Buying Champions and Levelling Accounts
Just curious, but how much monthly revenue does Riot make from people purchasing champions and rune pages with RP, and what percentage of profit is that revenue? If it's some insignificant number, I suggest doing away with IP entirely. Just give everyone the entire champion pool and all runes right upon creating a new account, along with 30 mastery points.
It's absurd to expect players to spend literally hundreds or thousands of in-game hours earning the IP to buy champions and runes. It's utterly ridiculous to force players to play with handicapped runes and masteries for hundreds of hours, and then expect them to know what to do with the ability to draft complete runes and mastery pages.
As for levelling accounts, I understand that it's to place some sort of restriction on who can and cannot enter ranked queues. This is fine, but when levels are also tied to available masteries, summoner spells, and runes, it's too much. Either tie only queue type restrictions to level, or do away with levels entirely and revive the Elo bracketing system of Season 1, wherein the bottom 50% of ranked players were considered Unranked. If the latter path is taken, it damn well better be the case that Elo values are displayed clearly for everyone to see, thereby forcing Riot to be held accountable for good (or bad) matchmaking.
As things currently stand, Riot has a paradoxical stance on "barriers to entry", stating that they don't want a high barrier to entry (which is hard enough to prevent with a genre as opaque to outsiders as MOBAs are), but hypocritically crippling low-level players and making it an excruciating experience for new players looking to get into the game.