Riots balance strategy cripples new players

slippykitten··5 votes·474 views

If you are new to lol, and don't have $300 to drop, it will take you roughly 150-200 hours to grind enough ip for 2 rune pages and enough champions to play ranked. This is, in itself, ridiculous for new players but that isnt my point here.

With Riots strategy of nerfing op champs into uselessness, players have to have a massive champ pool to even be able to consistently perform adequately. When balance is so skewed like it is, and FOTM champs are SO powerful, you are basically at a loss unless you own those champs.

A new player might buy and learn Ahri, only to have her gutted next patch. Couple this with the fact that inexperienced players often waste ip on useless runes (another problem that isnt addressed) and champs that have always been weak, and you pigeon hole new players into bronze 5.

It didnt use to be this way of course. When I started playing in season one, there was no smurfs, no meta, barely even FOTM champs. My first season i got 1900 ELO by duoing poppy and soraka bot lane. Such things arent possible anymore and its painful to watch a new person say "oh eve looks like she would be fun to jungle" and then have a mental breakdown 5 min into the match.

My point is this, that when so much of the game is catered to EXTREMELY experienced players, it would be nice if balance at least gave new people (and i mean new as in they haven't played the equivalent of an entire months time) a chance to perform. This inherently can make the game a pay to win game very easily ( i dont think it is quite there yet, but its close)

TL;DR - Riots system of cycling through and nerfing good champions into unviable ones makes it impossible for new players to succeed.

29 Comments

Envy Sin3 votes

If someone hasn't played for 100-200 hours at least i don't want them on my team in ranked. I would rather have someone who's played enough to know how most (if not all) champions work, How to build/play against them. Because otherwise you're crippling your team.

What riot needs to do is make smurfs play with level 30s soon after they make the account. THAT'S what the issue for most new players is. Smurfs steamroll them till they quit.

slippykitten1 votes

[{quoted}](name=Envy Sin,realm=NA,application-id=cIfEodbz,discussion-id=MbRwu2zx,comment-id=0000,timestamp=2015-02-11T17:31:50.941+0000)

If someone hasn't played for 100-200 hours at least i don't want them on my team in ranked. I would rather have someone who's played enough to know how most (if not all) champions work, How to build/play against them. Because otherwise you're crippling your team.

What riot needs to do is make smurfs play with level 30s soon after they make the account. THAT'S what the issue for most new players is. Smurfs steamroll them till they quit.

You can have that knowledge at 200 hours of gameplay, but you wont have the ip to apply that knowledge. That's the issue. Unless they bought xp boosts (which shouldnt exist imo) they would have already played 200 hours by the time they reached lvl 30 anyway.

Envy Sin1 votes

Notice i said "at least" Nobody is happy when they find out they have a fresh 30 on there team. Why?

-Because said person learned a lot of bad habits on the way up. -They don't own many champions (Probably has only really played 1-2) -Rune page isn't completed. It costs about 25,000 IP (total not each) to make a basic AP and a basic AD page. -Cooldowns. I'll elaborate. Most people when playing vs a blitz know they have around 12-15 seconds after a grab to make a play. That's just one example. -Build paths. 99% of them are like a ADC main in any role they play. But it's worse because they only go off the recommended list. In the order it's listed. -Any champ that can beat them is "OP" Just last night i saw a "Blitzcrank is OP" thread. And this morning there's a "Leona is OP" Thread. Which is what they plan to lock in the next match they play, With no understanding of how to play said champion. (Because it's OP they have to win.)

slippykitten1 votes

[{quoted}](name=Envy Sin,realm=NA,application-id=cIfEodbz,discussion-id=MbRwu2zx,comment-id=000000000000,timestamp=2015-02-11T17:50:32.929+0000)

Notice i said "at least" Nobody is happy when they find out they have a fresh 30 on there team. Why?

