So redemption was a mistake, outright.
Can we please take a step back and disable it for a patch or two. What the hell is going on.
Can we please take a step back and disable it for a patch or two. What the hell is going on.
Window lickers everywhere!
What a bizarre phrase. But it's -#notanargument, try again next time.
Day time, night time! lmao
A broken clock is right twice a day.
Fix it then!
nah, i think the only thing that would make it more healthy is limiting it to supports, I'm not sure how that would work but in ranked and draft only the person with the designated support role would be able to buy it, only set back back is trading in higher elos so adding the ability to "role swap" instead of if you trade champs the person you traded with becomes support. I't is a really good support item if used correctly and can even be used to steal baron or drag if the enemy jg doesn't have smite
Only supports build it.
wrong, i see tanks building it for extra sustain in a long fight top lane and it is a core item on Ivern jg
wrong, i see tanks building it for extra sustain in a long fight top lane and it is a core item on Ivern jg
Ivern is a support jungler so it works for him. Nothing wrong with that.
What part of support was unclear? It doesn't matter where they're located, it's almost a 100% support exclusive item.
What part of support was unclear? It doesn't matter where they're located, it's almost a 100% support exclusive item.
Where it sounded like you were complaining about it being used on Ivern. whose core build are support items as jungler.
It's a support item and it makes support a feel good role because the ones without real play potential can now make plays, Redemption is riots way to compensate for people not liking support
...supports were already making plays before that. No idea what game you're playing, lol.
He is in essence the bard of the jungle. Nothing more than an over glorified support with a support of his very own. If you're so insistent on him being a support, then I don't understand how you assumed I wasn't including him in the all-encompassing term "support."
He is in essence the bard of the jungle. Nothing more than an over glorified support with a support of his very own. If you're so insistent on him being a support, then I don't understand how you assumed I wasn't including him in the all-encompassing term "support."
He was defined by riot as a support jungler hence my using the correct terminology. Beyond that silly little back and forth, I see no issue with the item. It will inevitably have it's stats tweaked like all new items put out.
The idea is a solid one and brought an interesting new concept into the game. Heaven forbid anything shakes up the game from time to time.
My main problem is that it does TOO much. You can both heal and damage both teams a set amount, that is unalterable. If it were to heal while alive or damage when dead(or vise versa) then I think we'd be going somewhere, but as it stands I feel it's just too strong.
so heal and damage both teams, this item offers a lot of counterplay. Just displace the people inside of it so they don't get the heal or walk out of it so you don't take the damage.
the 10% health true damage is a bit much but the cd is more than a majority of the ults
The damage isn't the problem, it's the healing. "150 - 490 (based on target's level" May not sound like much, but you throw 500 hp at a marksman and that's going to get stuff done. Not to mention many supports already have shields and heals. You're not going to kill them. This added to a meta where marksmen are already draining like crazy was a terrible mistake. If we could cut back on marksmen sustain then maybe this item will be fine.
Also if you build
it's down to 90 seconds.
Tanks will only ever build it if both top laners do no damage. You're not going to pick it into most comps at all. So no, it's pretty much a support specific item. (I built it top lane for the first week or so, and now I have yet to see any top laner build it including me.)
It's a support item and it makes support a feel good role because the ones without real play potential can now make plays, Redemption is riots way to compensate for people not liking support
I'm pretty sure the walking CC/harass champions or the mega tank play making champions are already a real play making role. If you think otherwise, please explain where you've come up with this conclusion.
there's a reason that support is the lest desired role, these new items are a way to make people want to play support
BUT WHY? "please explain where you've come up with this conclusion." Sir
I'm not sure why support is the least desirable role, I enjoy support and am a support main. The reason riot felt the need to add items that make support more powerful while not giving direct buff's that would lead them to becoming solo laners (karma and lulu for example due to the amount of cc they have ) is to get more people to play the role, the shortage of support's is also what cause autofill to make ques shorter, that's why when you get filled you are probably going to get support and why playing support gives you immunity to autofill.
