[[Feedback]] --- Lucian, the Purifier
DISCLAIMER 1: I don't want this thread to be derailed into "Lucian's Ultimate is useless, it's so fxcking weak!!!" or things of that nature... please, let's have constructive conversation & a rousing discussion over Lucian's current state of balance. Also, please only players who have significant experience playing -as- or -against- Lucian.
My Observations & Opinions
- Lucian is a tad bit too mana-starved.
- This' problematic as the method in which his damage is brought in-line with many other ADC's (his passive) is tied to ability-casts.
- This' also problematic due to his kiting-potential being tied to a) casting his W & b) landing his W.
- Lucian's early-game feels a bit too weak.
- Despite decent scaling even from behind, his early trading tends to feel a little too lackluster.
- Lucian's mid-game feels powerful (behind or ahead), but his late-game feels a tiny bit beneath the target (behind or ahead).
- It feels a little like even if you begin to get fed, that you plateau in the mid<>late game.
- Lucian's ultimate is a tad bit underwhelming.
- For how difficult it can be to keep this on-target, the damage-coefficient can feel quite poor (on Champions, not on minions). Even in the ideal scenario where 100% of the ability strikes an enemy champion, it still often feels poor.
- It feels marginally better when significantly fed, but this feels punishing for games where you are behind.
DISCLAIMER 2: Lucian to me feels fairly well-balanced, an extremely minor buff to mana costs or mana-regeneration may set him right in-line to be perfectly well-balanced.
My Ideas & Suggestions
- Q Mana to 40/50/60/70/80 (down from 60/65/70/75/80)
- Q AD Scaling to 50/65/80/95/110% (down from 60/75/90/105/120%)
- W AD Scaling to 75% (up from 60%)
- W AP Scaling to 75% (down from 90%)
- W now additionally grants its MS Bonus on striking an enemy Champion
- E Cooldown to 14/13/12/11/10 (down from 18/16/14/12/10)
- R Cooldown to 90/75/60 (changed from 100/75/50)
- R Damage to 45/55/65 (up from 40/50/60)
- R AD Scaling to 30% (up from 25%)
- R AP Scaling to 15% (up from 10%)
- R Total Damage to 1100/1500/1900 (changed from 1040/1500/1980)
- R Total Damage AD Scaling to 650/725/800% (changed from 650/750/825%)
- R Total Damage AP Scaling to 275/300/325% (changed from 260/300/330%)
- Mana Regeneration per Level to .75 (up from .70)
Additions/Critiques/Thoughts?