-Because said person learned a lot of bad habits on the way up. -They don't own many champions (Probably has only really played 1-2) -Rune page isn't completed. It costs about 25,000 IP (total not each) to make a basic AP and a basic AD page. -Cooldowns. I'll elaborate. Most people when playing vs a blitz know they have around 12-15 seconds after a grab to make a play. That's just one example. -Build paths. 99% of them are like a ADC main in any role they play. But it's worse because they only go off the recommended list. In the order it's listed. -Any champ that can beat them is "OP" Just last night i saw a "Blitzcrank is OP" thread. And this morning there's a "Leona is OP" Thread. Which is what they plan to lock in the next match they play, With no understanding of how to play said champion. (Because it's OP they have to win.)

Some of this is true, and i would certainly be in favor of adding a few more hurdles for people to jump through before they get to ranked, but those dont exist. What i'm saying is that these problems are exacerbated by crippling them even further because they dont have the resources to purchase what is necessary, and drastically changing what champs work monthly.

mvargus1 votes

Notice i said "at least" Nobody is happy when they find out they have a fresh 30 on there team. Why?

I'm level 20 on my first ever account and probably won't make 30 until the end of the month. (I only play a couple games a day). And I doubt I'll be entirely as bad as you say here, although some might be nervous at first. I'll go over your points line by line.

Because said person learned a lot of bad habits on the way up.

I've met silver rank players with bad habits. These are hard to overcome for anyone. But I also am trying to find people to spot my bad habits so I can correct them now. Admittedly not everyone will, but this is not exclusive to new level 30's

-They don't own many champions (Probably has only really played 1-2)

I do know one level 23 who pretty much exclusively plays Morgana, but most of the lower level people I meet are actively collecting champions. I personally have used RP to acquire several and currently have 13. All have been played multiple times and many are over 10 plays already. I expect I'll have at least 3 with 40+ times played by the time I am level 30 and several at 60+ by the time I look to try ranked. I've even made sure to have viable champs for each position. Not all players will have just a couple champions. Collecting champions is part of the fun. And the 450 IP champions are easy to collect.

-Rune page isn't completed. It costs about 25,000 IP (total not each) to make a basic AP and a basic AD page.

Your first real problem. I was warned about this, saved IP as much as I could (used 6300 to get 2 extra rune pages during the sale last month) and still didn't have enough to fill 20 rune slots when I hit level 20 for both an AP and an AD basic page. Many players won't know about this cost and if they go crazy collecting champs will be short when it comes time to build rune pages. Hard to fix.

-Cooldowns. I'll elaborate. Most people when playing vs a blitz know they have around 12-15 seconds after a grab to make a play. That's just one example.

I'm at 160+ normal games and level 20. I figure I'll be over 300 at level 30 at my current growth rate. I might not know the exact cooldowns, but I should have a feel for them. Most players can't clock watch and do everything else at first. But this is something that's learned with experience and play. There is no other solution.

-Build paths. 99% of them are like a ADC main in any role they play. But it's worse because they only go off the recommended list. In the order it's listed.

I'm not a great example here because I'm still building my own item lists, but most players who ask questions or check guides start to deviate from the recommended list rather quickly. It takes time though. Nothing can be done since so many players tell people to "read and follow the guides".

-Any champ that can beat them is "OP" Just last night i saw a "Blitzcrank is OP" thread. And this morning there's a "Leona is OP" Thread. Which is what they plan to lock in the next match they play, With no understanding of how to play said champion. (Because it's OP they have to win.)

I think you just posted the mating call of the losing bronze rank player. "X is OP!" seems to be a chorus from them. There are other issues, such as auto-locking, knowing how to draft, knowing where/how to ward, etc. The lack of understanding goes back to other issues such as the constant running into "smurfs" which really distorts new players understanding of the game. You run into a smurf and wonder how a level 5 player does so well and it makes a new player do things they can't or don't understand. This generates a lot of the bad habits, for both new players (trying to copy smurfs) and smurfs (because they can get away with it against new players). Not easy to solve unless you create a special match making for each group, but then you have a shortage of players for both queues and you just end up with smurfs claiming to be new players so they can be put in the rookie queue.

This game should reward players who rise up properly. The problem is that many new players end up encouraged to fight bots longer than they should to avoid the toxic community and they don't get the hours of play in PvP they need. This isn't caused by Riot's balancing strategy, but simply the complexity of the game itself and the impatience with mistakes shown by too many of the players in the community.