Can people stop acting like support is akin to jg? You can't just lock out support items like jg items.
the locking out jg items hasn't worked. Top laners taking smite to get challenging smite has started becoming more popular, having an exhaust on a lower cd comes in handy during a trade
Season 5 is that-a-way, sir.
but this is season 7 and high win rate builds in korea on darius and a few other tanky damage dealers are using it and soon the trickle down effect will land those builds in NA just like the armor pen adc builds. If certain items were locked to supports there wouldn't be champions abusing this that aren't in the support role
Seasons like 2-6 be like: You can support as any champion as long as you buy a sightstone!
Season 7 be like: You can support as any champion as long as you buy Redemption!
I love the insanity of this game. haha
[{quoted}](name=Reaper Soraka,realm=NA,application-id=cIfEodbz,discussion-id=r6TcvTcx,comment-id=0002,timestamp=2016-12-29T01:35:18.538+0000)
Seasons like 2-6 be like: You can support as any champion as long as you buy a sightstone!
Season 7 be like: You can support as any champion as long as you buy Redemption!
I love the insanity of this game. haha
Except not all supports build it. AP supports like Brand and Zyra don't. With my aggressive playstyle i'm unlikely to build it on Karma or Sona either. It's a great item, but by no means required. It can by played around and baited like everything else in the game.
Except not all supports build it. AP supports like Brand and Zyra don't. With my aggressive playstyle i'm unlikely to build it on Karma or Sona either. It's a great item, but by no means required. It can by played around and baited like everything else in the game.
Redemption being baited will not really matter as long as champions aren't full health. It's still gonna do it's job effectively
I've seen some APs build it, but I don't even see all healers build it. Had a game where I (
) built it but the enemy
didn't. So it really just depends on what the person wants even if it is an amazing item :)
I've seen some APs build it, but I don't even see all healers build it. Had a game where I (
) built it but the enemy
didn't. So it really just depends on what the person wants even if it is an amazing item :)
Absolutely true. I've played a lot of Janna lately and really think Redemption synergizes well on her. Nami definitely would benefit from it but as you said, it's by no means a requirement like a lot of people keep saying.
As for APs building it, I agree it's being done, but far rarer. I still prefer my aggressive playstyle personally. Makes me a happy little support.
I've even seen some tanks build it which is funny cause it synergies even less with them. Like when
or
take it was like "why?..." kind of like if the Healers take
, has that kind of effect.
I've even seen some tanks build it which is funny cause it synergies even less with them. Like when
or
take it was like "why?..." kind of like if the Healers take
, has that kind of effect.
Yeah I see Thresh take it a fair bit. It's not a terrible item on tank supports. I would by no means rush it on one but as a mid to late game item it couldn't hurt.
I'm mostly an AP and utility support myself so I have set mindsets and playstyles depending.
Support items in general are broken. I've went 11/6/15 in a game as Karma top lane with
just to prove a point. Heal+Shield Power items shouldn't have 10% CDR attached to every single one, as well as mana regen and tank stats. Just about everyone who heals or shields is an enchanter. Now they can heal more WITHOUT much AP and be tanky.
Its numbers will get tuned down 100% chance
"My main problem is that it does TOO much. You can both heal and damage both teams a set amount, that is unalterable. If it were to heal while alive or damage when dead(or vise versa) then I think we'd be going somewhere, but as it stands I feel it's just too strong."
"My main problem is that it does TOO much. You can both heal and damage both teams a set amount, that is unalterable. If it were to heal while alive or damage when dead(or vise versa) then I think we'd be going somewhere, but as it stands I feel it's just too strong."
I don't have a problem with it doing both. A tweaking of numbers should be more than sufficient. It's not like it wasn't tested on PBE enough. They were aware of the kind of impact it was going to have on games.