Advanced mathematical Analysis

CrazedPorcupine··1 votes·341 views

As a college student majoring in Mathematics, I'm quite interested in finding ways to apply mathematics to the things I enjoy. I've turned to League of Legends as my big project. What I plan on doing is creating a formula that takes into account several different factors such as CC/Mobility/Base Stats/Difficulty to Play/Damage/Class and other factors. All this is to see if there's actually "Power Creep" in the game.

My quest will start with the oldest champs first, and work my way up to the present day. I will actually take into account reworks and relaunches listing each one as a "new" champion at the relevant points in time.

I'm going to avoid using win rate as a factor since that is very rarely an indicator of how strong that champion is. Simply because the perceived power of a champion will lead to inflated pick/ban rates and new players trying out the champion and failing, causing the champion's win rate to suffer. As such, mathematically, win rate is not an acceptable factor, however pick/ban rate are quite powerful and useful.

This will take me the course of probably several months to complete, but I'll try to provide updates from time to time.

Now, are there any factors that you guys can think of that I haven't listed that would be applicable to my formulas?

8 Comments

Sozan52 votes

Champion resource.

CrazedPorcupine1 votes

Great suggestion! Champion resource (if applicable) can definitely affect the power of the champion.

Jubbinaut1 votes

Available tools?

That's probably a poor term for it. What I'm referring to is multi-use abilities (Lee Sin or any of the transforming Champions, as obvious examples).

Or even just abilities where more is happening than comparable abilities on comparable Champions (For example, compare Ashe and Jinx's Q - both toggles, but whereas Ashe toggles between "just like everyone else" and "added effect," Jinx toggles between "added effect" and "added effect").

CrazedPorcupine1 votes

That's a good point, I'll defenitely add in a variable for the number of "Abilities" each champion has.

Angry Monster1 votes

LOL you are going at this backwards. You have to compare all the changes from season 1 till now.

I can already tell you that we are anit power creep at this moment. We constantly nerf champions till other rise to the top. Point and case Poppy and ireilla. They were nerfed heavily back in season 2 to be made non viable. Game changes and balance changes have consistently nerfed the game to the point where Irlliea without buffs came back being strong.

your wasting your time unless its for a grade.

CrazedPorcupine1 votes

not really, what is it about Irelia that makes her so viable despite constant nerfs? is it how easy she is to play? Is it her CC? her Stats? What? Of course, I'm going to take, current kit stats, and only create full kit reworks as new champs in the list (Karma rework, the Multiple Kayle Reworks, etc.)

This project is to see why are some champions consistantly OP despite the game environment changing.

The changes from season 1 to season 5 are non-relevant. The meta has shifted in competetive because of the champs themselves, not the game.

Example, Why is rework Xerath considered more competitively viable than the original release Xerath despite the power levels being about the same, especially since rework Xerath has more counterplay to his kit. What my goal is to see, is what makes champions "OP" or "Powerful" in the game despite the environment they're played in.

Angry Monster1 votes

you have no clue what your talking about. The itemization changes are supper important. Example sufire capes damage is no longers stacking. People used to build champs 5 sunfire and boots. Irillas true damage used to always be active and have higher numbers.

To say that the past nerfs and game changes do not matter is a joke.

You have to understand that monthly there are game changes and that these changes effect who is considered meta. Your project is just going to produce false data.

CrazedPorcupine1 votes

except, I'm not using ONLY the kit of a champion to determine their power level. Yes their kit is a large part, it's not the ONLY thing. Many champions will phase in and out based purely on their kits and their synergy with items. But often times it's simply based on the mechanics of their kit, which is more what I'm focusing on.

Sure, Sunfire's damage doesn't stack, but did that nerf completely stop Eve and Garen from being strong? Does Irelia's true damage number really matter, or the fact that it's on the kit itself?

What makes Sivir viable? is it the Items? or is it her Kit and Mechanics? Kit/Mechanics matter more than Items.

Many champions' power is directly placed into their kit, and is independent of the stats of items. When is Vayne the most viable? When tanky supports are the strongest, and when are tanky heavy CC supports the strongest? when other types of champs are the strongest.

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