Envy Sin1 votes

You may think yourself a exception to those points, And you might be. But 99% of brand new players are EXACTLY how i listed those points. I was like that, My friends were like that, And everyone i met (Other then smurfs) were like that.

One thing that you should try. Record your games. Rewatch them, And see what you did wrong. Why did you die? Hell if you want i'll play a few normals with you. Try pointing some things out. But as you said, For the most part it takes time, 90% of people HATE when you point of flaws they don't want to hear it and say you're wrong. They would rather blame someone else.

Edit: Just as a example, I have a friend i was teaching the game. Who got PISSED when i said "Don't build 2 IEs She kept doing it, Ended up bronze 5 (After telling me how stupid i was. And that she would be at least gold) Lost so many games. She ended up coming back, Saying sorry, That she wished she had Listened.

The runes are set up to be expensive so you end up spending money (Riot points.) on champions. (Go figure riot is a company trying to make money.) If you're going to do that then buy them on sale. I own around 100 champions, And have 13 rune pages. All earned with my time.

And as for that last point.

I think you just posted the mating call of the losing bronze rank player. "X is OP!"

You are aware where most fresh 30s that go straight into ranked ends up yes? Bronze. Typically 4-5

Look up the MANY "I wish i had waited to go into ranked" Threads.

mvargus1 votes

I'm probably not going to be an exception if I am dumb enough to go straight into ranked games, but so far I haven't had a great experience with draft champ selection and until I'm really confident with all of my planned lane champs I won't do it. I don't want to end up in a bad situation.

As I'll admit I put about $40 into champs and skins, that's how I have so many. I think I've purchased 3 with IP all 450 IP ones. I saved my IP for runes, and as I said when I got to level 20 I couldn't fill both an AD and AP rune page. And with 2 exceptions every champ I purchased with RP was on sale, as was every skin I purchased. (well 2 were "mystery skins")

Part of why I post on the boards is that I want to get better before I even consider trying ranked. I already have seen that my team fight mechanics are terrible, and I'm still working on my map awareness. But I slowly improve. Just need to find good people to practice with who won't just take me into a custom game and see how many times they can burst me with Master Yi. (which did happen to me.)

Eleshakai3 votes

No champion is so weak that they are incapable of being played at low tiers of play.

You have to be at LEAST Plat(honestly, probably not until diamond) before champion matchups start mattering in any real way... and even then you can overcome it with mastery. AFterall, there's that one guy who played teemo every game regardless of role, and was Diamond 1(or maybe even master).

slippykitten1 votes

{quoted}

No champion is so weak that they are incapable of being played at low tiers of play.

You have to be at LEAST Plat(honestly, probably not until diamond) before champion matchups start mattering in any real way... and even then you can overcome it with mastery. AFterall, there's that one guy who played teemo every game regardless of role, and was Diamond 1(or maybe even master).

It isnt who is so weak they cant be played necessarily, it is who is so strong that you have to play them. In your next game, take teemo mid against Zed and lemme know how it works out.

Eleshakai4 votes

{quoted}

It isnt who is so weak they cant be played necessarily, it is who is so strong that you have to play them. In your next game, take teemo mid against Zed and lemme know how it works out.

if I was a master of teemo and he was only a decent zed, it'd probably work out amazingly well. That's the thing.

Until you're at the top top pinnacles of play, how skilled you are with your champion matters 1000000000 times more than how 'strong' your champion is perceived to be.

When Zyra wasn't meta, when she was seen as a low tier support a while back, I was playing her with a ~75% win rate, because I knew what I was doing with her and I knew how to take her against certain champs.

Not saying new players will be this skilled... but I guarantee you you can beat any champ with any champ provided you are better with your champ than they are with theirs.

slippykitten1 votes

{quoted}

if I was a master of teemo and he was only a decent zed, it'd probably work out amazingly well. That's the thing.

Until you're at the top top pinnacles of play, how skilled you are with your champion matters 1000000000 times more than how 'strong' your champion is perceived to be.

When Zyra wasn't meta, when she was seen as a low tier support a while back, I was playing her with a ~75% win rate, because I knew what I was doing with her and I knew how to take her against certain champs.

Not saying new players will be this skilled... but I guarantee you you can beat any champ with any champ provided you are better with your champ than they are with theirs.

