Riot please don't do this to vel'koz.
Abilities Preview
Passive: Organic Deconstruction Vel'Koz's basic abilities apply Organic Deconstruction to enemies on hit for 7 seconds. Basic Attacks will refresh Deconstruction but will not add stacks. The third hit on an enemy Deconstructs it, dealing 25 (+10 per level) (+40% AP).
What's New: Ultimate no longer applies Deconstruction. Now scales with Ability Power
Q: Plasma Fission Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+60% AP) Magic Damage and applies a slow of 70% that decays over 1 second(s).
Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.
What's New: Killing a unit with this refunds 50% of the Mana Cost and opponents can no longer see the Target indicator
W: Void Rift Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+15% AP) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+25% AP) Magic Damage. Both hits add a stack of Organic Deconstruction.
E: Tectonic Disruption Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+30% AP) Magic Damage and knocks up enemies hit for 0.75 seconds. Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
R: Life Form Disintegration Ray Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 550/800/1050 + (1.0 AP) and slowing units hit by 20%
What's New: Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research. Now deals true damage vs researched targets instead of magic damage.
Old Abilities
Organic Deconstruction Vel'Koz's abilities apply a stack of Organic Deconstruction Deconstruction to affected enemies every time they deal damage. At 3 stacks, they consume themselves to deal 35 - 205 (based on level) true damage to their target. Vel'Koz's basic attacks refresh the duration of Organic Deconstruction Deconstruction stacks on his targets and do not count as projectiles.
Q: Plasma Fission MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
W: Void Rift
INITIAL MAGIC DAMAGE: 30 / 50 / 70 / 90 / 110 (+ 25% AP) 「 DETONATION MAGIC DAMAGE: 45 / 75 / 105 / 135 / 165 (+ 37.5% AP) 」
E: Tectonic Disruption MAGIC DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
R: Life Form Disintegration Ray TOTAL MAGIC DAMAGE: 500 / 700 / 900 (+ 60% AP) 」
Essentially they are making His W do slightly less damage, But making his, Passive, His E, And his R do way more damage.
His passive currently has a max of 200 true damage after the update you will be able to easily get off more than 500 true damage late game (basically a darius ult). Like fuck come on riot you are about to fucking break a champion that was fine before this. If you land your full combo on the whole enemy team with this updated kit you will possibly do 2000+ true damage to them within 2.5 seconds, thats just not fair.
Please for the love of GOD, although you obviously wont listen, please don't go through with this vel'koz change you are about to break a champion who was perfect before. I still play him, hes my third highest champ mastery I win with him a lot and he is very very balanced at the moment. and I can tell you this, after this mage update goes through he will be far from balanced.
Tl/DR Vel'koz is in a good spot and riots going to fuck him up.