Riot you guys have been sucking with balancing lately.

YoungFarmer··8 votes·820 views
Charts & Statistics - League of Legends

The recently nerfed champions, azir, kassadin, veigar, and syndra are now in the top 5 for lowest win rate. come on riot! Do you even test your nerfs? your supposed to nerf them, not destroy them. (Why did they even nerf veigar?)

9 Comments

soulbanana85 votes

They nerfed Veigar because point and click stun at a low range was considered OP and had no counterplay. Meanwhile, other champs have seen waaaayyyyy more competitive play have even less counterplayKalista

DeusVult3 votes

Veigar stun countered Kalista because it is one cc that isn't a skillshot. so high elo players facing Kalista would take Veigar as a support and be able to stun her with a good amount of reliability.

Riot doesn't like their new LC$BIGPLAY champs getting stunned or killed except by other bullshit LC$BIGPLAY champs

So Veigar had to die

junglerboy162 votes

Wait, What? Viegar's cage is a skillshot, and always was!

Eleshakai2 votes

Because winrate is totally a good way to judge balance.

And they nerfed veigar so that they could buff him without making him absurdly oppressive and distorting the game.

YoungFarmer1 votes

{quoted}

Because winrate is totally a good way to judge balance.

And they nerfed veigar so that they could buff him without making him absurdly oppressive and distorting the game.

they should of done both the buff and nerf in the same patch then

Eleshakai2 votes

{quoted}

they should of done both the buff and nerf in the same patch then

Except they weren't sure if he'd need one. The type of balance these games tend to need is very experimental and it requires a lot more data than you can faesibly get in their internet testing or in the ptr/pbe. So they make the change along with whatever compensation seems faesible(drastically reducing ult cooldown, making q hit two targets)... see how it pans out and then adjust from there.

I'm not saying Riot's been the best at reacting quickly in the past... but their methodology is completely sound. It's the best way to balance this type of thing. It's better to have a champ be underpowered than overpowered while they work on this though, since underpowered only affects the players using the champ while overpowered distorts the entire playing field of EVERYONE playing the game.

YoungFarmer1 votes

{quoted}

Except they weren't sure if he'd need one. The type of balance these games tend to need is very experimental and it requires a lot more data than you can faesibly get in their internet testing or in the ptr/pbe. So they make the change along with whatever compensation seems faesible(drastically reducing ult cooldown, making q hit two targets)... see how it pans out and then adjust from there.

I'm not saying Riot's been the best at reacting quickly in the past... but their methodology is completely sound. It's the best way to balance this type of thing. It's better to have a champ be underpowered than overpowered while they work on this though, since underpowered only affects the players using the champ while overpowered distorts the entire playing field of EVERYONE playing the game.

Whats your thoughts on the kalista problem?

Eleshakai1 votes

{quoted}

Whats your thoughts on the kalista problem?

Judging by watching top tiers of play and pro play, she doesn't seem like that much of a problem. She's strong, but has some pretty specific weaknesses and requires a comp be built around her to function. Kind of like S3 Kog.

The recent tweaks to her mobility should help, and having movement impacting effects impact her equally(slows reducing the distance she jumps) would probably be the only other thing I can see her needing.

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