Why you think matchmaking doesn't work and why Riot thinks it does

slippykitten··6 votes·986 views

People tend to forget that Riot is a company that exists to make money. Ranked is a system that creates the feeling of accomplishment that causes people to continue to play and spend money. It is always in their best interest to make this process take as long as possible without causing you to quit trying.

Therefore the ranking system will always dangle a carrot in front of you but then create situations that make you have to keep playing more to earn it.

So we things like

  1. Promotion matches - Matches you have to win after already winning enough matches to move up a tier. It would not be illogical to assume Riot wants you to lose these a few times to make you play more games.

  2. a system that punishes winning too much - If you go on a winning streak the system will purposely place you against much higher opponents and give you a team that is much less skilled. Why? So you lose, and keep trying to climb.

  3. A system that never forgives losses outside your control - You will never be compensated for having a leaver, troll, or any other type of situation. They dont want you to climb faster.

You guys have to realize when you're complaining about the ranking system that Riot wants it to take 1,000 games for you to reach your true rank. If you got there fast, you would strop playing because you would have nothing more to strive for.

10 Comments

ZeeDrakon4 votes

what your saying is mostly bullshit TBH

{quoted}

It is always in their best interest to make this process take as long as possible without causing you to quit trying.

the way ranked currently works, trolls and afks benefit your climb and do not slow it but do the exact opposite.

  1. Promotion matches - Matches you have to win after already winning enough matches to move up a tier.

you went to 100 LP. but that shouldnt just move you up a tier, it would be much too easy. getting promoted is already significantly easier than getting demoted.

  1. a system that punishes winning too much - If you go on a winning streak the system will purposely place you against much higher opponents and give you a team that is much less skilled. Why? So you lose, and keep trying to climb.

this is a common conspiracy theory, but complete BS. if you look at the system it will increase your MMR when on a winstreak. this will lead to your opponents AND your teammates beeing higher elo

  1. A system that never forgives losses outside your control - You will never be compensated for having a leaver, troll, or any other type of situation. They dont want you to climb faster.

as i said above, getting rid of trolls/afks would not benefit your climb since theyre more likely to be on the enemy team. therefore if you make people not lose LP when having an afk you'd have to take the opponents LP as well, and people in low elo would climb much slower. (and im ignoring how abuseable this system would be, besides the fact that theres a over 50% chance you wouldve lost even if that person did not go afk)

You guys have to realize when you're complaining about the ranking system that Riot wants it to take 1,000 games for you to reach your true rank. If you got there fast, you would strop playing because you would have nothing more to strive for.

actually, your elo is quite accuraty after 50-100 games. but i guess since your S5 you want to believe that your much better, even though facts and math says you arent

slippykitten2 votes

{quoted}

what your saying is mostly bullshit TBH It is always in their best interest to make this process take as long as possible without causing you to quit trying.

the way ranked currently works, trolls and afks benefit your climb and do not slow it but do the exact opposite.

you went to 100 LP. but that shouldnt just move you up a tier, it would be much too easy. getting promoted is already significantly easier than getting demoted.

this is a common conspiracy theory, but complete BS. if you look at the system it will increase your MMR when on a winstreak. this will lead to your opponents AND your teammates beeing higher elo

as i said above, getting rid of trolls/afks would not benefit your climb since theyre more likely to be on the enemy team. therefore if you make people not lose LP when having an afk you'd have to take the opponents LP as well, and people in low elo would climb much slower. (and im ignoring how abuseable this system would be, besides the fact that theres a over 50% chance you wouldve lost even if that person did not go afk)

actually, your elo is quite accuraty after 50-100 games. but i guess since your S5 you want to believe that your much better, even though facts and math says you arent

Ha, right. You took the time to refute my post but didn't bother to take the time to prove anything. Spend time wiser.

Z Statistic2 votes

The one that is absolutely true is the elo system. Are we assuming that mmr uses the same core functionality as the Elo system? Because if we are, then your mmr doesn't increase from a string of wins. It increases from ANY win and decreases with ANY loss. So if you go on a string of wins, then your mmr is going up much more quickly than normal. That could be a good thing since the probability of going on a string is extremely small and so you're going on a string because you've gotten better and not by pure chance (probably).

But if you did go on a string by pure chance, then you will be matched with people who are significantly better than you, not because the mmr is much higher, oh no. The mmr is still matched. Your mmr is just not accurately reflecting your skill anymore.

The consequence of being matched with players who are significantly better than you after a long streak is the consequence of the mmr system working not only exactly as Riot intends but exactly as YOU intend.

Do you want to be matched with people of similar mmr? Ok, the system does that. If you win/lose, should the system adjust your mmr accordingly for future games? Ok, the system does that. Does the system take into account that you could improve a lot in a very short period of time? Ok, the system does that.

The system is working fine in terms of finding people with similar mmr and matching them together.

ZeeDrakon3 votes

so you mean i did the exact thing you did aswell, with the one difference beeing that my arguments are based on 3 years of grinding soloQ, aswell as mathematical and logical thought process (regarding the trolls/afks issue) and not based on me beeing butthurt and desperately trying to seem better than i am, like you do

slippykitten1 votes

{quoted}

so you mean i did the exact thing you did aswell, with the one difference beeing that my arguments are based on 3 years of grinding soloQ, aswell as mathematical and logical thought process (regarding the trolls/afks issue) and not based on me beeing butthurt and desperately trying to seem better than i am, like you do

I think you misunderstood. I don't care about rankings, even the slightest. At no point did i suggest that this system keeps me from being ranked higher, in fact the same system keeps people higher than they ought to be, which is just as likely to be the case for me. You are hearing what you want to hear because you want to be right and you want to defend your momma. I get it, but it doesnt change the truth.

