Hide And Seek (Summoner's Rift Edition)

Perma CC·2/23/2016, 8:13:35 PM·8 votes·23,698 views

-Hide And Seek (Summoner’s Rift Edition)-

Players: 5v3 (5 Hiders/3 Seekers)

Object of the game: As a hider you need to survive to 45 minutes without losing all your lives. As a seeker your job is too seek out hiders and kill them 5 times each.

-Phases- Phase 1: All players free farm until the 5 minute mark do not attack towers or each other during this time. At the 5 minute mark everyone returns to base immediately. (Note: this is the only time minions can be attacked.) Phase 2: The Hiders now immediately leave their base after buying and hide. Seekers must wait until the 7:30 mark to leave base. The game begins!

Global Rules:

  1. Banned Champions: Evelynn, Teemo, Kassiden
  2. All players are allowed to farm jungle camps at any time, excluding Dragon, Rift Herald and Baron.
  3. Attacking Towers or minions is illegal and will result in a -1 life for Hider and -3 minutes for Seekers.
  4. All players are allowed to use Pinks and Farsight alteration. Hiders can auto these wards.
  5. All players can use all trinkets accept for yellow trinket.
  6. All players can use Pinks.
  7. All players must stay outside of the following zones: http://imgur.com/4PZMeKj

Rules for Hiders: 1.) Stealth is completely banned from this mode. You can use champions that have stealth abilities but their stealth abilities are illegal to use. Breaking this rule will cost you a -1 life, stacking for each violation. 2.) Hiders must use abilities that contain: Crowd-Control, Healing, Shielding, Buffing or Mobility. Pure Damage abilities are banned. 3.) Hiders are unable to back at any time unless they are attacked during grace. 4.) Hiders can only buy when they are killed. 5.) Hiders cannot auto attack whatsoever unless that auto attack produces a hard cc effect like a stun. (So if your auto attack slows you cant use it.) 6.) Hiders cannot kill Seekers unless a seeker is below 300 health and moving. 7.) Hiders are permitted a 30 second grace period automatically upon respawning from death by Seeker. They must exit their base within that time or they will suffer a -1 life. Hiders cannot be killed, followed or attacked during this grace period, if they are they are allowed to back and heal as well as buy and if killed will have their life returned. 8.) Accidentally killing a Seeker will result in a -1 life unless they were under 300 and moving. 9.) Canceling a Seekers back animation will result in a +1 minute to their Seeking time. 10.) Hiders cannot buy items containing Ability Power or Attack Damage accept for Frost Queens Claim.

**Rules for Seekers: ** 1.) Stealth is completely banned from this mode. You can use champions that have stealth abilities but their stealth abilities are illegal to use. Breaking this rule will reduce your Seeking time by 3 minutes, stacking for each violation. 2.) Seekers must stop moving completely when below 300 and back. If they don't stop moving they can be killed by Hiders. Once you stop though you have to back, if you stop and then move and then get killed by a Hider they will not be punished for it. 3.) Seekers are allowed to back and buy whenever they want. Once they start their back animation they cannot cancel it. 4.) Seekers cannot buy Frost Queens Claim or items that contain health, armor or mr.

6 Comments

Exiles SoIace2/23/2016, 8:40:40 PM2 votes

Its just not the same QQ

Cherysse2/23/2016, 8:48:52 PM1 votes
  • Hmmm I like it, but I mean, wouldn't it be better if there were no towers, minions and jungle monsters at all? It would distract seekers from their goal; seeking...

*Seekers start with 1850 gold.

  • I think it could be better to have the "hiders" to get gold by actually exploring the map, you know, collecting gold, experience, consumables, wards and bonuses like Bard collects his bells. These bonuses can't be collected by seekers.

*If you want to get healed you must go to specific shrine points. Only hiders can use these shrines.

*Deadman plate disabled for Hiders, only available to seekers.

*Defensive capacity on def items halved for hiders.

*Stealth is allowed, but you can't be stealthed for more than 15 seconds, if you do you will be unable to stalth back for other 30 seconds (you know Teemo).

*All regular seeker wards reveal stealth.

*Blue wards disabled.

  • Seekers get 600 gold per kill.

*Hiders are invisible and undetectable while on their grace period, grace period lasts for 15 seconds instead of 30.

*Towers, Fountain Towers and Nexus out of this game mode.

*Mandrake wards added in this game mode and only available for Hiders. Hiders can't use any other type of wards.

*An special extra slot for wards on this game mode.

*Add the Mirror of Disguise from the Bilgewater Event.

  • Why are damage abilities banned? I mean, it could be better that instead of dying, seekers are stunned by 2.5 seconds when their HP reaches 0, afterwards they become invulnerable to damage and CC for 6 seconds.

Currently the way you are making this mode work renders fighting champs useless and makes certain CC champs the only choice.

Perma CC2/23/2016, 10:33:13 PM1 votes

Alot of the stuff you are suggestion isn't even possible unless this game had a Sand Box Mode..

DorkunedAuras2/24/2016, 4:57:51 PM1 votes

If seekers can't kill wards, then hiders will ward the entire map and then stay where they know seekers aren't.