by any means, but it is effective.

Eleshakai1 votes

[{quoted}](name=Its Spongebob,realm=NA,application-id=cIfEodbz,discussion-id=vfM72uWh,comment-id=00000000,timestamp=2015-03-21T06:06:38.389+0000)

Yeah, I understand that, it just makes climbing impossible though.

It's SUPPOSED to make climbing difficult. If you are higher than you belong, it should be hard to climb.

The system wants you to prove that you belong where you are first and you do that by winning more than you lose and over time it'll gradually equalize and eventually spike up.

PrinceOfStorms1 votes

If you keep winning more than you're losing eventually your MMR will go up to where your rank is.

DustyBronco1 votes

I agree. It's just not feasible and it keeps a lot of people (imo) out of ranked. Sure, I COULD play 300 games and even out my MMR so that it's "accurate" but I don't have that kind of time, patience, or League self-esteem to keep pressing the lever for an unrewarding system. There needs to be a better way to identify where you belong in ranked.

Eleshakai1 votes

[{quoted}](name=Dusty Bronco,realm=NA,application-id=cIfEodbz,discussion-id=vfM72uWh,comment-id=0002,timestamp=2015-03-21T16:09:41.012+0000)

I agree. It's just not feasible and it keeps a lot of people (imo) out of ranked. Sure, I COULD play 300 games and even out my MMR so that it's "accurate" but I don't have that kind of time, patience, or League self-esteem to keep pressing the lever for an unrewarding system. There needs to be a better way to identify where you belong in ranked.

Get into game design and make one. Thus far nobody has managed to make a better way since every system is basically built off mmr.

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