This is a common argument, but it only holds water if you are inherently better than your opponent, which just means matchmaking isn't working or you are in the process of climbing. If you are playing against an equally skilled opponent (which you should be) and he ALSO has experience with his vastly superior champ, he will win. Yes, you can beat better champs with worse ones if you ARE better at the game, AND have more experience, but thats banking on matchmaking not working or your opponent being worse than he should.

Daen2 votes

This is a common argument, but it only holds water if you are inherently better than your opponent, which just means matchmaking isn't working or you are in the process of climbing. If you are playing against an equally skilled opponent (which you should be) and he ALSO has experience with his vastly superior champ, he will win.

This is a really weird statement. At exactly equal skill level, all that matters is counterpicks. If someone picks Zed and I take something that specifically counters him like Kayle, I'm going to win just because my champion happens to be better in that specific matchup. If the Zed player is better with Zed than I am with Kayle, however, it's a more even lane and he may even handily beat me.

Yes, you can beat better champs with worse ones if you ARE better at the game, AND have more experience, but thats banking on matchmaking not working or your opponent being worse than he should.

This is banking on you having more understanding of the champion you're playing than the enemy's understanding of the champion he/she is playing. Every sport/game has associated skill, it's impossible to assume that you will have exactly the same skill level and knowledge of your opponent at exactly the same moments in every game.

Eleshakai1 votes

{quoted}

This is a common argument, but it only holds water if you are inherently better than your opponent, which just means matchmaking isn't working or you are in the process of climbing. If you are playing against an equally skilled opponent (which you should be) and he ALSO has experience with his vastly superior champ, he will win. Yes, you can beat better champs with worse ones if you ARE better at the game, AND have more experience, but thats banking on matchmaking not working or your opponent being worse than he should.

There are a few flaws here...

  1. MAtchmaking matches to try to predict which team is going to win a game, not based off of your skill.
  2. Matchmaking also doesn't judge your performance based off of the champ you're playing, except in teambuilder. It judges based off of the overall sum of everything. A person could be in silver, but in reality be playing at gold as a support but bronze as an adc. So if you're matching against them with an unfavourable matchup but you're a silver adc, you should win.
  3. Champions are not 'vastly superior', the gap in power is measured in a few percent, not multiples. Which is why everything is viable until you reach the pinnacle of player skill. When we compare a top tier champ to a bottom tier champ, we're not saying the top tier champ is 100 times better than the bottom... in reality, they're probably closer to 5-10% better, if there were some magical way of determining overall 'goodness' of a champ. When you have players performing as well as humanly possible(master/challenger/pro/etc.) that 5-10% means the difference between going even and getting stomped because they know how to press advantages to such an extreme degree. When you're talking normal people... it's barely a drop in the bucket. People below those top tiers are neither skilled enough nor consistent enough for that to be the deciding factor.
Daen2 votes

This is a different complaint than what you raised in your OP. Let me quote you here:

Riots system of cycling through and nerfing good champions into unviable ones makes it impossible for new players to succeed.

The complaint you just raised in response to Eleshakai is as follows:

It isnt who is so weak they cant be played necessarily, it is who is so strong that you have to play them.

These are not at all the same thing; in fact, they are direct opposites. The first complaint is saying that Riot nerfs strong champions too hard, the second is saying that Riot needs to nerf strong champions harder.

Which is it?

slippykitten1 votes

{quoted}

This is a different complaint than what you raised in your OP. Let me quote you here:

The complaint you just raised in response to Eleshakai is as follows:

These are not at all the same thing; in fact, they are direct opposites. The first complaint is saying that Riot nerfs strong champions too hard, the second is saying that Riot needs to nerf strong champions harder.

Which is it?

It's both and they contain the same issue. The root is that in order to consistently perform well, you will need certain champions, and that pool is constantly changing, putting an ip wall for new players to hurdle before they can consistently do as well as players with said champions.

Daen2 votes

in order to consistently perform well, you will need certain champions, and that pool is constantly changing

In order to consistently perform well, you will need champions with which you're comfortable. That's it. As mentioned by Eleshakai, skill and knowledge with a given champion is significantly more important than the champion's strength until the very highest level of play. Champions are almost never nerfed to the extent they become non-viable, and when that ever happens it's generally either intentional (Evelynn being nerfed into the ground because she was horrible for the game) or fixed in the next patch.

