[Yasuo] please critique my suggestions!

Eyrgos·11/24/2013, 9:48:21 AM·1 votes·173 views

A few things:

  1. Passive tooltip should state shield-figures.
  2. Q could stand to be a hair-fraction wider.
  3. W ought to have a minor push-back when cast at point-blank.
  4. W should continue to block tower-shots (explanation below*)
  5. E animation should be just a tad quicker.
  6. E should have a "landing-spot" indicator (similar to how Lucian's Q shows beyond-target).
  7. E ought to be usable on allied Champions... perhaps granting them a minor MS boost.
  8. R should have a "crosshair" type indicator to Airborne enemy Champions.

*W blocking tower shots should go through to live because:

  • It's an exciting & interesting niche.
  • If not entirely, please allow it to block at least 1-2 tower-shots.
  • It's unidirectional nature combined with it's long CD makes using it for tower-blocking its own risk.
  • ex. if used to bypass a tower, it's no longer up for the ensuing engagement/runaway.

Additions/Critiques/Thoughts?

1 Comments

bahamutkaiser11/24/2013, 10:10:23 AM1 votes

Q is AoE if used with E, doesn't need more coverage. Push back on wind wall?, what?, if you mean knockback, absolutely not, if you mean drift foward... I think it already is suppose to do that... kinda wondering how they will tool that, but it probably should drift forward, perhaps even quickly, it's a good way for a melee to engage ranged.

E used on champions, ridiculous, he can use it in super quick succession on as many foes as are present, including minions, allowing him to use an entire minion wave as a catapult, it should not work on allies too, not every champion deserves easy escapes.

Blocking tower shots just some time, is extremely effective, you do not need to engage a tower constantly, and I'd rather have a shorter cooldown without tower blockage for repeated defense than being able to abuse a huge advantage vs towers, it blocks for you, your allies, your minions, allowing a cannon wave to crush towers, and it's available more often than you would engage a tower, put it together with a team push and double tower at the nexus could be easily shut down allowing a group effort to crash through towers effortlessly.

Ohm Wrecker exists, and it's hardly valued as is, that utility belongs where it is.

This champion is a lot like Riven, another already OP champ, with his chain CC, resourcelessness, myriad of utility and unique features, he does not need every enabler under the sun.

Seriously, this list of nothing but improvements should be tempered with an analysis of why he's UP and needs improvement, because like most new champions... they are usually OP and end up being scaled back, not improved... Lucian being the only champion in recent memory to the contrary...