I saw from the PBE patch notes that Kindred's
W no longer passively heals. No doubt I know this is in an attempt to nerf her early game, but is that going to be too much? If you're going to try to nerf the sustain off of early junglers to balance them, why not rework Nidalee
to make her no able to heal herself in the jungle every 12 seconds with her E after level 3? Besides that passive doesn't that passive isn't going to play too much of a role in teamfights, right? I mean you more than often you will stay in a pretty confined space in a teamfight with her, i.e. her ult, and that ult denies any healing after anyone in there drops to 10% health.
What I suggest, instead of removing the heal completely, is to make its recharge time longer, meaning she has to walk around more in order to refresh her heal. Or you can make the heal to heal less, say make it heal 60(+1.5 or +2 per level) health for Kindred
. If you remove the heal, there might be a lot of executions happening in the early game for her since her AOE damaging Q is on at least a 4 second cooldown in the early game.