Fact: 9 players have a bigger impact than 1.

Nucleophilic atk··2 votes·247 views

Stop saying "carry games".

11 Comments

2000boxes3 votes

finally!!!

a league player who isn't a complete idiot

im tired of people saying learn to carry when there is the hard truth that some games can't be carried and in bronze, most games can't be carried carrying is more common in silver and gold because in those ranks, the bottom line is that your team will try to work with you

Nucleophilic atk1 votes

Meh, I find the opposite actually. I think it is easier to win games in bronze since the enemy team will usually be running around like dumb dumbs lol. Then, if you can convince your team to listen to you for like 2 fights, you can win lol. People in higher rankings think that they are awesome just because they made it to gold, so they don't listen to you thinking they know better. They tell you "stop spamming pings" when you spam them not to go somewhere. They do anyway, and surprise, die. Lol. It is a team game and expecting 1 person to win it is stupid.

Mayor Stubbs1 votes

Some games can't be carried you're right but the majority of players can look at it as "their team has potential for 5 bad players and my team only has potential for 4 bad players (since you're the fifth player)" which you should eventually climb if you consistently play well

Nucleophilic atk2 votes

In a system that puts players supposedly of the same ranking together, that is pretty flawed logic. At least in my opinion.

I'm not even talking about some games not being able to be carried. I'm saying expecting 1 person to carry in order to climb is hosh posh.

Matthias91191 votes

If your position is that you are underrated by the system, you should be the best player in the match most of the time. That means your team will be better on average than the enemy team.

You don't have to "carry" in the sense of single-handedly winning every fight and objective 1v5. You just have to swing the close matches in your favor more often than not.

Nucleophilic atk1 votes

Eh, I'm more so saying that the system doesn't rate you at all really. It is pretty much luck who you get paired with. I mean, I was stuck in silver 5 for the entire season 4 because "I couldn't carry", "I sucked", and "I belonged there". I then climbed into gold in about a month. I know for a fact that I did not improve my play an entire tier in a month. So, what happened? I got matched up with good teammates. Plain and simple. I got less trolls and less afks than the other team did. Nothing magical about it. Sure, I did well in my games, but I did just as well in the games that I lost.

Also, if I'm the best player in the game, then by way of making the teams equal, their team will actually be better than mine. Which means my team will lose like 3 lanes lol, at least by your logic.

Matthias91191 votes

There's definitely an element of luck in the short term. Not much that can be done about that with random matchmaking. Everyone who whines about "Elo Hell" wants ratings based on individual performance, but this would be terrible for the game and discourage teamwork even more.

Also, if I'm the best player in the game, then by way of making the teams equal, their team will actually be better than mine. Which means my team will lose like 3 lanes lol, at least by your logic.

The "Elo Hell" argument is something like "I'm good enough to be in Gold+ but I can't get out of Bronze because the outcome of games is too random.". That is, the "stuck" player's MMR is much lower than it really should be, so the matchmaker puts them with low-skill teammates and opponents.

But if they were really much stronger than a properly-rated player in the same division, they would tend to win >>50% of their matches over time by virtue of being by far the strongest player in the match most of the time. That's what you see when streamers do Bronze->Challenger climbs, etc. -- they just mop the floor with everybody in Bronze and Silver, and still win 60-70% of the time in Gold/Plat.

It's definitely harder/slower to climb when you're within a division or two of your "correct" rating, because you won't have a big skill edge in most games. Or you might start seeing players who can beat you mechanically but have bad decision making skills -- requires a different approach. So if you "should" be, say, G4/G5 material, it could be quite difficult to get promoted out of S1. But pretty much any rating system will work like that.

Nucleophilic atk1 votes

Bump.

Beerstein1 votes

If one player dies 100 times I'm pretty sure he's having an even bigger impact.

Nucleophilic atk2 votes

So then why am I expected to have to carry that player? Also, that one player dying 100 times is a result of 5 players on the enemy team killing them. So those 5 payers have a bigger impact.

balbraaksel1 votes

It's a funny thing to me because if the 9 others are so extremely inconsistent that you alone can't make the difference anymore then it truly is a diceroll game. And yes that depends on your skill but it's possible to become so inconsistent that a silver player might not get out of it. xD

Imagine matches where you constantly have: 90% chance to win because of teammates and opponents 10% chance to win because of teammates and opponents NONE of them are possible for you alone to make a difference to unless you're really good. (just an EXTREME EXAMPLE :) )

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