Just a crazy champion idea

kolpy99·11/17/2013, 4:45:55 PM·1 votes·827 views

I think it would be cool if there was a new assassin in the league, but an AP Melee assassin, i'm no good at putting my thoughts on paper but here are some ideas for spells (i dont have any names for them)

PASSIVE:

After using an ability, next basic attack will deal 25% of the damage from the last used spell in physical damage. (Applies on-hit affects)

SPELL 1:

Fires a skill shot that, if hit, will teleport you behind the target. Deals (10/50/150/300) magic damage. Scales 75% AP (Most damaging spell)

SPELL 2:

Deals (1%/2%/3%/4%) of targets in a small circle around you maximum health +(20/50/90/140) in magic damage. Scales 25% AP for flat damage only. Will also stun for .5 seconds

SPELL 3:

Channels for 1 second: Next basic attack will deal an additional (20/50/100/150) True damage Scales 5% AP bonus attack lasts 5 seconds unused

ULTIMATE:

Deals (200/300/500) magic damage to enemy champion and makes them invisible to their team for 1.5 seconds. Scales 20% AP

As i said it is really incomplete, and i highly doubt anyone (riot specifically) will read this, but yeah. Leave feedback below, I just thought this would be a cool unique champion idea

12 Comments

Ochii The Wolf11/17/2013, 7:42:11 PM1 votes

poppys an ap melee assassin

Xenon111/18/2013, 3:22:22 AM1 votes

Passive should be less, around 10% or 15% at most in additional damage.

Spell 1 is also overpowered, it seems similar to Urgot's ultimate, and having an ultimate as an ability is a little much.

Spell 2 be a little more specific.

Spell 3 seems a little lazily designed.

Ultimate seems pretty good, balance, unique aspect, maybe make the invisible longer than 1.5, I'd said 3/4/5 seconds.

Either way glad to see people coming up with unique champion designs.

OfWolfAndMan11/18/2013, 5:33:20 AM1 votes

I really like the idea of making the champ invisible to their team

turkeyBACON11/18/2013, 12:16:23 PM1 votes

Hey Kolpy, I really like your 1st spell and your ultimate. I was thinking of a champ design as well but couldn't figure out 2 of the spells. I'm wondering if you would either let me copy them or if you'd want to collaborate? I'm certain that the abilities that I have are over complicated and I like how yours are straight forward and easy to understand. Either way I'd like to see where you go with this.

Zetra1312/18/2013, 4:56:06 AM1 votes

Spell 2 is good, but should do just the health based damage then stuns them for 1-1.5 seconds. Spell 3 doesn't seem to fit imo and should be a form of a blinding melee that deals half the damage of spell 1 but with only 25% AP scaling. The blind duration can be similar to Teemo's Blind, but this skill can hit a nearby foe if used on a target affected by the Ultimate. Spell one can be "Cloak and Dagger, Spell 2 can be "Cheap Tricks", Spell 3 can be "Gouge" and the Ultimate can be "Marked for Death". The passive can be called "Salt The Wounds"