37 Comments

Provengreil14 votes

It's not strictly wrong. This has been stated before, but we'll say it again: at different levels, the game just looks different. Bronze is team deathmatch, where everyone kills everyone until the death timers are so long that there's nothing to do after a team fight but take a tower. Silvers are more objective focused, but often pick team with no siege ability, or execute their sieges improperly and fail to actually get inner/inhib towers. Splitpushing is commonly attempted at the worst possible times by champions with only moderate threat to towers, etc. Win conditions therefore revolve around the power boost provided by dragon stacking or baron, and the game often turns into king of the hill. This is reinforced by a lack of trading objectives and player reliability. What's more, your average silver team has at least two players chomping at the bit to fight whoever, whenever, for any reason, and everyone knows everyone tracks dragon timers now, and the drake is usually taken within a minute of spawn. ergo, these four players will always be there, and their teams wont abandom them, etc. It's self-causing really.

Side note, why is 3rd drake considered so bad? While in a fight the move speed feels small, it feels big when it comes to rotations and longer term positioning. I've seen a few games won and lost mostly based on that speed boost.

R11013 votes

I think the third dragon buff is the most powurful of them all :O Gotta go fast!

Provengreil3 votes

I can see it now. Rammus, Hecarim, Sivir, Janna, and AP kogmid. Third drag might as well be fifth.

Old Man Teeto6 votes

Dragon 1 - Largest non-drag 5 power boost, but mediocre early when you're likely to get it, you want at least 1 Dragon stack by 30 minutes as it's a HUGE power increase.

Dragon 2 - Fairly inconsequential, take only when safe in order to deny the other team Dragon

Dragon 3 - Very important, the difference in many chase/siege scenarios.

Dragon 4 - Buff is helpful for doing Baron, but meaningless, main influence is the threat of 5'th Dragon you now have.

Dragon 5 - Game ending buff, forces enemy team to fight you there, the buff turns supports and tanks into high damage machines of death.

BuyMeSkinsPls1 votes

I've won games after getting only one dragon and won some games strictly because our team had 4 dragons or all 5. It really depends. Like you mentioned, silvers are for the most part absolutely terrible at picking champs that actually synergize with each other and make a decent team comp. If my team's comp is garbage then I'm going to ping the ever loving shit out of the dragon pit to get my team to help me take it every time because we will need those buffs to win team fights. If our comp actually works, and people are using their ultimates correctly, we can wait until the other team tries to take it, steal the buff and make a few kills.

I usually try to play jungle because I know at the very least I WILL be buying wards on almost every back to get vision of the pit. Supports are pretty good at dropping wards in Silver (just my observation) but they aren't always in the best spots. I tend to buy a lot of Pink wards for that area / Baron area throughout the game, and stealth wards for my own jungle

Jakubrus4 votes

{quoted}

It's not strictly wrong. This has been stated before, but we'll say it again: at different levels, the game just looks different. Bronze is team deathmatch, where everyone kills everyone until the death timers are so long that there's nothing to do after a team fight but take a tower. Silvers are more objective focused, but often pick team with no siege ability, or execute their sieges improperly and fail to actually get inner/inhib towers. Splitpushing is commonly attempted at the worst possible times by champions with only moderate threat to towers, etc. Win conditions therefore revolve around the power boost provided by dragon stacking or baron, and the game often turns into king of the hill. This is reinforced by a lack of trading objectives and player reliability. What's more, your average silver team has at least two players chomping at the bit to fight whoever, whenever, for any reason, and everyone knows everyone tracks dragon timers now, and the drake is usually taken within a minute of spawn. ergo, these four players will always be there, and their teams wont abandom them, etc. It's self-causing really.

As a person who has played a considerable amount in both Bronze and Silver the last two seasons, I gotta say that your description sums up the prevalent mentality of both tiers quite nicely.

stochastic421 votes

Incorrect. That statement, taken in it's entirety IS strictly wrong. Also, who is 'we'?

FHMarshy8 votes

Since season 2? LMAO

  1. I congratulate him for still being in silver if he'd started playing in Silver. Didn't know that's possible.
  2. In season 2, 3 and most of 4, dragons don't have buffs attached to them, you get them and have a bit of global gold and exp but that's it.

Conclusion, he is a noob and deserve to stay in silver :)

Terchio2 votes

To be fair, that's essentially what towers gave as well, and unlike towers, Dragon won't shift the map as much when talking about freezing lane tactics for better ganks or otherwise unbottling some lane pressure. Sometimes it's nice to force the enemy into a small contested zone in order to pinch their mobility, too.

Was he talking about that? Probably not. However, Dragon has always had a decent appeal, even without a natural source of fodder to take it or buffs associated with it.

IS1a442cd69a169ed293a391 votes

{quoted}

To be fair, that's essentially what towers gave as well, and unlike towers, Dragon won't shift the map as much when talking about freezing lane tactics for better ganks or otherwise unbottling some lane pressure. Sometimes it's nice to force the enemy into a small contested zone in order to pinch their mobility, too.

Was he talking about that? Probably not. However, Dragon has always had a decent appeal, even without a natural source of fodder to take it or buffs associated with it.

