Honour / De-Honour System [Idea]

Stacona·9/9/2014, 10:31:45 PM·1 votes·202 views

First off, I am going to state (this will need to be tested with a player base) of replacing the report system with a De-Honour system, and Honour will counter this and vice-versa.

What De-honour will do is grant -1 honour every time you receive de-honour from someone and at a certain threshold you will be punish with a ban, for example the first negative threshold is a 12 hour ban, then if you continue to be toxic and people continue to de-honour you, you will get a 24 hour ban for the next negative threshold, and each ban increases by 12 hours based on each threshold you violate.

While honour will grant +1 honour every time you receive an honour from someone and like de-honour you will have thresholds, but instead of being punished you will get rewarded for being a positive player. For now let's say each positive threshold will grant 100 IP and increases by 100 more IP for each next threshold you reach so the next threshold will grant 200 IP and so on and so forth.

This system will of course need to be tested and monitored [mainly in the infancy stages] but it may be a good system to try out.

Examples of Honour to vote for to show the player what he is doing right: Friendly Teamwork Helpful Good Leader Encouraging

Examples of De-honour to vote for to show the player what he is doing wrong: Toxic Play Poor Attitude Verbally Abusive Unsportsmanlike Conduct Disrespectful

~ Stacona

P.S. I was thinking that each threshold of honour and de-honour would be +50 / +100 / +150 / +200 etc etc and -50 / -100 / -150 / -200 etc etc respectively, or once you get to the first threshold the other thresholds will come sooner like (+/-) 50/75/100/125/150/etc/etc, who knows, let me know in a comment below of what you guys think be best and list your ideas as well.

3 Comments

Drive By Max9/9/2014, 10:47:33 PM1 votes

No. Terrible idea. Automated punishment systems are always bad.