As an example, I have been playing Shaco on and off for about three years now. He has gone through massive changes during this period, as has the game itself, and he still remains just as enjoyable and viable as he ever has been. Ahri, as a recent example, has been a viable mid laner since her release. Despite repeated nerfs and kit changes, she remains true to her core identity and strong in experienced hands.


It's interesting to me that you consider champions to be the IP wall when runes are such a core part of laning phase strength and are significantly more expensive. It might cost 1350 IP to get a champion with whom you resonate well, but it'll cost you about ten thousand IP to make a rune page that brings out his/her strengths and/or shores up his/her weaknesses.

Envy Sin1 votes

Actually if you want a good idea of how much those runes cost.

http://mullinator.com/tools/runepage/

Basic AD page. 8610 (AD marks, Armor Seals, MR/Level Glyphs, AD quints.) Basic AP page. 12,300 (Magic pen marks, Armor seals, AP/Level Glyphs, AP/Flat Quints)

Daen1 votes

Judging by the numbers you gave here, my 10,000 IP rough estimate was almost exactly at the midpoint between those two pages.

Envy Sin1 votes

Yes you're correct for a basic page, Though let's be real. If you want to make a Akali page those Magicpen/Armorpen marks cost out the ass. Sadly she's the only real hybrid meaning your runes are wasted on anyone else.

JUST for the marks 7,380 IP.

mvargus1 votes

{quoted}

It's both and they contain the same issue. The root is that in order to consistently perform well, you will need certain champions, and that pool is constantly changing, putting an ip wall for new players to hurdle before they can consistently do as well as players with said champions.

I disagree with this statement.

In any activity mastery comes from one simple thing. Practice. If you want to consistently perform well, you don't need certain champions. You need a group of champions you know, are good in, and can play at a consistent level. Sure it doesn't work well of you try to take a pure support like Janna and play her top lane, but if you are very good with Blitzcrank, Heimerdinger, Warwick and Tryndamere, you will be able to carry yourself to at least gold even if you suck at every other champion. And none of those are considered complete "god tier" champions.

That is probably the biggest point against your argument. You want to argue: "Every time Riot tries to balance the champions they change who is good and that ruins things for newer players." But that isn't true. Riot doesn't ruin things for new players who work to master just a few champions. In fact, what they do will likely help them because it does keep the game closer to true balance. It does hurt new players who insist on playing FOTM/OP champions rather than learning to play well on a few champions and sticking with them through changes.

Right now I've pretty much decided on my "main" for all 5 positions. Only 2 would be considered top tier choices.

ADC - Jinx (high tier choice) Support - Zyra (if I get a good ADC she works very well) Mid - Cassiopeia (considered too difficult to play for most) Top - Irelia (high tier choice) Jungle - Sejuani (not top 3 choice)

I expect that I'll win more than I lose even though none of these are current FOTM/OP champions. And I don't need to keep changing if there are buffs/nerfs. I have the champs I'm going to work on. I do play others for practice and fun, but for now I have my champions for when I start playing ranked.

mvargus1 votes

{quoted}

It isnt who is so weak they cant be played necessarily, it is who is so strong that you have to play them. In your next game, take teemo mid against Zed and lemme know how it works out.

No champ is so strong that you HAVE to play them. That is a really bad argument.

If you don't know the basics and have poor overall mechanics you might need a low skill cap champ to be competitive, but if you practice any champ you can do very well. I remember recently an argument started about Syndra one of the lowest win rate champs in LoL. Someone said she was never viable so I looked at the win rates for the 5 ranked players who play her the most. The person on top of the list had a 26-14 W-L rate for season 5 at the time on her. He's in diamond rank and has played her hundreds of times over all the seasons. I bet he could win midlane 1v1 against any platinum player no matter which OP champ they brought out. Its clear he knows how to play Syndra and win with her.

You find the same results with Urgot. THe people who don't bring him out much fare poorly, but the few players who have him as a "main" choice often dominate because they know this "useless" champion inside and out and can therefore defeat the FOTM player who has only 4 games on the champ they bring out.

