@Riot, if you really don't want to be held accountable for DCs, Lag & Crashes this needs to happen.

ABlueQuaker··3 votes·340 views

Players should have to go through a 3-part check system before being eligible to join a Ranked Queue.

  1. File check. It needs to make sure that all necessary Direct X versions have been installed and that the game files are complete and not corrupted.

  2. System check. It needs to make sure players aren't going to be loading into games with their shitty school laptops at 15 FPS.

  3. Ping check. It needs to make sure people aren't going to start complaining about lag before minions even spawn.

Why does this need to be implemented? Riot needs to be accountable for its players' actions. Right now a player can spend the whole game with Consistently high ping, constant disconnects and crashes/FPS drops because (if the game files are corrupt or if someone is using a computer that doesn't meet the system requirements) and Riot's response is simply:

"gee that's a shame, sorry about the 20 LP you and your 3 other innocent teammates lost because a player didn't have the moral conscience to run a ping check before joining a game with 4 other people".

If people were made ineligible to join a Ranked Queue because they'd inevitably be a burden to a team by default, Riot will effectively have covered their asses because they've actually made an effort on their part to maintain the competitive integrity of the game. If someone passes through the check and their ping starts spiking in-game then Riot can justifiably state that it was due to unforeseen and uncontrollable circumstances. I'd be content with this because, as much as it would still suck, the frequency of the occurrence would have drastically decreased.

7 Comments

PalPlays1 votes

I wholeheartedly agree man. This should be easier to implement once the new client is up and running.

Oh, and how about they just reintegrate the Portland server so people on the West Coast don't play with 100-2000 ping?

ModKnightsKemplar1 votes

I wonder how difficult this would be to do. It might not be feasible, but I do like your thinking.

Just a ping check would save many a game for me.

ABlueQuaker1 votes

I'm not sure about the file check. I'm pretty sure the game files themselves get checked every time you load up the client, but I once got all the way into the client and through champion select before I tried to load into a ranked game only to be told that my LoL Game Files were corrupt.

The Deckowner1 votes

What about Rito improve their server and develop less buggy client so people with <30 normal ping and decent computer won't get random lag spikes or have client crashed?

ABlueQuaker1 votes

Riot are constantly trying to do this. This isn't meant to be an attack on the quality or stability of Riot's game and server. It's a proposition for Riot to implement a prevention system to stabilize the competitive integrity of the game.

The Deckowner1 votes

I think this is very hard to impliment into the game because:

  1. File check might cause privacy concern, and it WILL take a very long time for a program to check over tons of files.
  2. Not allowing players with less advanced computer to play the game isn't fair, many peiple can play properly and consistantly 30 fps or even less.
  3. Internet connection is as unstable as a middle school couple's relationship. You might have 30 pings at the beginning of a game then suddenly gone to 200 in the middle of the game.
ABlueQuaker1 votes
  1. It takes moments to check game files when you patch - even less if you run the game off an SSD. The only issue would be privacy concerns if it were to check your Direct X and C++ files but they can always add an amendment to the ToS and make players have to Run as Admin if necessary.
  2. I myself use to play on a laptop at 40 FPS and I could play fine because I met system requirements. 30-40 FPS should be the cutoff though.
  3. I referred to such situations already and acknowledged that it would be considered an unforeseen and uncontrollable event.

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