Why you think matchmaking doesn't work and why Riot thinks it does

slippykitten·5/24/2015, 4:59:40 PM·6 votes·986 views

People tend to forget that Riot is a company that exists to make money. Ranked is a system that creates the feeling of accomplishment that causes people to continue to play and spend money. It is always in their best interest to make this process take as long as possible without causing you to quit trying.

Therefore the ranking system will always dangle a carrot in front of you but then create situations that make you have to keep playing more to earn it.

So we things like

  1. Promotion matches - Matches you have to win after already winning enough matches to move up a tier. It would not be illogical to assume Riot wants you to lose these a few times to make you play more games.

  2. a system that punishes winning too much - If you go on a winning streak the system will purposely place you against much higher opponents and give you a team that is much less skilled. Why? So you lose, and keep trying to climb.

  3. A system that never forgives losses outside your control - You will never be compensated for having a leaver, troll, or any other type of situation. They dont want you to climb faster.

You guys have to realize when you're complaining about the ranking system that Riot wants it to take 1,000 games for you to reach your true rank. If you got there fast, you would strop playing because you would have nothing more to strive for.

10 Comments

ZeeDrakon5/24/2015, 5:44:17 PM4 votes

what your saying is mostly bullshit TBH

{quoted}

It is always in their best interest to make this process take as long as possible without causing you to quit trying.

the way ranked currently works, trolls and afks benefit your climb and do not slow it but do the exact opposite.

  1. Promotion matches - Matches you have to win after already winning enough matches to move up a tier.

you went to 100 LP. but that shouldnt just move you up a tier, it would be much too easy. getting promoted is already significantly easier than getting demoted.

  1. a system that punishes winning too much - If you go on a winning streak the system will purposely place you against much higher opponents and give you a team that is much less skilled. Why? So you lose, and keep trying to climb.

this is a common conspiracy theory, but complete BS. if you look at the system it will increase your MMR when on a winstreak. this will lead to your opponents AND your teammates beeing higher elo

  1. A system that never forgives losses outside your control - You will never be compensated for having a leaver, troll, or any other type of situation. They dont want you to climb faster.

as i said above, getting rid of trolls/afks would not benefit your climb since theyre more likely to be on the enemy team. therefore if you make people not lose LP when having an afk you'd have to take the opponents LP as well, and people in low elo would climb much slower. (and im ignoring how abuseable this system would be, besides the fact that theres a over 50% chance you wouldve lost even if that person did not go afk)

You guys have to realize when you're complaining about the ranking system that Riot wants it to take 1,000 games for you to reach your true rank. If you got there fast, you would strop playing because you would have nothing more to strive for.

actually, your elo is quite accuraty after 50-100 games. but i guess since your S5 you want to believe that your much better, even though facts and math says you arent

SEKAI5/24/2015, 5:14:11 PM3 votes

One can think like that, no problem.

But one can also think the reason why all these exist are due to specific functions a Ranked system requires, and that would also be correct.

This game is balanced around teamplay after all, hence it simply doesn't take into account how individual factors would affect the win/loss ration but from a larger perspective of Team1 vs Team2.

Promotion series exists to threshold the positions of Ranked game, hoping the environment won't be so wildly different every day like it's on global warming. Same thing with matching you with lower elo bracket people in certain situations, the logic behind is "So you think you have what it takes to NOT belong in this elo range? Prove it to me", and that is completely justifiable and logical.

It's also not impossible to climb over several ranks in a matter of days to weeks with minimal games played, it's entirely possible, given if you have what it takes to excel and taking the lead.

With that being said, yes indeed, Ranked Solo has its grind elements in it but as I have said, there is a reason to why it's like that and it's not the game's focus in the first place anyway. Ranked 5s however, is where the game is at also where the central focus is, and there is minimal grind there.

But if you wanna think that everything is all a conspiracy and how everyone is out to milk you dry like an uncultured prick who drank too much Fascism brand lately, then alright it's your call and I respect that.

A Tall Joke5/24/2015, 5:50:58 PM2 votes

The point of rank is striving to advance... Just like with ELO, there's always a higher place to strive for. Putting deliberate frustrating barriers in the way of accomplishment doesn't make us players want the accomplishment more. Not when there's a sense of injustice. Riot knows that. This is just another $$RITO$$ conspiracy theory.

Promotion Matches: They exist because Riot (due to much frustration with the ELO system) wanted to give a point where players wouldn't drop for poor performance. Especially not 2-3 games. So, we have the tiers where 2 or 3 losses at 0 LP won't necessarily drop you so you have this buffer. But a safety buffer wouldn't make sense if some Bronze guy went on a couple of really good games and ended up in silver, would it?

System that punishes winning too much: There's still no evidence that the case is that the system deliberately gives you higher opponents with lower teammates. Imperfect metrics can be sensitive to outliers like your MMR might be the case when you've had a winning streak (e.g. team MMR mean). And it's hard to come up with perfect metrics because if you use median, one team could have 2 diamond, 2 silver, 1 gold and the other team could have 5 gold and that would be "balanced."

A system that never forgives losses... Well, Riot has made their stances on these clear: exploitable = bad. I don't agree but...

Android Cowboy5/24/2015, 5:41:25 PM1 votes

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