Damage Taken Aftergame Stats Misleading with Solution
Currently the after game stats showing damage taken is very misleading because it shows how much health each champion lost during the game.
Well the problem with this is simple. If player A hits player B for 100 damage. But player B has armor and reduces damage by 75% then player B took 25 damage to health. So player B soaked 75 damage which is useful information for tank. So player B took 100 damage and soaked 75 of the damage. But the stats ONLY show that he took 25 damage instead of the 100 player B actually took.
So the solution is simple. Make damage calculate as if ALL damage was true damage for stats and then have another option to show damage taken with mitigation included.