Teemo Build, with explanation for each item.

Terozu·7/8/2016, 1:46:05 AM·1 votes·285 views

Hi, I'm a Teemo main, **** you too, so, I know there are a few ppl who actually do want to play teemo, but aren't sure what a good build for him is. I decided to lis my standard teemo build as a way for newer Teemos to stretch their little demon wings and fly.

Here is my build in a typical game:

item 3115 item 3165 item 3085 item 3089 item 3153 item 3020

You might notice that i wait till my final item to get my boots, while yes I agree the boots can be good early, teemo's w's passive and actie can make up for a lack o boots.

I get a Nashor's first because obvi, onl a noob won't know why, but for thhe noobs, its because teemo is a marks men whoo relies on ap scaling for his auto attacks thx to poison, nashor's tooth is an item that gives ap, and and attack speed, with a bonus of 20% cdr, upping the amount oof shrooms u can plant and how often you can blind the enemy.

A morello's is my second item it is a strong ap item, it also gives a lot of mana regen, which is helpful since your traps will put a burden on your mana, it also gives another 20% cdr, bringing you to the maximum value to blance out all that extra mana, it also inflicts grievous wounds, which lets your poison do a LOT more dmg, and stops sustain champs which you will meet a lot of if your going to play the satan. As an added bonus it also synergizes rly well with the Blade of the Ruined King, which you'll be getting later.

After that I get runaans, runaans applies on hit effects and strikes 2 extra targets for every auto attack, with teemos poison, and traps, plus the attack spd ull niw have, this makes teemo a backdooring machine easily able to tear up lanes straight to the turret, the reason u get this so early is that it helps with farming allowing you to get the rest of your items much quicker, in fact I occasionally get this as my first item just for that purpose, u have to be ahead however as you'll be a bit behind on dm till u can get a nashors.

After that I get a rabadons DC, this is where your burst dmg comes in, there's not much to explain here but I will say, you could easily replace this with a hex tech gunblade, if you need the extra healing.

Now I get to my BOTRK, this is a bread and butter item,this item shreds thruogh tanky champs, putting any tanks in their proper place the percent health dmg also works great with runaans to clear minion wwaves, it increases attack spd and deals 6% of the targets current heath on hit, it also has an active that heals you and immediately deals 10% of the enemies health on activation.

Welp that's it for the main build, I do suggest changing your items based on the situation, for instance on a squishy team, BOTRK may not come in handy as much, for that I suggest getting something such as a phantom dancer, deacreasing ur dg intake and helping with moblity, I also dsuggest that if you have to be attacked by someone to get a ninja tabi instead of sorceres, for more dmg reduction, when combined with a hantom dancer which I recomend, your current target will only do 3/4 dmg to you which is a big help against charactes lke draven, as I said if you find you're a bit too squishy trade rabadons for Hextech Gunblade, 1 ult + 1 minion wave = you just got half your f=hrealthback. Have fun playing and bye!

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