Let's Talk About Champion IP Costs

Toastey··6 votes·1,034 views

Let's talk about how the total IP value of champions alone in this game is 491700 IP. Four hundred ninety-one thousand and seven hundred influence points.

Let's assume that Riot's estimation of 30-45 minute games is accurate, and let's have the average game time be 37.5 minutes. Let's say you earn about 100 IP per win and about 50 IP per loss, factoring in a 250 IP Win of the Day once per day. Let's say you have an average 55% winrate, and that you play an average of 20 hours a week, or 32 games. Let's assume that you get your WotD every single time it's up, "on cooldown", so you get it 7 times a week.

That means out of your 32 games, you win 17.6 and lose 14.4, and 7 of those wins are WotD. That means you get 1060 from wins, 720 from losses, and 1750 from WotD---all totalling up to 3530 IP per week, meaning 176.5 IP per hour.

At this rate, it would take you 2785.84 hours to earn enough IP to buy every champion in the game. No runes, no rune pages. Just champions. Assuming you're sticking to your 20 hours per week plan, that means 139.29 weeks, or 2.67 years. You'd have to play this game every single day for 2.67 years, getting every single win of the day when it's up, and playing 20 hours a week. That's brutal. That's ridiculous.

Thinking realistically, the game times and IP rewards vary much more, but the amount played also varies quite a bit. These average speculations should be somewhat accurate, accounting for both directions of deviation. So think about that.

2 and 2/3 years straight of playing 20 hours every single week.

20 Comments

EatMyUdyr5 votes

I want to afford Runes and Urgot.

HeadHonchkrow1 votes

item 3070 Urgot item 3070

alasarcher3 votes

And here we have players with over 200k IP more than they need. U are calculating way too much. There are ocasions when u get 2,3 x more IP per win. You can also buy champions with RP. Some champions can be obtained free. There are IP boosts. Also you dont need to have every champion in game.

Toastey5 votes

I addressed the issue of deviations. Sometimes you'll get 2 or 3x more, but sometimes you won't play for a week. That's a net loss, actually. Sure, you don't need every champion. Let's say you only play one role. That's about an average of 35 champions spanning multiple metas, or roughly 27.5% of the champion pool. Let's ignore a whole bunch of things and take 27.5% of the final calculations.

That's 135217.5 IP, which means 766 hours.

Let's think about a single champion. Say, Kindred. She's new. I want her. She's fun. She costs 6300, which would take 35 hours to unlock. That's practically a goddamn standard work week.

The point isn't that "U are calculating way too much." The numbers are there, and they are fact. The point is that it takes an inordinate amount of time to unlock champions, and some of us have lives to attend to.

TurquoiseYoshi3 votes

Honestly, champion IP costs are fine. What's absolute bullshit is rune IP costs. I literally have the choice between picking up a new character to use, or getting a blank page for putting some stats (which I would still need to buy) for the same cost. That's just dumb.

Toastey3 votes

Runes should not cost anything. Better yet, runes shouldn't exist. Riot loves to preach about "invisible power" and how much they hate it, but they're giving masteries even more power next season, and runes are still the cancerous growth they were on day 1.

TurquoiseYoshi2 votes

One person, a while ago, had the idea of changing the rune system so that you can make your own starting item with special abilities and passives. I really like that idea over having random tiny changes in stats that don't matter.

A Liberal1 votes

They should just outright delete runes, but I know they can't because of the community backlash (I DUMPED xxx,xxx,xxx IP INTO RUNES AND NOW WHAT!)

They really have no purpose besides deciding games before they're even started. I played up to level 30 and than for another 6 months without runes, bought runes when they put them on permanent discount and HOLY HELL all the sudden I am pubstomping with my mains, and miraculously I can jungle and ADC now.

purchasable content should in no way affect in game performance, that is one of the things that drew me into league, it wasn't P2W or G2W.

Romans VI XXIII3 votes

Ive been playing for over 3 years now, close to 4 and i am 3 champions away from owning them all lol

Although RIOT is a business and needs to make money, honestly I think they are fairly priced. But i would like to see 4-5 permanently free champions, this would be nice for new players as well.

Toastey1 votes

Assuming that you only buy the largest possible bundle of RP using the cheapest method (ie lowest cost for highest bonus, which is PayPal), RP has a dollar value of 142.85 RP per $1 USD. The entire champion pool costs 98915 RP, or $692.44 if you're crazy enough to buy all champs with money. With a job that pays the federal minimum wage of $7.25, you'd have to work about 95.5 hours to buy every champion, or half that if you buy them all when they're on sale.

95 hr 30 min (or 47 hr 45 min) is still a pittance in the face of 2785 hr 55 min. 95 and a half hours is something close to a month's worth of work, mindlessly grinding away at some entry-level, $7.25/hr job. You have to work twenty-nine (29) times as hard to earn those champions with IP. It's a dumb way to artificially inflate play time, and I'm certain that Riot makes more than enough money off of skins and other cosmetics. The whole champion pool should be free for everyone. It's appalling that you'd have to put in so much time to buy literally the most basic element of the game. Like I said below, a single 6300-IP champion takes about 35 hours of work. An entire work week. We have lives, Riot. Let us play whichever champion we want. It'll give people more time to figure out what they like, and it'll give people more time to get better at the champions they like. I daresay it'll even promote skin sales as people grow attached to their favourite champions and see all the cool skins for them.

Zelphon1 votes

I don't really think the average champion need EVERY champion.

But I will admit the 6300s are awfully expensive.

Toastey1 votes

I already addressed that. The numbers for a single role and for a single champion are right up above mate.

doiminat0r36001 votes

If there was a "Yes I want more Runes" I would have voted that much because by this time, i have figured out what general champions I enjoy playing and Free Champions fill in the gap. I need more Runes, not Champions.

King Mugiwara1 votes

Close, it has taken me 3 1/2 4 years

cuddlykitten42 votes

[{quoted}](name=Th3 Dark Knight,realm=NA,application-id=cIfEodbz,discussion-id=e5neE2AA,comment-id=0006,timestamp=2015-11-05T00:27:24.505+0000)

Close, it has taken me 3 1/2 4 years

My friend who has been playing since launch got all the champs shortly after season 5 kicked off. Sounds to me like the average is more like 4 years. For the record, I love it. Gives you something to push for.

Dunkrius2g1 votes

It should work like this. You get 5 free champion from 450 IP, 1350,3150,4800 and 6300 to make things easier.

Learning moment1 votes

IP is only used for champions and runes why would they reduce the only thing you can grind for?

Toastey1 votes

The whole concept of purchasable champions/heros and runes is pretty flawed in and of itself. Maybe if you didn't have to dump approximately 1k hours into just grinding for champs and runes for a single role, you could actually focus on playing to improve.

Learning moment1 votes

[{quoted}](name=Toasted Pigeon,realm=NA,application-id=cIfEodbz,discussion-id=e5neE2AA,comment-id=00080000,timestamp=2015-11-05T05:57:50.139+0000)

The whole concept of purchasable champions/heros and runes is pretty flawed in and of itself. Maybe if you didn't have to dump approximately 1k hours into just grinding for champs and runes for a single role, you could actually focus on playing to improve.

flawed argument. just read it and you will see the several flaws. runes and champions give you something to look forward to, getting it for free removes that excitement.

Toastey1 votes

Yeah man, whenever I play DotA 2 or CS:GO, there's just no excitement there whatsoever. I mean, those games are no fun because I've unlocked every hero and every gun just by installing the game, right? Heaven forbid I play those games to actually get better at them and to enjoy the games themselves; nope, I play for the excitement of unlocking a basic element of the game! That's me!

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