You removed DFG, now remove Infinity Edge
It only makes sense.
It only makes sense.
It doesn't make sense in the least, because Infinity Edge isn't the AD equivalent of Deathfire Grasp!
is the AD equivalent of
:
while we're at it...
is the AD equivalent of
:
There was no AD equivalent of
. The closest you could claim would be
, but the actives work very differently. Regardless, you chose not to compare the two, and lost all credibility with this post.
I understand that lol. I was more so saying how they couldn't remove IE because "too much involved with it and crit" yet they remove DFG, which some champs had as a necessity. That is where I was going with it lol.
while we're at it...
is the AD equivalent of
:
- Both give maximum offensive stats in their tech tree
- Both give defensive stats against the other tech tree
- Both provide an active for getting out of tough situations.
About these items... They both have pros and cons, but the fact that QSS (which is sometimes essential and simply not replaceable) only builds into AD is not fair. You can't activate Zhonya's while stunned.
The fact that you can use the active of
with only half the item built (
) is still a huge advantage to AP users. AD users would kill to give
the active of 
The fact that you can use the active of
with only half the item built (
) is still a huge advantage to AP users. AD users would kill to give
the active of
I see what you're saying, and you have a point. But the fact that you can activate it "only half built", as it were, is only an advantage until you reach late game; at which point AD users get a full item with insane utility and AP users have to sacrifice considerable damage for utility (or vice versa).
On the other hand, you really can't activate
while a
ult is flying at you. I'd call it pretty even.
On the other hand, you really can't activate
while a
ult is flying at you. I'd call it pretty even.
True, but you can flash away from that Ult. Or dodge it through other spells.
Obviously, you may not always manage, but you have a chance.
On the other hand, with Zhonya's, the second you're stunned (or silenced? I forget), it's over. Sure you can probably avoid a stun with Flash/ X ability as well. But 1 ult has a long CD. Stuns typically don't, and there are usually more of them. Furthermore, when you use QSS to escape a stun, you can move/attack/heal/whatever immediately. You're still useful. You can still escape/ survive/ kill/ help/ whatever. When you use Zhonya's in an effort to not get stunned or destroyed by, using your example, a Syndra ult, you're going to be in the same spot for a while (and not doing anything helpful, typically). Using Zhonya's well may result in an emery blowing a big damage CD on you for nothing, but it leaves your team in a 4v5 for a little while (except in the case of fiddle/ Swain ult/ are there more?). With QSS, you take the damage but you can return to fighting/etc. as I said.
IN SOME CASES Zhonya's will absorb damage from 80% of the enemy team's big damage spells. And in those cases, Zhonya's > QSS. But that doesn't happen often enough to make Zhonya's active more useful than QSS', in my opinion.
don't see why all the downvotes
AD mains lol.
to be fair there is no AP equivalent to BT or to Essence Reaver
Without Infinity Edge it would be hard getting crits...
can be pretty much gets countered by usual armor items like
, while for
, technically it's just an item that says "I'm too lazy to fight" simply by marking one, then nuke it insta-kill with an ult.