There isn't really too much damage in league, there is too much burst.

YoungFarmer·12/9/2016, 8:42:45 PM·2 votes·1,130 views

I think the damage could use a tone down, yes but honestly the only thing that bothers me is all the burst in league. A tank poppy can E, Q you and basically remove all ur hp, a hec can do half ur hp with his E, caitlyn headshot, etc etc.

Too much fucking burst in this game is ruining it for me.

4 Comments

dominusx12/9/2016, 8:49:29 PM2 votes

the thing is the game is balanced around adc's. AS FUCKIN USUAL. ADc's build crit and pretty much oneshot people faster than assasins do atm. the counter to adc's were assasins because they had a pretty big burst on ashort window and could dispose of adcs but now that assasins are garbage ( and yes they are garbage just because gold players cant stop feeding them doesnt mean they are good apart 2-3 champs ) the only thing you can do is pick tanks to cc them long enouhg so your own adc can oneshot them or mages with AOE to kill them before even getting to hit people. But ever since we got the tank meta tank players cried that they die too fast ( which is true since adc's melt tanks like rengar melts adcs ) so rito started buffing tanks and masteries and tanks became a problem for everyone else because only adc's could effectively kill them and A FEW tank busters so bam tanks are oppresive they get nerfed adcs become toxic again then tanks get buffed again etc etc. and now that assasins are semi garbage with bigger windows to do their spells adc's just feast on everyone. game atm is early game is decent for eevryone mid game is a fuck fest of mages and tanks and late game adcs kill everything with pretty much no counterplay this is the game atm anything else is garbage unless it gets lucky early to snowball. there a few bruisers out there doing work but they always get nerfed and they become unplayble until some new broken item comes out again or mastery ( coc for example )

Big Lincoln12/9/2016, 9:34:03 PM2 votes

the problem is that dps champs have damage so high it's considered burst

there is no justification for Caitlyn 's headshot hitting as hard as it does, let alone the fact she can hit you with 3 of them in under 2 seconds. season 6 made it so you are punished for counterbuilding them thanks to item 3036 giving them up to 15% bonus damage if you dared to build a little survivability at all. it's a lose-lose and im tired of how ADCs are universally made into late game champs even though none of them have taken direct hits to their early games.

ADCs need to stop being balanced around each other instead of around the rest of the game, just like everyone else (Except mages of course xddd). at this point we could probably do away with crit entirely, because marksman have been getting extremely strong steroids in their own kit for years. Crit is just unnecessary at this point, especially when they basically only allow ADCs and Yasuo to make any use of it to get a good late game. it either needs to be redesigned to fit more champion builds reasonably or done away with altogether.