SEKAI3 votes

One can think like that, no problem.

But one can also think the reason why all these exist are due to specific functions a Ranked system requires, and that would also be correct.

This game is balanced around teamplay after all, hence it simply doesn't take into account how individual factors would affect the win/loss ration but from a larger perspective of Team1 vs Team2.

Promotion series exists to threshold the positions of Ranked game, hoping the environment won't be so wildly different every day like it's on global warming. Same thing with matching you with lower elo bracket people in certain situations, the logic behind is "So you think you have what it takes to NOT belong in this elo range? Prove it to me", and that is completely justifiable and logical.

It's also not impossible to climb over several ranks in a matter of days to weeks with minimal games played, it's entirely possible, given if you have what it takes to excel and taking the lead.

With that being said, yes indeed, Ranked Solo has its grind elements in it but as I have said, there is a reason to why it's like that and it's not the game's focus in the first place anyway. Ranked 5s however, is where the game is at also where the central focus is, and there is minimal grind there.

But if you wanna think that everything is all a conspiracy and how everyone is out to milk you dry like an uncultured prick who drank too much Fascism brand lately, then alright it's your call and I respect that.

slippykitten2 votes

{quoted}

One can think like that, no problem.

But one can also think the reason why all these exist are due to specific functions a Ranked system requires, and that would also be correct.

This game is balanced around teamplay after all, hence it simply doesn't take into account how individual factors would affect the win/loss ration but from a larger perspective of Team1 vs Team2.

Promotion series exists to threshold the positions of Ranked game, hoping the environment won't be so wildly different every day like it's on global warming. Same thing with matching you with lower elo bracket people in certain situations, the logic behind is "So you think you have what it takes to NOT belong in this elo range? Prove it to me", and that is completely justifiable and logical.

It's also not impossible to climb over several ranks in a matter of days to weeks with minimal games played, it's entirely possible, given if you have what it takes to excel and taking the lead.

With that being said, yes indeed, Ranked Solo has its grind elements in it but as I have said, there is a reason to why it's like that and it's not the game's focus in the first place anyway. Ranked 5s however, is where the game is at also where the central focus is, and there is minimal grind there.

But if you wanna think that everything is all a conspiracy and how everyone is out to milk you dry like an uncultured prick who drank too much Fascism brand lately, then alright it's your call and I respect that.

Conspiracy? Not at all. It is no high conspiracy secret that companies exist to make money, lets get real here. Sure, all those elements could simply coincidentally also put more money in Riots pocket, but since when have you heard that multimillion dollar companies accidentally got rich? But maybe you're right, maybe it's crazy to think that corporations are trying to make profit, that sounds totally illogical.

Also, i didnt state that they were doing anything immoral or deceitful to gain it, simply that the system in place is specifically designed to keep you playing.

SEKAI2 votes

{quoted}

Conspiracy? Not at all. It is no high conspiracy secret that companies exist to make money, lets get real here. Sure, all those elements could simply coincidentally also put more money in Riots pocket, but since when have you heard that multimillion dollar companies accidentally got rich? But maybe you're right, maybe it's crazy to think that corporations are trying to make profit, that sounds totally illogical.

Also, i didnt state that they were doing anything immoral or deceitful to gain it, simply that the system in place is specifically designed to keep you playing.

It's also no secret that being fair and actually selling at least decent products is what earns both the money and the invaluable trust, it's business 101.

Considering LoL isn't like a flash sale show like the one that the notorious WarZ put up, it's meant to run literally ages, you'd think they are wise enough to use their brains a little and play a little bit fair instead of running on the cash machine everyday right?

There is a difference between having a grindy system, a system that has to be grindy in one way or another and simply a being cow/cookie clicker.

Do you REALLY think LoL was meant to be designed as the 3rd and it got popular solely because of that reason?

The reason why LoL got famous was really a lucky hit (or a calculated lucky hit, if you will) that's all. It was the frontier of the "fair f2p model", it was the only DotA-ish game that didn't require a pay wall since even for the original mod you are still needed to own Warcraft 3, and obviously it was a new IP and everyone was of course excited.

As I have stated in my previous post, there are reasons to why solo queue was implemented like that, because without the gating system it really would make the game a true clicker type games if anything since you would have to be physically on every single day non-stop on end to maintain your current elo position, does that really sound fun to you? Not to mention also as I have stated, LoL is balanced around teams, solo queue was never its focus and shall never be.

EDIT: Play Ranked 5s if you want minimal grind.

A Tall Joke2 votes

The point of rank is striving to advance... Just like with ELO, there's always a higher place to strive for. Putting deliberate frustrating barriers in the way of accomplishment doesn't make us players want the accomplishment more. Not when there's a sense of injustice. Riot knows that. This is just another $$RITO$$ conspiracy theory.

Promotion Matches: They exist because Riot (due to much frustration with the ELO system) wanted to give a point where players wouldn't drop for poor performance. Especially not 2-3 games. So, we have the tiers where 2 or 3 losses at 0 LP won't necessarily drop you so you have this buffer. But a safety buffer wouldn't make sense if some Bronze guy went on a couple of really good games and ended up in silver, would it?

System that punishes winning too much: There's still no evidence that the case is that the system deliberately gives you higher opponents with lower teammates. Imperfect metrics can be sensitive to outliers like your MMR might be the case when you've had a winning streak (e.g. team MMR mean). And it's hard to come up with perfect metrics because if you use median, one team could have 2 diamond, 2 silver, 1 gold and the other team could have 5 gold and that would be "balanced."

A system that never forgives losses... Well, Riot has made their stances on these clear: exploitable = bad. I don't agree but...

Android Cowboy1 votes

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