How To Make Burn/Poison Effects Feel Weaker

Virgin Ray··1 votes·440 views

X ability plus poison damage deals 300 damage Base damage plus AP deals 200 damage.

X ability deals 300 damage but it takes a while for it to deal 300 damage. With enemy's health regen you'd probably only deal 270 damage. If they drink potions it only deals 200. Therefore making the 300 dmg non-existant. So X ability is weak.

7 Comments

Veilix1 votes

Seeing as how that's not how math works, and potions are not a time travel device, your logic is flawed.

Virgin Ray1 votes

item 2003 bring back hp when being poisoned. And what do you mean this is not how math works?

BehiindU1 votes

I agree, but that effect is the global damage the ability/spell will make to its target... Potions, heals, etc... are different things

Veilix1 votes

item 2003 bring back

bring back. not negated. they have to use it. youre still doing the damage. just so happens they are getting healed, which adds "Y", then natural regen ( Z ). BUT ANYWAYS I just reread what the post was called, and noticed the "feel weaker"

in that sense, of feeling like the poisons are weaker than they are, I would agree. Key words, "feels weaker"

Virgin Ray1 votes

I mean, if you get poisoned and you use the potion wouldn't there be a negative number subtracting your hp and the potion added hp to negate some damage? I'm so fking confused. This thread literally went from a failed joke to a complicated math scripting forum talking about hp regen and natural hp regen and stuff.

Veilix1 votes

Right, that is my bad. I can remove my posts if you want, I was just in the forum/help mode and I thought it was a serious. Joke went right over my head >.>

Virgin Ray1 votes

Math is my worse subject. y u do dis to me?

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