Tower gives much much MORE than gold. Less enemy towers = more map control for your team and less pressure from minions wave.

JAGMAG3 votes

depends the situation an early tower for an early dragon is considered worth as long as you dont allow them to keep stacking if its later in the game it depends a if either objective is free its best to take the tower then fall back on drag if you have to trade one for the other it depends again how many stacks do they have? how many turrets can you get? can you get an inhib? how many stacks do you have? so no the statement a dragon is always worth more than a turret is not correct

Lao Fu the Tiger3 votes

Well for context, this was for the second mid tower AND the first top tower. And our Thresh flamed us for doing those first and taking dragon second rather than rushing to dragon.

Orbv1 votes

So was this like dragon # 2 or # 5? I don't think #3, #4 are worth the time, and #1 is only good for early advantage in comparison.

Lao Fu the Tiger1 votes

#2.

We got all three objectives in the end.

Orbv1 votes

You were right, no matter the case.

Drag can be contested and gained later on. Turrets are always working against you, they need to be removed first.

I Steal Accounts1 votes

{quoted}

So was this like dragon # 2 or # 5? I don't think #3, #4 are worth the time, and #1 is only good for early advantage in comparison.

3 Is generally a pretty important dragon to me, it means I can sell my boots for a luden's or similar item.

JAGMAG6 votes

yeah id take that id take two towers then a dragon hes just a flamer you got two towers and a dragon if you had rushed drag you probably wouldn't have gotten those towers

RottedApples2 votes

even now when dragons have buffs they aren't always more important than towers. It's widely accepted that you can give up even first drag if you must as long as you get that first one later. 2nd and 4th aren't incredibly useful and letting them go is ok, however by 4th you probably want to contest because 5th is coming soon and it may be too late then

Kuroi862 votes

Depends on your teams composition and inevitable goal.

If your team is based around the early and mid game, then towers are important for trying to close out the game early.

If your team is more based around the late game, then dragon is a better pick.

Either way though, so long as your team is taking objectives and not dying all over the place, then you're doing good, even if your team is split upon which route is best.

headsprain2 votes

yea I had a teammate last week think dragons were still worth gold AND he was playing jungle... wish he had mentioned it pregame so I coulda noped outta there and dodged.

Spacesuit Spiff2 votes

It's important to get 5th drake. It's useful to get 4th drake because in 6 minutes you can get 5th drake. It's important to have 1st drake by 30 minutes. It's useful to deny 1st drake to the enemy team at 30 minutes.

Basically if either team has 0 dragons, dragon is huge and worth more than towers. If both teams have one or two, doesn't matter much because 5th won't be possible for a long time and you can't deny their 1st drake, so towers are a good trade.

AFK Push1 votes

Like if I'm top and my enemy laner tped down to drag, and I don't have tp up then you better believe I'm taking first and/or the second tower. If I take two towers for their like 1st-3rd dragon I think it was worth.

Also, in the context of how you guys did it you guys did it right. You pressured other lanes and pushed them so the enemy has to reset or push out the lanes agains while you guys get drag. If they contest dragon at that point they will just be missing a shit ton of gold, and possibly more towers.

lDontLiftIcarry1 votes

nexus > all get on my diamond level

Vistha Kai1 votes

Ultimately you only need to get rid of towers to reach the Nexus.

lDontLiftIcarry1 votes

shine bright like a diamond and blow a nexus for 50g

brought to you by ALLAH ak bar

Yes that was a sex joke Maybe. No it wasn't. but you can think it is... ;)

Vistha Kai1 votes

It could be if you promised me 72 virgins or something like that.

drunkenbear001 votes

It's really all opinions but I believe its dependent on how much your team is dying. Well, thats pretty much my answer to everything though. If you're team is 6/0 I would keep an eye on it until higher lvls or more deaths. You already have map control at that point and don't want to give them free kills because they warded the dragon. If you team is 0/6 you already lost map control and should go for it...safely. I personally care more about how much a player dies then how much he kills.

KirbyCake1 votes

actually his statement is correct, towers have always been more important than drag

Daedalus8711 votes

There are times when dragon is more important than towers and times when towers are more important. As a rule of thumb, I'd say towers are more important than the first 2 dragons, then they are more important.

Duke Anax1 votes

Interesting, I always felt like you can just get the tower later, but if you don't get dragon the enemy will.

What's even more I always feel relieved when they ged rid of your first tower, because it gives more room to fight with.

Occams Raiser1 votes

ALL Mid lane towers more important. Then bot and top First turrets. Dragon is peppered in there. It also depends on what elo you are. Drag is more important the higher you go because you can exploit the advantage it gives. The lower you are the more important Turrets are.

Duke Anax1 votes

Odd, I don't like taking midlane towers early, because it often leeds to my team feeding.

I Main Swain1 votes

the worst is when you could win or take an inhib and maybe a tower on top and people are like "lets baron! baron is so op! guaranteed win right there!"

as opposed to super minions in 2 lanes...

OTBOY1 votes

i am challenger,well,it depending on which tower,and when,from my perspective,nothing is more important than the first mid tower b4 15mins.

Aerothal1 votes

KDA > Objectives! you all nubs!

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