As for your example. Give me a teemo with 500 games on teemo and put him against a Zed with only 10 games on Zed and I'd put money down on Teemo to win the lane. The teemo player is going to know more about how to play the champ.

Heck I saw that last night. I have more games at ADC than any other. I decided to try out Miss Fortune since she's free this week and in a normal match ended up facing another Miss Fortune, who clearly knew the champion. I did not perform badly, and even had a solid CS/minute, but this more experienced Miss Fortune blew me away in CS over the course of the game and eventually bullied me out of lane. The player knew the champ better than I did and used that advantage to win the lane. OP champ had nothing to do with it. It was knowledge of the champ that mattered.

Daen2 votes

Riots system of cycling through and nerfing good champions into unviable ones makes it impossible for new players to succeed.

This is never their intent, and in most cases nerfed champions are still perfectly viable in every level of play except maybe 5-man professional teamplay. There are very few champions that can be considered non-viable in the current game state, and nerfing the FOTM/overpowered/anti-fun champions to bring them to the level of everything else does not ruin the game.

Also, you mentioned the following:

its painful to watch a new person say "oh eve looks like she would be fun to jungle" and then have a mental breakdown 5 min into the match.

Evelynn is still a very powerful jungler, especially in low tier solo queue. Why do you feel that new players would have a mental breakdown when attempting to play her?

slippykitten1 votes

{quoted}

This is never their intent, and in most cases nerfed champions are still perfectly viable in every level of play except maybe 5-man professional teamplay. There are very few champions that can be considered non-viable in the current game state, and nerfing the FOTM/overpowered/anti-fun champions to bring them to the level of everything else does not ruin the game.

Also, you mentioned the following:

Evelynn is still a very powerful jungler, especially in low tier solo queue. Why do you feel that new players would have a mental breakdown when attempting to play her?

You would have to have a certain level of knowledge, rune set, and skill to jungle eve. I played with a gold "jungle main" yesterday that didnt know why he should smite golems. If you don't know exactly what youre doing, eve will die in the jungle or back 4 times before lvl 3

Daen2 votes

You would have to have a certain level of knowledge, rune set, and skill to jungle eve. I played with a gold "jungle main" yesterday that didnt know why he should smite golems. If you don't know exactly what youre doing, eve will die in the jungle or back 4 times before lvl 3

This has nothing to do with champion viability; what you're referring to is exclusively caused by burden of knowledge and a lack of comprehensive instruction tools.

slippykitten1 votes

{quoted}

This has nothing to do with champion viability; what you're referring to is exclusively caused by burden of knowledge and a lack of comprehensive instruction tools.

Not at all. I can take J4, sej or amumu into the jungle without much knowledge at all and perform. I feel like you are purposely turning a blind eye to the obvious. At all levels of play, only a few champs see jungle play consistently for exactly this reason. CAN another champ work, of course. I have played ad taric top and done well, that doesnt mean its viable. Not viable does not mean not playable, it means its going to be stomped by what is viable unless you are drastically more skilled than your opponent.

Daen2 votes

I can take J4, sej or amumu into the jungle without much knowledge at all and perform. I feel like you are purposely turning a blind eye to the obvious.

These champions have a generally low burden of knowledge in regards to jungling. They are naturally tanky, have very readily understandable mechanics, and are very defined in their role. A comparison in the other direction would be a jungler like Shaco; he is far more complex due to his odd clear/ganking mechanics and his heavy reliance on efficient ganking and counterjungling. This does not however, make him non-viable in that role.

At all levels of play, only a few champs see jungle play consistently for exactly this reason.

Please feel free to provide statistics supporting this claim. I consistently see a wide variety of junglers picked into my games, including strange choices like jungle Karthus or Nidalee without smite (an accident a friend of mine did last night, we stomped regardless).

I have played ad taric top and done well, that doesnt mean its viable. Not viable does not mean not playable.

I agree, but something important to consider is that Taric is overwhelmingly designed to be a support. Taking him AD top is in direct opposition to his core identity, so it's not particularly surprising that it's not viable. I can just as easily say that mana battery Tryndamere isn't viable, and that's true; it doesn't, however, mean that Tryndamere himself is not viable.

hgjkdlsaf jeldvb1 votes

I think you'll find that sticking with your mains will rarely let you down at low level. It even works out well at high level. Ahri will still be good, even after these nerfs, and the next round of nerfs. Ahri has always been, at a minimum, viable for solo queue. Nerfs are part of the beast, and they are not as important at low level as you seem to think. Champs with broken mechanics will stay that way, no matter how bad they hit the numbers. That's why yasuo and zed will always be picked and will always be perceived as too good.

aLawfulFalafel1 votes

first of all, new players shouldnt be playing ranked yet, in reality you should get about a year (if not more) under your belt before going into ranked (ranked means "im better than you and ill prove it" ) so if you're a noob and get, as you say, "pigeon holed" into bronze 5 then guess what, thats probably where you belong since you decided to play ranked as a noob instead of gaining legitimate experience and learning ALL the champs and not just the few you have learned to play in your first month or so since you will be facing almost ANY champ and should know how they work in order to counter them properly

secondly, i find it rare that a champ gets nerffed right into the ground (though it happens) but should that be the case you should be able to play multiple champs, not just one or 2, so if anything it would only help you come out of your comfort zone and play other champs (hence free champ rotation, its not just for noobs, after over a year of play i still use free champs as often as possible to help me learn champs i couldnt picture buying)

and 3rd but not least, new players lacking experience make new players that lack experience their own worst enemy, not riot, i mean, really, like anything if you are inexperienced then you wont be as good as those who ARE experienced, thats why ritos matchmaking takes all sorts of things into consideration to keep you playing with people of your caliber or as close as possible, and there will always be tough matchmaking decisions, like when that gold 2 duos with that bronze 4, pretty tough to match up all opponents easliy in that case

and i cant even begin to see what you mean by P2W, at best i understand it like this : i PAY my time to buy experience which i inturn use 2 WIN, PAY 2 WIN, but thats not what pay to win is, so please, elaborate, because other than a few select skins i see no form of pay to win, and even then those skins just give you cheap tricks, harder to see abilities or a different animation on a kill shot compared to a normal shot, neither will ensure victory, probably just make me worse since im relying on parlor tricks and not ACTUAL SKILL and champ knowledge

Can u even give an example of a sport where experience and practice doesnt help you get better? or for that matter, a sport that has tournaments on a professional level where noobies enter and lose then turn around and say : well that wasnt fair at all, they have experience, i should have a chance at winning! i doubt u can give an example because thats not how sports work, u put ur kid in minor league so that after YEARS of play MAYBE hell have enough experience to join a farm team where hell have to do very well before getting picked up for the majors, and even then your child, who is now grown, might not do well on a professional level thats what league is, an eSport, so if you treat it as such everything makes perfect sense and like any sport the rule books get changed, you might not agree with some, or even any of the rules, but those are the rules and if you want to compete you need to abide by them

now if your complaint was something like, people with toasters shouldnt be matched up with people with super-pcs then id agree, newspaper shin pad kids without shoes shouldnt play adidas shin pad kids with shoes and expect the same results or a fair game, but it still doesnt mean they are gonna lose, with skill and experience its possible to overcome, but there should be something in place to keep the equipped playing with the equipped and vice versa but since rito cant effectively inspect each and everyone of our PCs before each game (especially with sandbox programs and what not to show only whats wanted to be seen) then the only things left to do are organize by area and assumed skill level, so we are seperated by area (NA east coast feels the neglect) and then by assumed skill level (which is ever changing)

Hellhammer1 votes

League of Legends is like Harvy Dent from the dark knight says: " You either die a hero, or you live long enough to see yourself become the villain" " You either rage and uninstall or you play long enough until you become the try hard"

I believe the opposite Most new players are going to pick a champion that they think is cool looking or buy a new champ based on how they like the mechanics. New players actually probably enjoy the game far more than we do because to them its all about learning, trial and error of this brand new world that we've kinda exhausted over the course of 100 hours +

they probably are less apt to rage against their team, and they're chill because they don't have some soccerdad coaching them on what champion to play in what lane, with what runes/masteries as well as build.

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